Vary team colors.

This commit is contained in:
Luke Meyers 2020-02-05 00:22:46 -08:00
parent d4d78078f8
commit b0f98c233a
1 changed files with 30 additions and 8 deletions

38
main.go
View File

@ -1,6 +1,7 @@
package main package main
import ( import (
"image/color"
"log" "log"
"time" "time"
@ -23,13 +24,14 @@ func run() {
} }
s := newState() s := newState()
colors := teamColors(s.teams)
start := time.Now() start := time.Now()
for !w.Closed() && !s.gameOver { for !w.Closed() && !s.gameOver {
w.Clear(colornames.Peru) w.Clear(colornames.Peru)
s = updateState(s) s = updateState(s)
render(s, w, time.Since(start)) render(s, w, time.Since(start), colors)
w.Update() w.Update()
} }
} }
@ -38,26 +40,27 @@ func main() {
pixelgl.Run(run) pixelgl.Run(run)
} }
func render(s state, w *pixelgl.Window, d time.Duration) { func render(s state, w *pixelgl.Window, d time.Duration, colors map[*team]pixel.RGBA) {
b := w.Bounds() b := w.Bounds()
im := imdraw.New(nil) im := imdraw.New(nil)
hOffset := b.Size().X / steps hOffset := b.Size().X / steps
vOffset := b.Size().Y / (numTeams + 1) vOffset := b.Size().Y / (numTeams + 1)
width := 20
for i, t := range s.teams { for i, t := range s.teams {
for j, bot := range t.bots { for j, bot := range t.bots {
if &t.bots[j] == t.baton.holder { if &t.bots[j] == t.baton.holder {
im.Color = pixel.RGB(0, 1, 0) im.Color = pixel.RGB(0, 1, 0)
} else { } else {
im.Color = pixel.RGB(1, 0, 0) im.Color = colors[&s.teams[i]]
} }
from := pixel.V(b.Min.X+25, b.Min.Y+float64(i+1)*vOffset) from := pixel.V(b.Min.X+float64(width)/2, b.Min.Y+float64(i+1)*vOffset)
pos := from.Add(pixel.V(float64(bot.pos)*hOffset, 0)) pos := from.Add(pixel.V(float64(bot.pos)*hOffset, 0))
im.Push(pos) im.Push(pos)
im.Clear() im.Clear()
im.Circle(50, 0) im.Circle(float64(width), 0)
im.Draw(w) im.Draw(w)
} }
@ -87,6 +90,25 @@ func newState() state {
} }
} }
func teamColors(ts []team) map[*team]pixel.RGBA {
m := make(map[*team]pixel.RGBA)
for i := range ts {
var c color.RGBA
switch i {
case 0:
c = colornames.Cyan
case 1:
c = colornames.Gold
case 2:
c = colornames.Lavender
case 3:
c = colornames.Indigo
}
m[&ts[i]] = pixel.ToRGBA(c)
}
return m
}
type team struct { type team struct {
bots []bot bots []bot
baton baton baton baton
@ -147,7 +169,7 @@ func gameOver(s state) bool {
} }
const ( const (
steps = 150 steps = 250
numBots = 5 numBots = 10
numTeams = 2 numTeams = 4
) )