// 25 june 2014 package ui type allocation struct { x int y int width int height int this Control neighbor Control } type sizingbase struct { xmargin int ymargin int xpadding int ypadding int } type controlSizing interface { allocate(x int, y int, width int, height int, d *sizing) []*allocation preferredSize(*sizing) (int, int) commitResize(*allocation, *sizing) getAuxResizeInfo(*sizing) } // on Windows, this is only embedded by window, as all other containers cannot have their own children; beginResize() points to an instance method literal (TODO get correct term) from window // on GTK+ and Mac OS X, one is embedded by window and all containers; beginResize() points to a global function (TODO NOT GOOD; ideally the sizing data should be passed across size-allocate requests) type container struct { child Control spaced bool d *sizing } func (c *container) resize(width, height int) { if c.child == nil { // no children; nothing to do return } if c.d == nil { // not ready (called early or out of the proper recursive call chain (such as by the underlying system when marking an unparented Tab as shown)) return } d := c.d allocations := c.child.allocate(0 + d.xmargin, 0 + d.ymargin, width - (2 * d.xmargin), height - (2 * d.ymargin), d) c.translateAllocationCoords(allocations, width, height) // move in reverse so as to approximate right->left order so neighbors make sense for i := len(allocations) - 1; i >= 0; i-- { allocations[i].this.commitResize(allocations[i], d) } // always set c.d to nil so it can be garbage-collected c.d = nil }