// 28 february 2014 package ui import ( "fmt" "runtime" "unsafe" ) // #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit // #include "objc_darwin.h" import "C" var uitask chan func() var ( _NSAutoreleasePool = objc_getClass("NSAutoreleasePool") _NSValue = objc_getClass("NSValue") _valueWithPointer = sel_getUid("valueWithPointer:") _performSelectorOnMainThread = sel_getUid("performSelectorOnMainThread:withObject:waitUntilDone:") _stop = sel_getUid("stop:") _postEventAtStart = sel_getUid("postEvent:atStart:") _pointerValue = sel_getUid("pointerValue") _run = sel_getUid("run") ) func ui(main func()) error { runtime.LockOSThread() uitask = make(chan func()) NSApp, err := initCocoa() if err != nil { return err } // Cocoa must run on the first thread created by the program, so we run our dispatcher on another thread instead go func() { for f := range uitask { // we need to make an NSAutoreleasePool, otherwise we get leak warnings on stderr pool := objc_new(_NSAutoreleasePool) fp := C.objc_msgSend_ptr(_NSValue, _valueWithPointer, unsafe.Pointer(&f)) C.objc_msgSend_sel_id_bool( appDelegate, _performSelectorOnMainThread, _uitask, fp, C.BOOL(C.YES)) // wait so we can properly drain the autorelease pool; on other platforms we wind up waiting anyway (since the main thread can only handle one thing at a time) so objc_release(pool) } }() go func() { main() uitask <- func() { // -[NSApplication stop:] stops the event loop; it won't do a clean termination, but we're not too concerned with that (at least not on the other platforms either so) // we can't call -[NSApplication terminate:] because that will just quit the program, ensuring we never leave ui.Go() C.objc_msgSend_id(NSApp, _stop, NSApp) // simply calling -[NSApplication stop:] is not good enough, as the stop flag is only checked when an event comes in // we have to create a "proper" event; a blank event will just throw an exception C.objc_msgSend_id_bool(NSApp, _postEventAtStart, C.makeDummyEvent(), C.BOOL(C.NO)) // not at start, just in case there are other events pending (TODO is this correct?) } }() C.objc_msgSend_noargs(NSApp, _run) return nil } // TODO move to init_darwin.go? var ( _NSApplication = objc_getClass("NSApplication") _sharedApplication = sel_getUid("sharedApplication") _setActivationPolicy = sel_getUid("setActivationPolicy:") ) func initCocoa() (NSApp C.id, err error) { NSApp = C.objc_msgSend_noargs(_NSApplication, _sharedApplication) r := C.objc_msgSend_int(NSApp, _setActivationPolicy, 0) // NSApplicationActivationPolicyRegular if C.BOOL(uintptr(unsafe.Pointer(r))) != C.BOOL(C.YES) { err = fmt.Errorf("error setting NSApplication activation policy (basically identifies our program as a separate program; needed for several things, such as Dock icon, application menu, window resizing, etc.) (unknown reason)") return } // TODO we need to call [NSApp activateIgnoringOtherApps:YES] here when we are ready to have the program become active (for now I won't) err = mkAppDelegate() return } //export appDelegate_uitask func appDelegate_uitask(self C.id, sel C.SEL, arg C.id) { p := C.objc_msgSend_noargs(arg, _pointerValue) f := (*func ())(unsafe.Pointer(p)) (*f)() }