2016-11-23 16:12:23 -06:00
|
|
|
package pixel
|
|
|
|
|
|
|
|
import (
|
2016-11-24 08:13:05 -06:00
|
|
|
"image/color"
|
2016-11-23 17:43:00 -06:00
|
|
|
|
2016-12-18 13:16:27 -06:00
|
|
|
"runtime"
|
|
|
|
|
2017-01-20 10:45:19 -06:00
|
|
|
"github.com/faiface/mainthread"
|
2016-11-23 16:12:23 -06:00
|
|
|
"github.com/faiface/pixel/pixelgl"
|
|
|
|
"github.com/go-gl/glfw/v3.2/glfw"
|
|
|
|
"github.com/pkg/errors"
|
|
|
|
)
|
|
|
|
|
2017-01-10 17:36:54 -06:00
|
|
|
// WindowConfig is a structure for specifying all possible properties of a window. Properties are
|
|
|
|
// chosen in such a way, that you usually only need to set a few of them - defaults (zeros) should
|
|
|
|
// usually be sensible.
|
2016-11-24 07:27:43 -06:00
|
|
|
//
|
|
|
|
// Note that you always need to set the width and the height of a window.
|
2016-11-23 16:12:23 -06:00
|
|
|
type WindowConfig struct {
|
2016-11-24 09:16:00 -06:00
|
|
|
// Title at the top of a window.
|
|
|
|
Title string
|
|
|
|
|
|
|
|
// Width of a window in pixels.
|
|
|
|
Width float64
|
|
|
|
|
|
|
|
// Height of a window in pixels.
|
|
|
|
Height float64
|
|
|
|
|
2016-12-30 10:43:26 -06:00
|
|
|
// If set to nil, a window will be windowed. Otherwise it will be fullscreen on the
|
|
|
|
// specified monitor.
|
2016-11-24 10:24:38 -06:00
|
|
|
Fullscreen *Monitor
|
|
|
|
|
2016-11-24 09:16:00 -06:00
|
|
|
// Whether a window is resizable.
|
|
|
|
Resizable bool
|
|
|
|
|
|
|
|
// If set to true, the window will be initially invisible.
|
|
|
|
Hidden bool
|
|
|
|
|
|
|
|
// Undecorated window ommits the borders and decorations (close button, etc.).
|
2016-11-23 16:12:23 -06:00
|
|
|
Undecorated bool
|
2016-11-24 09:16:00 -06:00
|
|
|
|
|
|
|
// If set to true, a window will not get focused upon showing up.
|
|
|
|
Unfocused bool
|
|
|
|
|
|
|
|
// Whether a window is maximized.
|
|
|
|
Maximized bool
|
|
|
|
|
2016-12-30 10:43:26 -06:00
|
|
|
// VSync (vertical synchronization) synchronizes window's framerate with the framerate
|
|
|
|
// of the monitor.
|
2016-11-24 09:16:00 -06:00
|
|
|
VSync bool
|
|
|
|
|
2016-12-30 10:43:26 -06:00
|
|
|
// Number of samples for multi-sample anti-aliasing (edge-smoothing). Usual values
|
|
|
|
// are 0, 2, 4, 8 (powers of 2 and not much more than this).
|
2016-11-23 16:12:23 -06:00
|
|
|
MSAASamples int
|
|
|
|
}
|
|
|
|
|
2016-11-24 07:27:43 -06:00
|
|
|
// Window is a window handler. Use this type to manipulate a window (input, drawing, ...).
|
2016-11-23 16:12:23 -06:00
|
|
|
type Window struct {
|
2017-01-01 15:12:12 -06:00
|
|
|
enabled bool
|
|
|
|
window *glfw.Window
|
|
|
|
config WindowConfig
|
2017-01-10 17:26:33 -06:00
|
|
|
|
2017-01-21 19:43:13 -06:00
|
|
|
canvas *Canvas
|
|
|
|
canvasVs *pixelgl.VertexSlice
|
|
|
|
shader *pixelgl.Shader
|
2016-11-24 15:06:51 -06:00
|
|
|
|
|
|
|
// need to save these to correctly restore a fullscreen window
|
|
|
|
restore struct {
|
|
|
|
xpos, ypos, width, height int
|
|
|
|
}
|
2016-12-21 13:18:38 -06:00
|
|
|
|
|
|
|
prevInp, tempInp, currInp struct {
|
|
|
|
buttons [KeyLast + 1]bool
|
|
|
|
scroll Vec
|
|
|
|
}
|
2016-11-23 16:12:23 -06:00
|
|
|
}
|
|
|
|
|
2017-01-01 15:12:12 -06:00
|
|
|
var currentWindow *Window
|
|
|
|
|
2016-11-24 07:27:43 -06:00
|
|
|
// NewWindow creates a new window with it's properties specified in the provided config.
