rename Window.SetFullscreen -> SetMonitor
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82deb99e14
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@ -154,7 +154,7 @@ func NewWindow(config WindowConfig) (*Window, error) {
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}
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w.initInput()
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w.SetFullscreen(config.Fullscreen)
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w.SetMonitor(config.Fullscreen)
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w.canvas = NewCanvas(config.Width, config.Height, false)
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w.Update()
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@ -260,13 +260,13 @@ func (w *Window) Hide() {
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})
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}
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// SetFullscreen sets a window fullscreen on a given monitor. If the monitor is nil, the window
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// SetMonitor sets a window fullscreen on a given monitor. If the monitor is nil, the window
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// will be resored to windowed instead.
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//
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// Note, that there is nothing about the resolution of the fullscreen window. The window is
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// automatically set to the monitor's resolution. If you want a different resolution, you need
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// to set it manually with SetSize method.
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func (w *Window) SetFullscreen(monitor *Monitor) {
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func (w *Window) SetMonitor(monitor *Monitor) {
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if w.Monitor() != monitor {
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if monitor == nil {
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mainthread.Call(func() {
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