103 lines
3.2 KiB
Go
103 lines
3.2 KiB
Go
// 28 february 2014
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package ui
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import (
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"fmt"
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"runtime"
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"unsafe"
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)
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// #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit
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// #include "objc_darwin.h"
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import "C"
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var uitask chan func()
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var (
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_NSAutoreleasePool = objc_getClass("NSAutoreleasePool")
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_NSValue = objc_getClass("NSValue")
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_valueWithPointer = sel_getUid("valueWithPointer:")
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_performSelectorOnMainThread =
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sel_getUid("performSelectorOnMainThread:withObject:waitUntilDone:")
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_stop = sel_getUid("stop:")
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_postEventAtStart = sel_getUid("postEvent:atStart:")
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_pointerValue = sel_getUid("pointerValue")
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_run = sel_getUid("run")
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)
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func ui(main func()) error {
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runtime.LockOSThread()
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uitask = make(chan func())
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NSApp, err := initCocoa()
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if err != nil {
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return err
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}
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// Cocoa must run on the first thread created by the program, so we run our dispatcher on another thread instead
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go func() {
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for f := range uitask {
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// we need to make an NSAutoreleasePool, otherwise we get leak warnings on stderr
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pool := objc_new(_NSAutoreleasePool)
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fp := C.objc_msgSend_ptr(_NSValue, _valueWithPointer,
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unsafe.Pointer(&f))
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C.objc_msgSend_sel_id_bool(
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appDelegate,
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_performSelectorOnMainThread,
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_uitask,
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fp,
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C.BOOL(C.YES)) // wait so we can properly drain the autorelease pool; on other platforms we wind up waiting anyway (since the main thread can only handle one thing at a time) so
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objc_release(pool)
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}
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}()
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go func() {
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main()
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uitask <- func() {
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// -[NSApplication stop:] stops the event loop; it won't do a clean termination, but we're not too concerned with that (at least not on the other platforms either so)
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// we can't call -[NSApplication terminate:] because that will just quit the program, ensuring we never leave ui.Go()
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C.objc_msgSend_id(NSApp, _stop, NSApp)
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// simply calling -[NSApplication stop:] is not good enough, as the stop flag is only checked when an event comes in
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// we have to create a "proper" event; a blank event will just throw an exception
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C.objc_msgSend_id_bool(NSApp,
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_postEventAtStart,
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C.makeDummyEvent(),
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C.BOOL(C.NO)) // not at start, just in case there are other events pending (TODO is this correct?)
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}
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}()
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C.objc_msgSend_noargs(NSApp, _run)
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return nil
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}
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// TODO move to init_darwin.go?
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var (
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_NSApplication = objc_getClass("NSApplication")
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_sharedApplication = sel_getUid("sharedApplication")
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_setActivationPolicy = sel_getUid("setActivationPolicy:")
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)
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func initCocoa() (NSApp C.id, err error) {
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NSApp = C.objc_msgSend_noargs(_NSApplication, _sharedApplication)
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r := C.objc_msgSend_int(NSApp, _setActivationPolicy,
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0) // NSApplicationActivationPolicyRegular
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if C.BOOL(uintptr(unsafe.Pointer(r))) != C.BOOL(C.YES) {
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err = fmt.Errorf("error setting NSApplication activation policy (basically identifies our program as a separate program; needed for several things, such as Dock icon, application menu, window resizing, etc.) (unknown reason)")
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return
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}
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// TODO we need to call [NSApp activateIgnoringOtherApps:YES] here when we are ready to have the program become active (for now I won't)
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err = mkAppDelegate()
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return
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}
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//export appDelegate_uitask
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func appDelegate_uitask(self C.id, sel C.SEL, arg C.id) {
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p := C.objc_msgSend_noargs(arg, _pointerValue)
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f := (*func ())(unsafe.Pointer(p))
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(*f)()
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}
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