split Window.SetMonitor into two sub-functions
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parent
e559499a44
commit
1894e213d2
48
window.go
48
window.go
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@ -260,26 +260,7 @@ func (w *Window) Hide() {
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})
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}
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// SetMonitor sets a window fullscreen on a given monitor. If the monitor is nil, the window
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// will be resored to windowed instead.
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//
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// Note, that there is nothing about the resolution of the fullscreen window. The window is
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// automatically set to the monitor's resolution. If you want a different resolution, you need
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// to set it manually with SetSize method.
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func (w *Window) SetMonitor(monitor *Monitor) {
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if w.Monitor() != monitor {
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if monitor == nil {
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mainthread.Call(func() {
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w.window.SetMonitor(
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nil,
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w.restore.xpos,
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w.restore.ypos,
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w.restore.width,
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w.restore.height,
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0,
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)
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})
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} else {
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func (w *Window) setFullscreen(monitor *Monitor) {
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mainthread.Call(func() {
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w.restore.xpos, w.restore.ypos = w.window.GetPos()
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w.restore.width, w.restore.height = w.window.GetSize()
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@ -296,6 +277,33 @@ func (w *Window) SetMonitor(monitor *Monitor) {
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)
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})
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}
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func (w *Window) setWindowed() {
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mainthread.Call(func() {
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w.window.SetMonitor(
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nil,
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w.restore.xpos,
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w.restore.ypos,
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w.restore.width,
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w.restore.height,
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0,
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)
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})
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}
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// SetMonitor sets a window fullscreen on a given monitor. If the monitor is nil, the window
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// will be resored to windowed instead.
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//
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// Note, that there is nothing about the resolution of the fullscreen window. The window is
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// automatically set to the monitor's resolution. If you want a different resolution, you need
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// to set it manually with SetSize method.
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func (w *Window) SetMonitor(monitor *Monitor) {
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if w.Monitor() != monitor {
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if monitor != nil {
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w.setFullscreen(monitor)
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} else {
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w.setWindowed()
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}
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}
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}
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