improve window doc + improve window mutex handling
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58
window.go
58
window.go
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@ -9,23 +9,41 @@ import (
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"github.com/pkg/errors"
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)
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//TODO: better doc
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// WindowConfig is convenience structure for specifying all possible properties of a window.
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// Properties are chosen in such a way, that you usually only need to set a few of them - defaults
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// (zeros) should usually be sensible.
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//
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// Note that you always need to set the width and the height of a window.
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type WindowConfig struct {
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Title string
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Width float64
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Height float64
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Resizable bool
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Hidden bool
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// Title at the top of a window.
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Title string
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// Width of a window in pixels.
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Width float64
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// Height of a window in pixels.
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Height float64
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// Whether a window is resizable.
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Resizable bool
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// If set to true, the window will be initially invisible.
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Hidden bool
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// Undecorated window ommits the borders and decorations (close button, etc.).
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Undecorated bool
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Unfocused bool
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Maximized bool
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VSync bool
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// If set to true, a window will not get focused upon showing up.
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Unfocused bool
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// Whether a window is maximized.
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Maximized bool
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// VSync (vertical synchronization) synchronizes window's framerate with the framerate of the monitor.
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VSync bool
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// Number of samples for multi-sample anti-aliasing (edge-smoothing).
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// Usual values are 0, 2, 4, 8 (powers of 2 and not much more than this).
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MSAASamples int
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}
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@ -93,24 +111,28 @@ func (w *Window) Update() {
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w.End()
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}
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var (
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windowMutex sync.Mutex
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currentWindow *Window
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)
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var currentWindow struct {
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sync.Mutex
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handler *Window
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}
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// Begin makes the context of this window current.
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//
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// Note that you only need to use this function if you're designing a low-level technical plugin (such as an effect).
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func (w *Window) Begin() {
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windowMutex.Lock()
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if currentWindow != w {
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currentWindow.Lock()
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if currentWindow.handler != w {
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pixelgl.Do(func() {
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w.window.MakeContextCurrent()
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pixelgl.Init()
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})
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currentWindow = w
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currentWindow.handler = w
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}
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}
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// End makes it possible for other windows to make their context current.
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//
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// Note that you only need to use this function if you're designing a low-level technical plugin (such as an effect).
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func (w *Window) End() {
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windowMutex.Unlock()
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currentWindow.Unlock()
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}
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