|
|
|
|
//
|
|
|
|
// If window creation fails, an error is returned.
|
2016-11-23 16:12:23 -06:00
|
|
|
func NewWindow(config WindowConfig) (*Window, error) {
|
|
|
|
bool2int := map[bool]int{
|
|
|
|
true: glfw.True,
|
|
|
|
false: glfw.False,
|
|
|
|
}
|
|
|
|
|
|
|
|
w := &Window{config: config}
|
|
|
|
|
2017-01-20 10:45:19 -06:00
|
|
|
err := mainthread.CallErr(func() error {
|
2016-11-25 16:26:27 -06:00
|
|
|
err := glfw.Init()
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
2016-11-25 16:12:01 -06:00
|
|
|
|
2016-11-23 16:12:23 -06:00
|
|
|
glfw.WindowHint(glfw.ContextVersionMajor, 3)
|
|
|
|
glfw.WindowHint(glfw.ContextVersionMinor, 3)
|
|
|
|
glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
|
|
|
|
glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
|
|
|
|
|
|
|
|
glfw.WindowHint(glfw.Resizable, bool2int[config.Resizable])
|
|
|
|
glfw.WindowHint(glfw.Visible, bool2int[!config.Hidden])
|
|
|
|
glfw.WindowHint(glfw.Decorated, bool2int[!config.Undecorated])
|
|
|
|
glfw.WindowHint(glfw.Focused, bool2int[!config.Unfocused])
|
|
|
|
glfw.WindowHint(glfw.Maximized, bool2int[config.Maximized])
|
|
|
|
glfw.WindowHint(glfw.Samples, config.MSAASamples)
|
|
|
|
|
2017-01-01 15:12:12 -06:00
|
|
|
var share *glfw.Window
|
|
|
|
if currentWindow != nil {
|
|
|
|
share = currentWindow.window
|
|
|
|
}
|
2017-01-21 19:43:13 -06:00
|
|
|
w.window, err = glfw.CreateWindow(
|
|
|
|
int(config.Width),
|
|
|
|
int(config.Height),
|
|
|
|
config.Title,
|
|
|
|
nil,
|
|
|
|
share,
|
|
|
|
)
|
2016-11-23 16:12:23 -06:00
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
2016-11-24 10:24:38 -06:00
|
|
|
|
2017-01-21 19:43:13 -06:00
|
|
|
// enter the OpenGL context
|
2017-01-04 17:19:45 -06:00
|
|
|
w.begin()
|
2017-01-10 18:05:24 -06:00
|
|
|
w.end()
|
2016-11-24 15:06:51 -06:00
|
|
|
|
2017-01-01 15:12:12 -06:00
|
|
|
w.shader, err = pixelgl.NewShader(
|
2017-01-21 19:43:13 -06:00
|
|
|
windowVertexFormat,
|
|
|
|
windowUniformFormat,
|
|
|
|
windowVertexShader,
|
|
|
|
windowFragmentShader,
|
2016-12-16 13:46:24 -06:00
|
|
|
)
|
2017-01-04 17:19:45 -06:00
|
|
|
if err != nil {
|
2017-01-21 19:43:13 -06:00
|
|
|
return err
|
2017-01-04 17:19:45 -06:00
|
|
|
}
|
2017-01-21 19:43:13 -06:00
|
|
|
|
|
|
|
w.canvasVs = pixelgl.MakeVertexSlice(w.shader, 6, 6)
|
|
|
|
w.canvasVs.Begin()
|
|
|
|
w.canvasVs.SetVertexData([]float32{
|
|
|
|
-1, -1, 0, 0,
|
|
|
|
1, -1, 1, 0,
|
|
|
|
1, 1, 1, 1,
|
|
|
|
-1, -1, 0, 0,
|
|
|
|
1, 1, 1, 1,
|
|
|
|
-1, 1, 0, 1,
|
|
|
|
})
|
|
|
|
w.canvasVs.End()
|
|
|
|
|
|
|
|
return nil
|
2016-12-16 13:46:24 -06:00
|
|
|
})
|
2016-12-01 18:20:54 -06:00
|
|
|
if err != nil {
|
|
|
|
return nil, errors.Wrap(err, "creating window failed")
|
|
|
|
}
|
|
|
|
|
2017-01-01 15:12:12 -06:00
|
|
|
w.initInput()
|
|
|
|
w.SetFullscreen(config.Fullscreen)
|
2017-01-21 19:43:13 -06:00
|
|
|
w.Update()
|
2017-01-10 17:26:33 -06:00
|
|
|
|
2016-12-18 13:16:27 -06:00
|
|
|
runtime.SetFinalizer(w, (*Window).Destroy)
|
|
|
|
|
2016-11-23 16:12:23 -06:00
|
|
|
return w, nil
|
|
|
|
}
|
|
|
|
|
2016-12-18 13:16:27 -06:00
|
|
|
// Destroy destroys a window. The window can't be used any further.
