53 lines
1.6 KiB
Go
53 lines
1.6 KiB
Go
// 25 june 2014
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package ui
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type allocation struct {
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x int
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y int
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width int
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height int
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this Control
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neighbor Control
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}
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type sizingbase struct {
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xmargin int
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ymargin int
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xpadding int
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ypadding int
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}
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type controlSizing interface {
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allocate(x int, y int, width int, height int, d *sizing) []*allocation
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preferredSize(*sizing) (int, int)
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commitResize(*allocation, *sizing)
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getAuxResizeInfo(*sizing)
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}
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// on Windows, this is only embedded by window, as all other containers cannot have their own children; beginResize() points to an instance method literal (TODO get correct term) from window
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// on GTK+ and Mac OS X, one is embedded by window and all containers; beginResize() points to a global function (TODO NOT GOOD; ideally the sizing data should be passed across size-allocate requests)
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type container struct {
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child Control
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spaced bool
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d *sizing
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}
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func (c *container) resize(width, height int) {
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if c.child == nil { // no children; nothing to do
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return
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}
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if c.d == nil { // not ready (called early or out of the proper recursive call chain (such as by the underlying system when marking an unparented Tab as shown))
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return
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}
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d := c.d
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allocations := c.child.allocate(0 + d.xmargin, 0 + d.ymargin, width - (2 * d.xmargin), height - (2 * d.ymargin), d)
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c.translateAllocationCoords(allocations, width, height)
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// move in reverse so as to approximate right->left order so neighbors make sense
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for i := len(allocations) - 1; i >= 0; i-- {
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allocations[i].this.commitResize(allocations[i], d)
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}
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// always set c.d to nil so it can be garbage-collected
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c.d = nil
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}
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