Commit Graph

47 Commits

Author SHA1 Message Date
Felix Lange 6f607de5d5
p2p, p2p/discover: add signed ENR generation (#17753)
This PR adds enode.LocalNode and integrates it into the p2p
subsystem. This new object is the keeper of the local node
record. For now, a new version of the record is produced every
time the client restarts. We'll make it smarter to avoid that in
the future.

There are a couple of other changes in this commit: discovery now
waits for all of its goroutines at shutdown and the p2p server
now closes the node database after discovery has shut down. This
fixes a leveldb crash in tests. p2p server startup is faster
because it doesn't need to wait for the external IP query
anymore.
2018-10-12 11:47:24 +02:00
Felix Lange 30cd5c1854
all: new p2p node representation (#17643)
Package p2p/enode provides a generalized representation of p2p nodes
which can contain arbitrary information in key/value pairs. It is also
the new home for the node database. The "v4" identity scheme is also
moved here from p2p/enr to remove the dependency on Ethereum crypto from
that package.

Record signature handling is changed significantly. The identity scheme
registry is removed and acceptable schemes must be passed to any method
that needs identity. This means records must now be validated explicitly
after decoding.

The enode API is designed to make signature handling easy and safe: most
APIs around the codebase work with enode.Node, which is a wrapper around
a valid record. Going from enr.Record to enode.Node requires a valid
signature.

* p2p/discover: port to p2p/enode

This ports the discovery code to the new node representation in
p2p/enode. The wire protocol is unchanged, this can be considered a
refactoring change. The Kademlia table can now deal with nodes using an
arbitrary identity scheme. This requires a few incompatible API changes:

  - Table.Lookup is not available anymore. It used to take a public key
    as argument because v4 protocol requires one. Its replacement is
    LookupRandom.
  - Table.Resolve takes *enode.Node instead of NodeID. This is also for
    v4 protocol compatibility because nodes cannot be looked up by ID
    alone.
  - Types Node and NodeID are gone. Further commits in the series will be
    fixes all over the the codebase to deal with those removals.

* p2p: port to p2p/enode and discovery changes

This adapts package p2p to the changes in p2p/discover. All uses of
discover.Node and discover.NodeID are replaced by their equivalents from
p2p/enode.

New API is added to retrieve the enode.Node instance of a peer. The
behavior of Server.Self with discovery disabled is improved. It now
tries much harder to report a working IP address, falling back to
127.0.0.1 if no suitable address can be determined through other means.
These changes were needed for tests of other packages later in the
series.

* p2p/simulations, p2p/testing: port to p2p/enode

No surprises here, mostly replacements of discover.Node, discover.NodeID
with their new equivalents. The 'interesting' API changes are:

 - testing.ProtocolSession tracks complete nodes, not just their IDs.
 - adapters.NodeConfig has a new method to create a complete node.

These changes were needed to make swarm tests work.

Note that the NodeID change makes the code incompatible with old
simulation snapshots.

* whisper/whisperv5, whisper/whisperv6: port to p2p/enode

This port was easy because whisper uses []byte for node IDs and
URL strings in the API.

* eth: port to p2p/enode

Again, easy to port because eth uses strings for node IDs and doesn't
care about node information in any way.

* les: port to p2p/enode

Apart from replacing discover.NodeID with enode.ID, most changes are in
the server pool code. It now deals with complete nodes instead
of (Pubkey, IP, Port) triples. The database format is unchanged for now,
but we should probably change it to use the node database later.

* node: port to p2p/enode

This change simply replaces discover.Node and discover.NodeID with their
new equivalents.

* swarm/network: port to p2p/enode

Swarm has its own node address representation, BzzAddr, containing both
an overlay address (the hash of a secp256k1 public key) and an underlay
address (enode:// URL).

There are no changes to the BzzAddr format in this commit, but certain
operations such as creating a BzzAddr from a node ID are now impossible
because node IDs aren't public keys anymore.

