// 29 march 2014 package ui import ( "unsafe" "image" ) // #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit // #include //// #include // #include "objc_darwin.h" // extern BOOL areaView_isFlipped_acceptsFirstResponder(id, SEL); // extern void areaView_mouseMoved(id, SEL, id); // extern void areaView_mouseDown_mouseDragged(id, SEL, id); // extern void areaView_mouseUp(id, SEL, id); // extern void areaView_keyDown(id, SEL, id); // extern void areaView_keyUp(id, SEL, id); // extern void areaView_flagsChanged(id, SEL, id); import "C" const ( __goArea = "goArea" ) var ( _goArea C.id _NSView = objc_getClass("NSView") ) var goAreaSels = []selector{ selector{"drawRect:", uintptr(C._areaView_drawRect), sel_void_rect, "actually drawing Areas"}, selector{"isFlipped", uintptr(C.areaView_isFlipped_acceptsFirstResponder), sel_bool, "ensuring that an Area's coordinate system has (0,0) at the top-left corner"}, selector{"acceptsFirstResponder", uintptr(C.areaView_isFlipped_acceptsFirstResponder), sel_bool, "registering that Areas are to receive events"}, selector{"mouseMoved:", uintptr(C.areaView_mouseMoved), sel_void_id, "handling mouse movements in Area"}, selector{"mouseDown:", uintptr(C.areaView_mouseDown_mouseDragged), sel_void_id, "handling mouse button 1 presses in Area"}, selector{"mouseDragged:", uintptr(C.areaView_mouseDown_mouseDragged), sel_void_id, "handling mouse button 1 dragging in Area"}, selector{"mouseUp:", uintptr(C.areaView_mouseUp), sel_void_id, "handling mouse button 1 releases in Area"}, selector{"rightMouseDown:", uintptr(C.areaView_mouseDown_mouseDragged), sel_void_id, "handling mouse button 3 presses in Area"}, selector{"rightMouseDragged:", uintptr(C.areaView_mouseDown_mouseDragged), sel_void_id, "handling mouse button 3 dragging in Area"}, selector{"rightMouseUp:", uintptr(C.areaView_mouseUp), sel_void_id, "handling mouse button 3 releases in Area"}, selector{"otherMouseDown:", uintptr(C.areaView_mouseDown_mouseDragged), sel_void_id, "handling mouse button 2 (and 4 and higher) presses in Area"}, selector{"otherMouseDragged:", uintptr(C.areaView_mouseDown_mouseDragged), sel_void_id, "handling mouse button 2 (and 4 and higher) dragging in Area"}, selector{"otherMouseUp:", uintptr(C.areaView_mouseUp), sel_void_id, "handling mouse button 2 (and 4 and higher) releases in Area"}, selector{"keyDown:", uintptr(C.areaView_keyDown), sel_void_id, "handling key presses in Area"}, selector{"keyUp:", uintptr(C.areaView_keyUp), sel_void_id, "handling key releases in Area"}, selector{"flagsChanged:", uintptr(C.areaView_flagsChanged), sel_void_id, "handling Modifiers presses and releases in Area"}, } func mkAreaClass() error { id, err := makeClass(__goArea, _NSView, goAreaSels, "the implementation of Area on Mac OS X") if err != nil { return err } _goArea = id return nil } func makeArea(parentWindow C.id, alternate bool) C.id { area := C.objc_msgSend_noargs(_goArea, _alloc) area = initWithDummyFrame(area) // TODO others? area = newScrollView(area) addControl(parentWindow, area) return area } func areaInScrollView(scrollview C.id) C.id { return getScrollViewContent(scrollview) } var ( _drawAtPoint = sel_getUid("drawAtPoint:") ) //export areaView_drawRect func areaView_drawRect(self C.id, rect C.struct_xrect) { s := getSysData(self) // TODO clear clip rect // rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling // TODO change names EVERYWHERE ELSE to match cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x + rect.width), int(rect.y + rect.height)) max := C.objc_msgSend_stret_rect_noargs(self, _frame) cliprect = image.Rect(0, 0, int(max.width), int(max.height)).Intersect(cliprect) if cliprect.Empty() { // no intersection; nothing to paint return } i := s.handler.Paint(cliprect) C.drawImage( unsafe.Pointer(pixelData(i)), C.int64_t(i.Rect.Dx()), C.int64_t(i.Rect.Dy()), C.int64_t(i.Stride), C.int64_t(cliprect.Min.X), C.int64_t(cliprect.Min.Y)) } //export areaView_isFlipped_acceptsFirstResponder func areaView_isFlipped_acceptsFirstResponder(self C.id, sel C.SEL) C.BOOL { // yes use the same function for both methods since they're just going to return YES