andlabs-ui/area_darwin.go

276 lines
8.5 KiB
Go

// 29 march 2014
package ui
import (
"unsafe"
"image"
)
// #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit
// #include <stdlib.h>
//// #include <HIToolbox/Events.h>
// #include "objc_darwin.h"
// extern BOOL areaView_isFlipped_acceptsFirstResponder(id, SEL);
// extern void areaView_mouseMoved(id, SEL, id);
// extern void areaView_mouseDown_mouseDragged(id, SEL, id);
// extern void areaView_mouseUp(id, SEL, id);
// extern void areaView_keyDown(id, SEL, id);
// extern void areaView_keyUp(id, SEL, id);
// extern void areaView_flagsChanged(id, SEL, id);
import "C"
const (
__goArea = "goArea"
)
var (
_goArea C.id
_NSView = objc_getClass("NSView")
)
var goAreaSels = []selector{
selector{"drawRect:", uintptr(C._areaView_drawRect), sel_void_rect,
"actually drawing Areas"},
selector{"isFlipped", uintptr(C.areaView_isFlipped_acceptsFirstResponder), sel_bool,
"ensuring that an Area's coordinate system has (0,0) at the top-left corner"},
selector{"acceptsFirstResponder", uintptr(C.areaView_isFlipped_acceptsFirstResponder), sel_bool,
"registering that Areas are to receive events"},
selector{"mouseMoved:", uintptr(C.areaView_mouseMoved), sel_void_id,
"handling mouse movements in Area"},
selector{"mouseDown:", uintptr(C.areaView_mouseDown_mouseDragged), sel_void_id,
"handling mouse button 1 presses in Area"},
selector{"mouseDragged:", uintptr(C.areaView_mouseDown_mouseDragged), sel_void_id,
"handling mouse button 1 dragging in Area"},
selector{"mouseUp:", uintptr(C.areaView_mouseUp), sel_void_id,
"handling mouse button 1 releases in Area"},
selector{"rightMouseDown:", uintptr(C.areaView_mouseDown_mouseDragged), sel_void_id,
"handling mouse button 3 presses in Area"},
selector{"rightMouseDragged:", uintptr(C.areaView_mouseDown_mouseDragged), sel_void_id,
"handling mouse button 3 dragging in Area"},
selector{"rightMouseUp:", uintptr(C.areaView_mouseUp), sel_void_id,
"handling mouse button 3 releases in Area"},
selector{"otherMouseDown:", uintptr(C.areaView_mouseDown_mouseDragged), sel_void_id,
"handling mouse button 2 (and 4 and higher) presses in Area"},
selector{"otherMouseDragged:", uintptr(C.areaView_mouseDown_mouseDragged), sel_void_id,
"handling mouse button 2 (and 4 and higher) dragging in Area"},
selector{"otherMouseUp:", uintptr(C.areaView_mouseUp), sel_void_id,
"handling mouse button 2 (and 4 and higher) releases in Area"},
selector{"keyDown:", uintptr(C.areaView_keyDown), sel_void_id,
"handling key presses in Area"},
selector{"keyUp:", uintptr(C.areaView_keyUp), sel_void_id,
"handling key releases in Area"},
selector{"flagsChanged:", uintptr(C.areaView_flagsChanged), sel_void_id,
"handling Modifiers presses and releases in Area"},
}
func mkAreaClass() error {
id, err := makeClass(__goArea, _NSView, goAreaSels,
"the implementation of Area on Mac OS X")
if err != nil {
return err
}
_goArea = id
return nil
}
func makeArea(parentWindow C.id, alternate bool) C.id {
area := C.objc_msgSend_noargs(_goArea, _alloc)
area = initWithDummyFrame(area)
// TODO others?