Most swarm-related changes in the series remove uses of
NewAddrFromNodeID, replacing it with NewAddr which takes a complete node
as argument. ToOverlayAddr is removed because we can just use the node
ID directly.
2018-09-25 00:59:00 +02:00
Andrey Petrov 6209545083 p2p: Wrap conn.flags ops with atomic.Load/Store 2018-06-21 12:22:47 -04:00
Andrey Petrov 193a402cc0 p2p: Test for peer.rw.flags race conditions 2018-06-21 12:22:47 -04:00
Andrey Petrov 399aa710d5 p2p: Attempt to race check peer.Inbound() in TestServerDial 2018-06-21 12:22:47 -04:00
Andrey Petrov 699794d88d p2p: More tests for AddTrustedPeer/RemoveTrustedPeer 2018-06-21 12:22:47 -04:00
Andrey Petrov 773857a524 p2p: Test for MaxPeers=0 and TrustedPeer override 2018-06-21 12:21:48 -04:00
Lewis Marshall 54aeb8e4c0 p2p/simulations: various stability fixes (#15198)
p2p/simulations: introduce dialBan

- Refactor simulations/network connection getters to support
  avoiding simultaneous dials between two peers If two peers dial
  simultaneously, the connection will be dropped to help avoid
  that, we essentially lock the connection object with a
  timestamp which serves as a ban on dialing for a period of time
  (dialBanTimeout).

- The connection getter InitConn can be wrapped and passed to the
  nodes via adapters.NodeConfig#Reachable field and then used by
  the respective services when they initiate connections. This
  massively stablise the emerging connectivity when running with
  hundreds of nodes bootstrapping a network.

p2p: add Inbound public method to p2p.Peer

p2p/simulations: Add server id to logs to support debugging
in-memory network simulations when multiple peers are logging.

p2p: SetupConn now returns error. The dialer checks the error and
only calls resolve if the actual TCP dial fails.
2017-12-01 12:49:04 +01:00
Lewis Marshall 9feec51e2d p2p: add network simulation framework (#14982)
This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.
2017-09-25 10:08:07 +02:00
Felix Lange d0eba23af3 all: disable log message colors outside of geth
Also tweak behaviour so colors are only enabled when stderr is a terminal.
2017-02-27 15:33:12 +01:00
Péter Szilágyi d4fd06c3dc
all: blidly swap out glog to our log15, logs need rework 2017-02-23 12:16:44 +02:00
Firescar96 4c3da0f2e1 node, p2p, internal: Add ability to remove peers via admin interface 2016-07-14 18:51:41 -04:00
Felix Lange 542b839ec7 node, p2p: move network config out of Server
This silences a go vet message about copying p2p.Server in package node.
2016-05-18 12:19:04 +02:00
Felix Lange 32bb280179 p2p: improve readability of dial task scheduling code 2016-05-02 18:50:15 +02:00
Felix Lange 6fdd0893c3 all: fix go vet warnings 2016-04-15 11:17:27 +02:00
Felix Lange bfbcfbe4a9 all: fix license headers one more time
I forgot to update one instance of "go-ethereum" in commit 3f047be5a.
2015-07-23 18:35:11 +02:00
Felix Lange 3f047be5aa all: update license headers to distiguish GPL/LGPL
All code outside of cmd/ is licensed as LGPL. The headers
now reflect this by calling the whole work "the go-ethereum library".
2015-07-22 18:51:45 +02:00
Felix Lange ea54283b30 all: update license information 2015-07-07 14:12:44 +02:00
Péter Szilágyi 1cbbfbe7fa p2p: fix a close race in the dial test 2015-06-09 22:26:26 +03:00
Felix Lange 1440f9a37a p2p: new dialer, peer management without locks
The most visible change is event-based dialing, which should be an
improvement over the timer-based system that we have at the moment.
The dialer gets a chance to compute new tasks whenever peers change or
dials complete. This is better than checking peers on a timer because
dials happen faster. The dialer can now make more precise decisions
about whom to dial based on the peer set and we can test those
decisions without actually opening any sockets.

Peer management is easier to test because the tests can inject
connections at checkpoints (after enc handshake, after protocol
handshake).