|
|
|
|
func (w *Window) Destroy() {
|
2017-01-20 10:45:19 -06:00
|
|
|
mainthread.Call(func() {
|
2016-12-16 13:27:40 -06:00
|
|
|
w.window.Destroy()
|
2016-11-24 10:24:38 -06:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
2016-11-24 07:27:43 -06:00
|
|
|
// Clear clears the window with a color.
|
2016-11-24 08:13:05 -06:00
|
|
|
func (w *Window) Clear(c color.Color) {
|
2017-01-21 19:43:13 -06:00
|
|
|
w.canvas.Clear(c)
|
2016-11-23 16:25:45 -06:00
|
|
|
}
|
|
|
|
|
2016-11-24 07:27:43 -06:00
|
|
|
// Update swaps buffers and polls events.
|
2016-11-23 16:12:23 -06:00
|
|
|
func (w *Window) Update() {
|
2017-01-21 19:43:13 -06:00
|
|
|
width, height := w.Size()
|
|
|
|
if w.canvas == nil || V(w.canvas.Size()) != V(width, height) {
|
|
|
|
oldCanvas := w.canvas
|
|
|
|
w.canvas = NewCanvas(width, height, false)
|
|
|
|
if oldCanvas != nil {
|
|
|
|
td := TrianglesDrawer{Triangles: &TrianglesData{
|
|
|
|
{Position: V(-1, -1), Color: NRGBA{1, 1, 1, 1}, Texture: V(0, 0)},
|
|
|
|
{Position: V(1, -1), Color: NRGBA{1, 1, 1, 1}, Texture: V(1, 0)},
|
|
|
|
{Position: V(1, 1), Color: NRGBA{1, 1, 1, 1}, Texture: V(1, 1)},
|
|
|
|
{Position: V(-1, -1), Color: NRGBA{1, 1, 1, 1}, Texture: V(0, 0)},
|
|
|
|
{Position: V(1, 1), Color: NRGBA{1, 1, 1, 1}, Texture: V(1, 1)},
|
|
|
|
{Position: V(-1, 1), Color: NRGBA{1, 1, 1, 1}, Texture: V(0, 1)},
|
|
|
|
}}
|
|
|
|
w.canvas.SetPicture(oldCanvas.Content())
|
|
|
|
td.Draw(w.canvas)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-01-20 10:45:19 -06:00
|
|
|
mainthread.Call(func() {
|
2017-01-04 17:19:45 -06:00
|
|
|
w.begin()
|
2017-01-21 19:43:13 -06:00
|
|
|
|
|
|
|
pixelgl.Clear(0, 0, 0, 0)
|
|
|
|
w.shader.Begin()
|
|
|
|
w.canvas.f.Texture().Begin()
|
|
|
|
w.canvasVs.Begin()
|
|
|
|
w.canvasVs.Draw()
|
|
|
|
w.canvasVs.End()
|
|
|
|
w.canvas.f.Texture().End()
|
|
|
|
w.shader.End()
|
|
|
|
|
2017-01-01 15:12:12 -06:00
|
|
|
if w.config.VSync {
|
|
|
|
glfw.SwapInterval(1)
|
|
|
|
}
|
|
|
|
w.window.SwapBuffers()
|
2017-01-15 18:12:03 -06:00
|
|
|
w.end()
|
2017-01-01 15:12:12 -06:00
|
|
|
})
|
|
|
|
|
|
|
|
w.updateInput()
|
2016-11-24 15:06:51 -06:00
|
|
|
}
|
|
|
|
|
2016-12-21 13:18:38 -06:00
|
|
|
// SetClosed sets the closed flag of a window.
