move gl.Enable call to inside gl context in window creation
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80b107c039
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7615c055cf
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@ -131,8 +131,6 @@ func NewWindow(cfg WindowConfig) (*Window, error) {
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glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
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glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
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glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
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glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
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gl.Enable(gl.MULTISAMPLE)
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glfw.WindowHint(glfw.Resizable, bool2int[cfg.Resizable])
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glfw.WindowHint(glfw.Resizable, bool2int[cfg.Resizable])
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glfw.WindowHint(glfw.Decorated, bool2int[!cfg.Undecorated])
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glfw.WindowHint(glfw.Decorated, bool2int[!cfg.Undecorated])
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glfw.WindowHint(glfw.Floating, bool2int[cfg.AlwaysOnTop])
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glfw.WindowHint(glfw.Floating, bool2int[cfg.AlwaysOnTop])
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@ -170,6 +168,7 @@ func NewWindow(cfg WindowConfig) (*Window, error) {
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// enter the OpenGL context
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// enter the OpenGL context
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w.begin()
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w.begin()
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glhf.Init()
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glhf.Init()
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gl.Enable(gl.MULTISAMPLE)
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w.end()
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w.end()
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return nil
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return nil
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