area = newScrollView(area)
addControl(parentWindow, area)
return area
}
func areaInScrollView(scrollview C.id) C.id {
return getScrollViewContent(scrollview)
}
var (
_drawAtPoint = sel_getUid("drawAtPoint:")
)
//export areaView_drawRect
func areaView_drawRect(self C.id, rect C.struct_xrect) {
s := getSysData(self)
// TODO clear clip rect
// rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling
// TODO change names EVERYWHERE ELSE to match
cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x + rect.width), int(rect.y + rect.height))
max := C.objc_msgSend_stret_rect_noargs(self, _frame)
cliprect = image.Rect(0, 0, int(max.width), int(max.height)).Intersect(cliprect)
if cliprect.Empty() { // no intersection; nothing to paint
return
}
i := s.handler.Paint(cliprect)
C.drawImage(
unsafe.Pointer(pixelData(i)), C.int64_t(i.Rect.Dx()), C.int64_t(i.Rect.Dy()), C.int64_t(i.Stride),
C.int64_t(cliprect.Min.X), C.int64_t(cliprect.Min.Y))
}
//export areaView_isFlipped_acceptsFirstResponder
func areaView_isFlipped_acceptsFirstResponder(self C.id, sel C.SEL) C.BOOL {
// yes use the same function for both methods since they're just going to return YES anyway
// isFlipped gives us a coordinate system with (0,0) at the top-left
// acceptsFirstResponder lets us respond to events
return C.BOOL(C.YES)
}
var (
_NSEvent = objc_getClass("NSEvent")
_modifierFlags = sel_getUid("modifierFlags")
_buttonNumber = sel_getUid("buttonNumber")
_clickCount = sel_getUid("clickCount")
_pressedMouseButtons = sel_getUid("pressedMouseButtons")
)
func parseModifiers(e C.id) (m Modifiers) {
const (
_NSShiftKeyMask = 1 << 17
_NSControlKeyMask = 1 << 18
_NSAlternateKeyMask = 1 << 19
_NSCommandKeyMask = 1 << 20
)
mods := uintptr(C.objc_msgSend_uintret_noargs(e, _modifierFlags))
if (mods & _NSShiftKeyMask) != 0 {
m |= Shift
}
if (mods & _NSControlKeyMask) != 0 {
// TODO
}
if (mods & _NSAlternateKeyMask) != 0 {
m |= Alt
}
if (mods & _NSCommandKeyMask) != 0 {
m |= Ctrl
}
return m
}
func areaMouseEvent(self C.id, e C.id, click bool, up bool) {
var me MouseEvent
s := getSysData(self)
xp := C.getTranslatedEventPoint(self, e)
me.Pos = image.Pt(int(xp.x), int(xp.y))
// no need to check me.Pos; Cocoa won't send an event outside the Area
me.Modifiers = parseModifiers(e)
which := uint(C.objc_msgSend_intret_noargs(e, _buttonNumber)) + 1
if which == 3 { // swap middle and right button numbers
which = 2
} else if which == 2 {
which = 3
}
if click && up {
me.Up = which
} else if click {
me.Down = which
me.Count = uint(C.objc_msgSend_intret_noargs(e, _clickCount))
} else {
which = 0 // reset for Held processing below
}
// pressedMouseButtons is a class method; calling objc_msgSend() directly with e as an argument on these will panic (in real Objective-C the compiler can detect [e pressedMouseButtons])
held := C.objc_msgSend_uintret_noargs(_NSEvent, _pressedMouseButtons)
if which != 1 && (held & 1) != 0 { // button 1
me.Held = append(me.Held, 1)
}
if which != 2 && (held & 4) != 0 { // button 2; mind the swap
me.Held = append(me.Held, 2)
}
if which != 3 && (held & 2) != 0 { // button 3
me.Held = append(me.Held, 3)
}
held >>= 3
for i := uint(4); held != 0; i++ {
if which != i && (held & 1) != 0 {
me.Held = append(me.Held, i)
}
held >>= 1
}
repaint := s.handler.Mouse(me)
if repaint {
C.objc_msgSend_noargs(self, _display)
}
}
//export areaView_mouseMoved
func areaView_mouseMoved(self C.id, sel C.SEL, e C.id) {
// TODO not triggered?
areaMouseEvent(self, e, false, false)
}
//export areaView_mouseDown_mouseDragged
func areaView_mouseDown_mouseDragged(self C.id, sel C.SEL, e C.id) {
areaMouseEvent(self, e, true, false)
}
//export areaView_mouseUp
func areaView_mouseUp(self C.id, sel C.SEL, e C.id) {
areaMouseEvent(self, e, true, true)
}
var (
_keyCode = sel_getUid("keyCode")
)
func handleKeyEvent(self C.id) {
// TODO
}
func sendKeyEvent(self C.id, ke KeyEvent) {
s := getSysData(self)
handled, repaint := s.handler.Key(ke)
if repaint {
C.objc_msgSend_noargs(self, _display)
}
if !handled {
handleKeyEvent(self)
}
}
func areaKeyEvent(self C.id, e C.id, up bool) {
var ke KeyEvent
keyCode := uintptr(C.objc_msgSend_ushortret_noargs(e, _keyCode))
ke, ok := fromKeycode(keyCode)
if !ok {
// no such key; modifiers by themselves are handled by -[self flagsChanged:]
handleKeyEvent(self)
return
}
// either ke.Key or ke.ExtKey will be set at this point
ke.Modifiers = parseModifiers(e)
ke.Up = up
sendKeyEvent(self, ke)
}
//export areaView_keyDown
func areaView_keyDown(self C.id, sel C.SEL, e C.id) {
areaKeyEvent(self, e, false)
}
//export areaView_keyUp
func areaView_keyUp(self C.id, sel C.SEL, e C.id) {
areaKeyEvent(self, e, true)
}
//export areaView_flagsChanged
func areaView_flagsChanged(self C.id, sel C.SEL, e C.id) {
var ke KeyEvent
// Mac OS X sends this event on both key up and key down.
// Fortunately -[e keyCode] IS valid here, so we can simply map from key code to Modifiers, get the value of [e modifierFlags], the respective bit is set or not — that will give us the up/down state
keyCode := uintptr(C.objc_msgSend_ushortret_noargs(e, _keyCode))
mod, ok := keycodeModifiers[keyCode] // comma-ok form to avoid adding entries
if !ok { // unknown modifier; ignore
handleKeyEvent(self)
return
}
ke.Modifiers = parseModifiers(e)
ke.Up = (ke.Modifiers & mod) == 0
sendKeyEvent(self, ke)
}