|
|
|
|
//
|
2016-12-30 10:43:26 -06:00
|
|
|
// This is usefull when overriding the user's attempt to close a window, or just to close a
|
|
|
|
// window from within a program.
|
2016-12-21 13:18:38 -06:00
|
|
|
func (w *Window) SetClosed(closed bool) {
|
2017-01-20 10:45:19 -06:00
|
|
|
mainthread.Call(func() {
|
2016-12-21 13:18:38 -06:00
|
|
|
w.window.SetShouldClose(closed)
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
// Closed returns the closed flag of a window, which reports whether the window should be closed.
|
|
|
|
//
|
|
|
|
// The closed flag is automatically set when a user attempts to close a window.
|
|
|
|
func (w *Window) Closed() bool {
|
2017-01-20 10:45:19 -06:00
|
|
|
return mainthread.CallVal(func() interface{} {
|
2016-12-21 13:18:38 -06:00
|
|
|
return w.window.ShouldClose()
|
|
|
|
}).(bool)
|
|
|
|
}
|
|
|
|
|
2016-11-24 15:06:51 -06:00
|
|
|
// SetTitle changes the title of a window.
|
|
|
|
func (w *Window) SetTitle(title string) {
|
2017-01-20 10:45:19 -06:00
|
|
|
mainthread.Call(func() {
|
2016-12-16 13:27:40 -06:00
|
|
|
w.window.SetTitle(title)
|
2016-11-24 15:06:51 -06:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
2016-12-30 10:43:26 -06:00
|
|
|
// SetSize resizes a window to the specified size in pixels. In case of a fullscreen window,
|
|
|
|
// it changes the resolution of that window.
|
2016-11-24 15:06:51 -06:00
|
|
|
func (w *Window) SetSize(width, height float64) {
|
2017-01-20 10:45:19 -06:00
|
|
|
mainthread.Call(func() {
|
2016-12-16 13:27:40 -06:00
|
|
|
w.window.SetSize(int(width), int(height))
|
2016-11-24 15:06:51 -06:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
// Size returns the size of the client area of a window (the part you can draw on).
|
|
|
|
func (w *Window) Size() (width, height float64) {
|
2017-01-20 10:45:19 -06:00
|
|
|
mainthread.Call(func() {
|
2016-12-16 13:27:40 -06:00
|
|
|
wi, hi := w.window.GetSize()
|
|
|
|
width = float64(wi)
|
|
|
|
height = float64(hi)
|
2016-11-24 15:06:51 -06:00
|
|
|
})
|
|
|
|
return width, height
|
|
|
|
}
|
|
|
|
|
|
|
|
// Show makes a window visible if it was hidden.
|
|
|
|
func (w *Window) Show() {
|
2017-01-20 10:45:19 -06:00
|
|
|
mainthread.Call(func() {
|
2016-12-16 13:27:40 -06:00
|
|
|
w.window.Show()
|
2016-11-24 15:06:51 -06:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
// Hide hides a window if it was visible.
|
|
|
|
func (w *Window) Hide() {
|
2017-01-20 10:45:19 -06:00
|
|
|
mainthread.Call(func() {
|
2016-12-16 13:27:40 -06:00
|
|
|
w.window.Hide()
|
2016-11-24 15:06:51 -06:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
2016-12-30 10:43:26 -06:00
|
|
|
// SetFullscreen sets a window fullscreen on a given monitor. If the monitor is nil, the window
|
|
|
|
// will be resored to windowed instead.
|
2016-11-24 15:06:51 -06:00
|
|
|
//
|
2016-12-30 10:43:26 -06:00
|
|
|
// Note, that there is nothing about the resolution of the fullscreen window. The window is
|
|
|
|
// automatically set to the monitor's resolution. If you want a different resolution, you need
|
|
|
|
// to set it manually with SetSize method.