anyway // isFlipped gives us a coordinate system with (0,0) at the top-left // acceptsFirstResponder lets us respond to events return C.BOOL(C.YES) } var ( _NSEvent = objc_getClass("NSEvent") _modifierFlags = sel_getUid("modifierFlags") _buttonNumber = sel_getUid("buttonNumber") _clickCount = sel_getUid("clickCount") _pressedMouseButtons = sel_getUid("pressedMouseButtons") ) func parseModifiers(e C.id) (m Modifiers) { const ( _NSShiftKeyMask = 1 << 17 _NSControlKeyMask = 1 << 18 _NSAlternateKeyMask = 1 << 19 _NSCommandKeyMask = 1 << 20 ) mods := uintptr(C.objc_msgSend_uintret_noargs(e, _modifierFlags)) if (mods & _NSShiftKeyMask) != 0 { m |= Shift } if (mods & _NSControlKeyMask) != 0 { // TODO } if (mods & _NSAlternateKeyMask) != 0 { m |= Alt } if (mods & _NSCommandKeyMask) != 0 { m |= Ctrl } return m } func areaMouseEvent(self C.id, e C.id, click bool, up bool) { var me MouseEvent s := getSysData(self) xp := C.getTranslatedEventPoint(self, e) me.Pos = image.Pt(int(xp.x), int(xp.y)) // no need to check me.Pos; Cocoa won't send an event outside the Area me.Modifiers = parseModifiers(e) which := uint(C.objc_msgSend_intret_noargs(e, _buttonNumber)) + 1 if which == 3 { // swap middle and right button numbers which = 2 } else if which == 2 { which = 3 } if click && up { me.Up = which } else if click { me.Down = which me.Count = uint(C.objc_msgSend_intret_noargs(e, _clickCount)) } else { which = 0 // reset for Held processing below } // pressedMouseButtons is a class method; calling objc_msgSend() directly with e as an argument on these will panic (in real Objective-C the compiler can detect [e pressedMouseButtons]) held := C.objc_msgSend_uintret_noargs(_NSEvent, _pressedMouseButtons) if which != 1 && (held & 1) != 0 { // button 1 me.Held = append(me.Held, 1) } if which != 2 && (held & 4) != 0 { // button 2; mind the swap me.Held = append(me.Held, 2) } if which != 3 && (held & 2) != 0 { // button 3 me.Held = append(me.Held, 3) } held >>= 3 for i := uint(4); held != 0; i++ { if which != i && (held & 1) != 0 { me.Held = append(me.Held, i) } held >>= 1 } repaint := s.handler.Mouse(me) if repaint { C.objc_msgSend_noargs(self, _display) } } //export areaView_mouseMoved func areaView_mouseMoved(self C.id, sel C.SEL, e C.id) { // TODO not triggered? areaMouseEvent(self, e, false, false) } //export areaView_mouseDown_mouseDragged func areaView_mouseDown_mouseDragged(self C.id, sel C.SEL, e C.id) { areaMouseEvent(self, e, true, false) } //export areaView_mouseUp func areaView_mouseUp(self C.id, sel C.SEL, e C.id) { areaMouseEvent(self, e, true, true) } var ( _keyCode = sel_getUid("keyCode") ) func handleKeyEvent(self C.id) { // TODO } func sendKeyEvent(self C.id, ke KeyEvent) { s := getSysData(self) handled, repaint := s.handler.Key(ke) if repaint { C.objc_msgSend_noargs(self, _display) } if !handled { handleKeyEvent(self) } } func areaKeyEvent(self C.id, e C.id, up bool) { var ke KeyEvent keyCode := uintptr(C.objc_msgSend_ushortret_noargs(e, _keyCode)) ke, ok := fromKeycode(keyCode) if !ok { // no such key; modifiers by themselves are handled by -[self flagsChanged:] handleKeyEvent(self) return } // either ke.Key or ke.ExtKey will be set at this point ke.Modifiers = parseModifiers(e) ke.Up = up sendKeyEvent(self, ke) } //export areaView_keyDown func areaView_keyDown(self C.id, sel C.SEL, e C.id) { areaKeyEvent(self, e, false) } //export areaView_keyUp func areaView_keyUp(self C.id, sel C.SEL, e C.id) { areaKeyEvent(self, e, true) } //export areaView_flagsChanged func areaView_flagsChanged(self C.id, sel C.SEL, e C.id) { var ke KeyEvent // Mac OS X sends this event on both key up and key down. // Fortunately -[e keyCode] IS valid here, so we can simply map from key code to Modifiers, get the value of [e modifierFlags], the respective bit is set or not — that will give us the up/down state keyCode := uintptr(C.objc_msgSend_ushortret_noargs(e, _keyCode)) mod, ok := keycodeModifiers[keyCode] // comma-ok form to avoid adding entries if !ok { // unknown modifier; ignore handleKeyEvent(self) return } ke.Modifiers = parseModifiers(e) ke.Up = (ke.Modifiers & mod) == 0 sendKeyEvent(self, ke) }