// 12 december 2015 package ui import ( "unsafe" ) // #include "ui.h" // extern void doSliderOnChanged(uiSlider *, void *); // // see golang/go#19835 // typedef void (*sliderCallback)(uiSlider *, void *); import "C" // Slider is a Control that represents a horizontal bar that represents // a range of integers. The user can drag a pointer on the bar to // select an integer. type Slider struct { ControlBase s *C.uiSlider onChanged func(*Slider) } // NewSlider creates a new Slider. If min >= max, they are swapped. func NewSlider(min int, max int) *Slider { s := new(Slider) s.s = C.uiNewSlider(C.int(min), C.int(max)) C.uiSliderOnChanged(s.s, C.sliderCallback(C.doSliderOnChanged), nil) s.ControlBase = NewControlBase(s, uintptr(unsafe.Pointer(s.s))) return s } // Value returns the Slider's current value. func (s *Slider) Value() int { return int(C.uiSliderValue(s.s)) } // SetValue sets the Slider's current value to value. func (s *Slider) SetValue(value int) { C.uiSliderSetValue(s.s, C.int(value)) } // OnChanged registers f to be run when the user changes the value // of the Slider. Only one function can be registered at a time. func (s *Slider) OnChanged(f func(*Slider)) { s.onChanged = f } //export doSliderOnChanged func doSliderOnChanged(ss *C.uiSlider, data unsafe.Pointer) { s := ControlFromLibui(uintptr(unsafe.Pointer(ss))).(*Slider) if s.onChanged != nil { s.onChanged(s) } }