|
2016-11-24 15:06:51 -06:00
|
|
|
func (w *Window) SetFullscreen(monitor *Monitor) {
|
|
|
|
if w.Monitor() != monitor {
|
|
|
|
if monitor == nil {
|
2017-01-20 10:45:19 -06:00
|
|
|
mainthread.Call(func() {
|
2016-12-16 13:27:40 -06:00
|
|
|
w.window.SetMonitor(
|
|
|
|
nil,
|
|
|
|
w.restore.xpos,
|
|
|
|
w.restore.ypos,
|
|
|
|
w.restore.width,
|
|
|
|
w.restore.height,
|
|
|
|
0,
|
|
|
|
)
|
2016-11-24 15:06:51 -06:00
|
|
|
})
|
|
|
|
} else {
|
2017-01-20 10:45:19 -06:00
|
|
|
mainthread.Call(func() {
|
2016-12-16 13:27:40 -06:00
|
|
|
w.restore.xpos, w.restore.ypos = w.window.GetPos()
|
|
|
|
w.restore.width, w.restore.height = w.window.GetSize()
|
|
|
|
|
|
|
|
width, height := monitor.Size()
|
|
|
|
refreshRate := monitor.RefreshRate()
|
|
|
|
w.window.SetMonitor(
|
|
|
|
monitor.monitor,
|
|
|
|
0,
|
|
|
|
0,
|
|
|
|
int(width),
|
|
|
|
int(height),
|
|
|
|
int(refreshRate),
|
|
|
|
)
|
2016-11-24 15:06:51 -06:00
|
|
|
})
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// IsFullscreen returns true if the window is in the fullscreen mode.
|
|
|
|
func (w *Window) IsFullscreen() bool {
|
|
|
|
return w.Monitor() != nil
|
|
|
|
}
|
|
|
|
|
2016-12-30 10:43:26 -06:00
|
|
|
// Monitor returns a monitor a fullscreen window is on. If the window is not fullscreen, this
|
|
|
|
// function returns nil.
|
2016-11-24 15:06:51 -06:00
|
|
|
func (w *Window) Monitor() *Monitor {
|
2017-01-20 10:45:19 -06:00
|
|
|
monitor := mainthread.CallVal(func() interface{} {
|
2016-12-16 13:27:40 -06:00
|
|
|
return w.window.GetMonitor()
|
|
|
|
}).(*glfw.Monitor)
|
2016-11-24 15:06:51 -06:00
|
|
|
if monitor == nil {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
return &Monitor{
|
|
|
|
monitor: monitor,
|
|
|
|
}
|
2016-11-23 16:12:23 -06:00
|
|
|
}
|
|
|
|
|
2016-11-24 10:24:38 -06:00
|
|
|
// Focus brings a window to the front and sets input focus.
|
|
|
|
func (w *Window) Focus() {
|
2017-01-20 10:45:19 -06:00
|
|
|
mainthread.Call(func() {
|
2016-12-16 13:27:40 -06:00
|
|
|
w.window.Focus()
|
2016-11-24 10:24:38 -06:00
|
|
|
})
|
2016-11-24 15:06:51 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
// Focused returns true if a window has input focus.
|
|
|
|
func (w *Window) Focused() bool {
|
2017-01-20 10:45:19 -06:00
|
|
|
return mainthread.CallVal(func() interface{} {
|
2016-12-16 13:27:40 -06:00
|
|
|
return w.window.GetAttrib(glfw.Focused) == glfw.True
|
|
|
|
}).(bool)
|
2016-11-24 15:06:51 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
// Maximize puts a windowed window to a maximized state.
|
|
|
|
func (w *Window) Maximize() {
|
2017-01-20 10:45:19 -06:00
|
|
|
mainthread.Call(func() {
|
2016-12-16 13:27:40 -06:00
|
|
|
w.window.Maximize()
|
2016-11-24 15:06:51 -06:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
// Restore restores a windowed window from a maximized state.
|
|
|
|
func (w *Window) Restore() {
|
2017-01-20 10:45:19 -06:00
|
|
|
mainthread.Call(func() {
|
2016-12-16 13:27:40 -06:00
|
|
|
w.window.Restore()
|
2016-11-24 15:06:51 -06:00
|
|
|
})
|
2016-11-24 10:24:38 -06:00
|
|
|
}
|
|
|
|
|
2017-01-10 16:54:35 -06:00
|
|
|
// Note: must be called inside the main thread.
|
2017-01-04 17:19:45 -06:00
|
|
|
func (w *Window) begin() {
|
2017-01-01 15:12:12 -06:00
|
|
|
if currentWindow != w {
|
|
|
|
w.window.MakeContextCurrent()
|
|
|
|
pixelgl.Init()
|
|
|
|
currentWindow = w
|
|
|
|
}
|
2016-11-24 09:16:00 -06:00
|
|
|
}
|
2016-11-23 16:12:23 -06:00
|
|
|
|
2017-01-10 16:54:35 -06:00
|
|
|
// Note: must be called inside the main thread.
