fix updating Batch's TargetTriangles
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parent
bec6bdca6a
commit
0b5c3f2171
85
batch.go
85
batch.go
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@ -3,8 +3,6 @@ package pixel
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import (
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"fmt"
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"image/color"
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"github.com/go-gl/mathgl/mgl64"
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)
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// Batch is a Target that allows for efficient drawing of many objects with the same Picture (but
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@ -29,11 +27,10 @@ var _ BasicTarget = (*Batch)(nil)
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//
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// Note, that if the container does not support TrianglesColor, color masking will not work.
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func NewBatch(container Triangles, pic Picture) *Batch {
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return &Batch{
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cont: Drawer{Triangles: container, Picture: pic},
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mat: IM,
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col: NRGBA{1, 1, 1, 1},
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}
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b := &Batch{cont: Drawer{Triangles: container, Picture: pic}}
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b.SetMatrix(IM)
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b.SetColorMask(NRGBA{1, 1, 1, 1})
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return b
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}
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// Dirty notifies Batch about an external modification of it's container. If you retain access to
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@ -75,13 +72,10 @@ func (b *Batch) SetColorMask(c color.Color) {
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// MakeTriangles returns a specialized copy of the provided Triangles that draws onto this Batch.
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func (b *Batch) MakeTriangles(t Triangles) TargetTriangles {
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bt := &batchTriangles{
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Triangles: t.Copy(),
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orig: MakeTrianglesData(t.Len()),
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trans: MakeTrianglesData(t.Len()),
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tri: t.Copy(),
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tmp: MakeTrianglesData(t.Len()),
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dst: b,
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}
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bt.orig.Update(t)
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bt.trans.Update(bt.orig)
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return bt
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}
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@ -91,7 +85,7 @@ func (b *Batch) MakePicture(p Picture) TargetPicture {
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panic(fmt.Errorf("(%T).MakePicture: Picture is not a slice of Batch's Picture", b))
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}
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bp := &batchPicture{
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Picture: p,
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pic: p,
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dst: b,
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}
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bp.orig = bp
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@ -99,30 +93,54 @@ func (b *Batch) MakePicture(p Picture) TargetPicture {
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}
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type batchTriangles struct {
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Triangles
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orig, trans *TrianglesData
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tri Triangles
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tmp *TrianglesData
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dst *Batch
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}
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func (bt *batchTriangles) draw(bp *batchPicture) {
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for i := range *bt.trans {
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transPos := mgl64.Mat3(bt.dst.mat).Mul3x1(mgl64.Vec3{
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(*bt.orig)[i].Position.X(),
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(*bt.orig)[i].Position.Y(),
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1,
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})
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(*bt.trans)[i].Position = V(float64(transPos.X()), float64(transPos.Y()))
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(*bt.trans)[i].Color = (*bt.orig)[i].Color.Mul(bt.dst.col)
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(*bt.trans)[i].Picture = (*bt.orig)[i].Picture
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(*bt.trans)[i].Intensity = (*bt.orig)[i].Intensity
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func (bt *batchTriangles) Len() int {
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return bt.tri.Len()
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}
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bt.Triangles.Update(bt.trans)
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func (bt *batchTriangles) SetLen(len int) {
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bt.tri.SetLen(len)
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bt.tmp.SetLen(len)
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}
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func (bt *batchTriangles) Slice(i, j int) Triangles {
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return &batchTriangles{
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tri: bt.tri.Slice(i, j),
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tmp: bt.tmp.Slice(i, j).(*TrianglesData),
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dst: bt.dst,
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}
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}
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func (bt *batchTriangles) Update(t Triangles) {
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bt.tri.Update(t)
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}
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func (bt *batchTriangles) Copy() Triangles {
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return &batchTriangles{
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tri: bt.tri.Copy(),
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tmp: bt.tmp.Copy().(*TrianglesData),
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dst: bt.dst,
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}
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}
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func (bt *batchTriangles) draw(bp *batchPicture) {
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bt.tmp.Update(bt.tri)
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for i := range *bt.tmp {
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(*bt.tmp)[i].Position = bt.dst.mat.Project((*bt.tmp)[i].Position)
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(*bt.tmp)[i].Color = bt.dst.col.Mul((*bt.tmp)[i].Color)
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}
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cont := bt.dst.cont.Triangles
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cont.SetLen(cont.Len() + bt.Triangles.Len())
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cont.Slice(cont.Len()-bt.Triangles.Len(), cont.Len()).Update(bt.Triangles)
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cont.SetLen(cont.Len() + bt.tri.Len())
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added := cont.Slice(cont.Len()-bt.tri.Len(), cont.Len())
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added.Update(bt.tri)
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added.Update(bt.tmp)
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bt.dst.cont.Dirty()
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}
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@ -131,15 +149,18 @@ func (bt *batchTriangles) Draw() {
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}
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type batchPicture struct {
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Picture
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pic Picture
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orig *batchPicture
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dst *Batch
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}
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func (bp *batchPicture) Bounds() Rect {
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return bp.pic.Bounds()
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}
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func (bp *batchPicture) Slice(r Rect) Picture {
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return &batchPicture{
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Picture: bp.Picture.Slice(r),
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pic: bp.pic.Slice(r),
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orig: bp.orig,
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dst: bp.dst,
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}
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