And readded some helper code for the containers.
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@ -18,6 +18,11 @@ var controls = make(map[*C.uiControl]Control)
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// The preferred way to create new Controls is to use
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// ControlBase; see ControlBase below.
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type Control interface {
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// LibuiControl returns the uiControl pointer for the Control.
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// This is intended for use when adding a control to a
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// container.
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LibuiControl() uintptr
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// Destroy destroys the Control.
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Destroy()
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@ -82,6 +87,10 @@ func NewControlBase(iface Control, c uintptr) ControlBase {
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return b
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}
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func (c *ControlBase) LibuiControl() uintptr {
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return uintptr(unsafe.Pointer(c.c))
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}
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func (c *ControlBase) Destroy() {
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delete(controls, c.c)
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C.uiControlDestroy(c.c)
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