andlabs-ui/slider.go

59 lines
1.4 KiB
Go

// 12 december 2015
package ui
import (
"unsafe"
)
// #include "ui.h"
// extern void doSliderOnChanged(uiSlider *, void *);
// // see golang/go#19835
// typedef void (*sliderCallback)(uiSlider *, void *);
import "C"
// Slider is a Control that represents a horizontal bar that represents
// a range of integers. The user can drag a pointer on the bar to
// select an integer.
type Slider struct {
ControlBase
s *C.uiSlider
onChanged func(*Slider)
}
// NewSlider creates a new Slider. If min >= max, they are swapped.
func NewSlider(min int, max int) *Slider {
s := new(Slider)
s.s = C.uiNewSlider(C.int(min), C.int(max))
C.uiSliderOnChanged(s.s, C.sliderCallback(C.doSliderOnChanged), nil)
s.ControlBase = NewControlBase(s, uintptr(unsafe.Pointer(s.s)))
return s
}
// Value returns the Slider's current value.
func (s *Slider) Value() int {
return int(C.uiSliderValue(s.s))
}
// SetValue sets the Slider's current value to value.
func (s *Slider) SetValue(value int) {
C.uiSliderSetValue(s.s, C.int(value))
}
// OnChanged registers f to be run when the user changes the value
// of the Slider. Only one function can be registered at a time.
func (s *Slider) OnChanged(f func(*Slider)) {
s.onChanged = f
}
//export doSliderOnChanged
func doSliderOnChanged(ss *C.uiSlider, data unsafe.Pointer) {
s := ControlFromLibui(uintptr(unsafe.Pointer(ss))).(*Slider)
if s.onChanged != nil {
s.onChanged(s)
}
}