Most of the handshake stuff is now part of the RLPx code. It could be
exported or move to its own package because it is no longer entangled
with Server logic.
2015-05-25 01:17:14 +02:00
Felix Lange dbdc5fd4b3 p2p: delete Server.Broadcast 2015-05-25 01:17:14 +02:00
Felix Lange 206fe25971 p2p: remove testlog 2015-05-14 14:56:34 +02:00
Felix Lange 914e57e49b p2p: fix disconnect at capacity
With the introduction of static/trusted nodes, the peer count
can go above MaxPeers. Update the capacity check to handle this.
While here, decouple the trusted nodes check from the handshake
by passing a function instead.
2015-05-08 16:09:54 +02:00
Péter Szilágyi 8735e5addd p2p: increase the handshake timeout in the tests 2015-05-07 15:30:56 +03:00
Péter Szilágyi 4d5a719f25 cmd, eth, p2p: introduce pending peer cli arg, add tests 2015-05-07 15:30:56 +03:00
obscuren 062fa049d0 fixed merge issue 2015-05-06 22:54:21 +02:00
Péter Szilágyi 4accc187d5 eth, p2p: add trusted node list beside static list 2015-05-04 13:59:51 +03:00
Péter Szilágyi 54db54931e p2p: add static node dialing test 2015-05-04 13:08:42 +03:00
Péter Szilágyi 413ace37d3 eth, p2p: rename trusted nodes to static, drop inbound extra slots 2015-04-30 19:32:48 +03:00
Péter Szilágyi 701591b403 cmd, eth, p2p: fix review issues enumerated by Felix 2015-04-30 16:15:29 +03:00
Péter Szilágyi 1528dbc171 p2p: add trust check to handshake, test privileged connectivity
Conflicts:
	p2p/server_test.go
2015-04-30 16:06:47 +03:00
Péter Szilágyi de0549fabb cmd/geth, cmd/mist, cmd/utils, eth, p2p: support trusted peers 2015-04-30 16:03:10 +03:00
Felix Lange fc747ef4a6 p2p/discover: new endpoint format
This commit changes the discovery protocol to use the new "v4" endpoint
format, which allows for separate UDP and TCP ports and makes it
possible to discover the UDP address after NAT.
2015-04-30 14:57:33 +02:00
Felix Lange b3c058a9e4 p2p: improve disconnect signaling at handshake time
As of this commit, p2p will disconnect nodes directly after the
encryption handshake if too many peer connections are active.
Errors in the protocol handshake packet are now handled more politely
by sending a disconnect packet before closing the connection.
2015-04-10 16:57:56 +02:00
Felix Lange 5ba51594c7 p2p: use package rlp to encode messages
Message encoding functions have been renamed to catch any uses.
The switch to the new encoder can cause subtle incompatibilities.
If there are any users outside of our tree, they will at least be
alerted that there was a change.

NewMsg no longer exists. The replacements for EncodeMsg are called
Send and SendItems.
2015-03-19 15:11:02 +01:00
Felix Lange 7964f30dcb p2p: msg.Payload contains list data
With RLPx frames, the message code is contained in the
frame and is no longer part of the encoded data.

EncodeMsg, Msg.Decode have been updated to match.
Code that decodes RLP directly from Msg.Payload will need
to change.
2015-03-04 12:27:24 +01:00
Felix Lange 736e632215 p2p: use RLPx frames for messaging 2015-03-04 12:27:23 +01:00
Felix Lange 73f94f3755 p2p: disable encryption handshake
The diff is a bit bigger than expected because the protocol handshake
logic has moved out of Peer. This is necessary because the protocol
handshake will have custom framing in the final protocol.
2015-02-19 16:54:53 +01:00
Felix Lange 2cf4fed11b cmd/mist, eth, javascript, p2p: use Node URLs for peer suggestions 2015-02-07 00:46:56 +01:00
Felix Lange e34d134102 p2p: fixes for actual connections
The unit test hooks were turned on 'in production'.
2015-02-07 00:43:52 +01:00
Felix Lange 8564eb9f7e p2p/discover: add node URL functions, distinguish TCP/UDP ports
The discovery RPC protocol does not yet distinguish TCP and UDP ports.
But it can't hurt to do so in our internal model.
2015-02-07 00:12:23 +01:00
Felix Lange 5bdc115943 p2p: integrate p2p/discover
Overview of changes:

- ClientIdentity has been removed, use discover.NodeID
- Server now requires a private key to be set (instead of public key)
- Server performs the encryption handshake before launching Peer
- Dial logic takes peers from discover table
- Encryption handshake code has been cleaned up a bit
- baseProtocol is gone because we don't exchange peers anymore
- Some parts of baseProtocol have moved into Peer instead
2015-02-06 00:00:36 +01:00
obscuren 6abf8ef78f Merge 2015-01-05 17:10:42 +01:00
Felix Lange 59b63caf5e p2p: API cleanup and PoC 7 compatibility
Whoa, one more big commit. I didn't manage to untangle the
changes while working towards compatibility.
2014-11-21 21:52:45 +01:00
Felix Lange e4a601c644 p2p: disable failing Server tests for now 2014-11-21 21:52:45 +01:00
Felix Lange f38052c499 p2p: rework protocol API 2014-11-21 21:52:45 +01:00
zelig 771fbcc02e initial commit of p2p package 2014-10-23 16:57:54 +01:00