|
2017-01-04 17:19:45 -06:00
|
|
|
func (w *Window) end() {
|
2017-01-21 19:43:13 -06:00
|
|
|
// nothing really
|
2017-01-04 17:19:45 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
// MakeTriangles generates a specialized copy of the supplied triangles that will draw onto this
|
|
|
|
// Window.
|
|
|
|
//
|
|
|
|
// Window supports TrianglesPosition, TrianglesColor and TrianglesTexture.
|
|
|
|
func (w *Window) MakeTriangles(t Triangles) Triangles {
|
2017-01-21 19:43:13 -06:00
|
|
|
return w.canvas.MakeTriangles(t)
|
2017-01-04 17:19:45 -06:00
|
|
|
}
|
|
|
|
|
2017-01-10 17:26:33 -06:00
|
|
|
// SetPicture sets a Picture that will be used in subsequent drawings onto the window.
|
|
|
|
func (w *Window) SetPicture(p *Picture) {
|
2017-01-21 19:43:13 -06:00
|
|
|
w.canvas.SetPicture(p)
|
2017-01-10 17:26:33 -06:00
|
|
|
}
|
|
|
|
|
2017-01-04 17:19:45 -06:00
|
|
|
// SetTransform sets a global transformation matrix for the Window.
|
|
|
|
//
|
|
|
|
// Transforms are applied right-to-left.
|
|
|
|
func (w *Window) SetTransform(t ...Transform) {
|
2017-01-21 19:43:13 -06:00
|
|
|
w.canvas.SetTransform(t...)
|
2017-01-04 17:19:45 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
// SetMaskColor sets a global mask color for the Window.
|
|
|
|
func (w *Window) SetMaskColor(c color.Color) {
|
2017-01-21 19:43:13 -06:00
|
|
|
w.canvas.SetMaskColor(c)
|
2016-12-02 11:17:40 -06:00
|
|
|
}
|
|
|
|
|
2017-01-13 17:47:49 -06:00
|
|
|
const (
|
2017-01-21 19:43:13 -06:00
|
|
|
windowPositionVec2 = iota
|
|
|
|
windowTextureVec2
|
2017-01-13 17:47:49 -06:00
|
|
|
)
|
|
|
|
|
2017-01-21 19:43:13 -06:00
|
|
|
var windowVertexFormat = pixelgl.AttrFormat{
|
|
|
|
windowPositionVec2: {Name: "position", Type: pixelgl.Vec2},
|
|
|
|
windowTextureVec2: {Name: "texture", Type: pixelgl.Vec2},
|
2016-11-23 16:12:23 -06:00
|
|
|
}
|
2016-12-01 18:20:54 -06:00
|
|
|
|
2017-01-21 19:43:13 -06:00
|
|
|
var windowUniformFormat = pixelgl.AttrFormat{}
|
2016-12-01 18:20:54 -06:00
|
|
|
|
2017-01-21 19:43:13 -06:00
|
|
|
var windowVertexShader = `
|
2016-12-01 18:20:54 -06:00
|
|
|
#version 330 core
|
|
|
|
|
2016-12-15 17:28:52 -06:00
|
|
|
in vec2 position;
|
2017-01-04 17:19:45 -06:00
|
|
|
in vec2 texture;
|
2016-12-01 18:20:54 -06:00
|
|
|
|
2017-01-04 17:19:45 -06:00
|
|
|
out vec2 Texture;
|
2016-12-01 18:20:54 -06:00
|
|
|
|
|
|
|
void main() {
|
2017-01-21 19:43:13 -06:00
|
|
|
gl_Position = vec4(position, 0.0, 1.0);
|
2017-01-04 17:19:45 -06:00
|
|
|
Texture = texture;
|
2016-12-01 18:20:54 -06:00
|
|
|
}
|
|
|
|
`
|
|
|
|
|
2017-01-21 19:43:13 -06:00
|
|
|
var windowFragmentShader = `
|
2016-12-01 18:20:54 -06:00
|
|
|
#version 330 core
|
|
|
|
|
2017-01-04 17:19:45 -06:00
|
|
|
in vec2 Texture;
|
2016-12-01 18:20:54 -06:00
|
|
|
|
|
|
|
out vec4 color;
|
|
|
|
|
|
|
|
uniform sampler2D tex;
|
|
|
|
|
|
|
|
void main() {
|
2017-01-21 19:43:13 -06:00
|
|
|
color = texture(tex, Texture);
|
2016-12-01 18:20:54 -06:00
|
|
|
}
|
|
|
|
`
|