Migrated the containers.

This commit is contained in:
Pietro Gagliardi 2018-08-11 22:02:16 -04:00
parent 68ffb80867
commit c05fc0d645
4 changed files with 36 additions and 184 deletions

View File

@ -18,9 +18,8 @@ import "C"
// stretchy, they will be given equal shares of the leftover space.
// There can also be space between each control ("padding").
type Box struct {
c *C.uiControl
ControlBase
b *C.uiBox
children []Control
}
@ -29,8 +28,8 @@ func NewHorizontalBox() *Box {
b := new(Box)
b.b = C.uiNewHorizontalBox()
b.c = (*C.uiControl)(unsafe.Pointer(b.b))
b.ControlBase = NewControlBase(b, uintptr(unsafe.Pointer(b.b)))
return b
}
@ -39,8 +38,8 @@ func NewVerticalBox() *Box {
b := new(Box)
b.b = C.uiNewVerticalBox()
b.c = (*C.uiControl)(unsafe.Pointer(b.b))
b.ControlBase = NewControlBase(b, uintptr(unsafe.Pointer(b.b)))
return b
}
@ -52,42 +51,7 @@ func (b *Box) Destroy() {
b.Delete(0)
c.Destroy()
}
C.uiControlDestroy(b.c)
}
// LibuiControl returns the libui uiControl pointer that backs
// the Box. This is only used by package ui itself and should
// not be called by programs.
func (b *Box) LibuiControl() uintptr {
return uintptr(unsafe.Pointer(b.c))
}
// Handle returns the OS-level handle associated with this Box.
// On Windows this is an HWND of a libui-internal class.
// On GTK+ this is a pointer to a GtkBox.
// On OS X this is a pointer to a NSView.
func (b *Box) Handle() uintptr {
return uintptr(C.uiControlHandle(b.c))
}
// Show shows the Box.
func (b *Box) Show() {
C.uiControlShow(b.c)
}
// Hide hides the Box.
func (b *Box) Hide() {
C.uiControlHide(b.c)
}
// Enable enables the Box.
func (b *Box) Enable() {
C.uiControlEnable(b.c)
}
// Disable disables the Box.
func (b *Box) Disable() {
C.uiControlDisable(b.c)
b.ControlBase.Destroy()
}
// Append adds the given control to the end of the Box.

View File

@ -13,9 +13,8 @@ import "C"
// a labelled box (though some systems make this box invisible).
// You can use this to group related controls together.
type Group struct {
c *C.uiControl
ControlBase
g *C.uiGroup
child Control
}
@ -25,9 +24,9 @@ func NewGroup(title string) *Group {
ctitle := C.CString(title)
g.g = C.uiNewGroup(ctitle)
g.c = (*C.uiControl)(unsafe.Pointer(g.g))
freestr(ctitle)
g.ControlBase = NewControlBase(g, uintptr(unsafe.Pointer(g.g)))
return g
}
@ -39,43 +38,7 @@ func (g *Group) Destroy() {
g.SetChild(nil)
c.Destroy()
}
C.uiControlDestroy(g.c)
}
// LibuiControl returns the libui uiControl pointer that backs
// the Group. This is only used by package ui itself and should
// not be called by programs.
func (g *Group) LibuiControl() uintptr {
return uintptr(unsafe.Pointer(g.c))
}
// Handle returns the OS-level handle associated with this Group.
// On Windows this is an HWND of a standard Windows API BUTTON
// class (as provided by Common Controls version 6).
// On GTK+ this is a pointer to a GtkFrame.
// On OS X this is a pointer to a NSBox.
func (g *Group) Handle() uintptr {
return uintptr(C.uiControlHandle(g.c))
}
// Show shows the Group.
func (g *Group) Show() {
C.uiControlShow(g.c)
}
// Hide hides the Group.
func (g *Group) Hide() {
C.uiControlHide(g.c)
}
// Enable enables the Group.
func (g *Group) Enable() {
C.uiControlEnable(g.c)
}
// Disable disables the Group.
func (g *Group) Disable() {
C.uiControlDisable(g.c)
g.ControlBase.Destroy()
}
// Title returns the Group's title.

View File

@ -13,9 +13,8 @@ import "C"
// has a label. The user can click on the tabs themselves to switch
// pages. Individual pages can also have margins.
type Tab struct {
c *C.uiControl
ControlBase
t *C.uiTab
children []Control
}
@ -24,8 +23,8 @@ func NewTab() *Tab {
t := new(Tab)
t.t = C.uiNewTab()
t.c = (*C.uiControl)(unsafe.Pointer(t.t))
t.ControlBase = NewControlBase(t, uintptr(unsafe.Pointer(t.t)))
return t
}
@ -37,45 +36,7 @@ func (t *Tab) Destroy() {
t.Delete(0)
c.Destroy()
}
C.uiControlDestroy(t.c)
}
// LibuiControl returns the libui uiControl pointer that backs
// the Tab. This is only used by package ui itself and should
// not be called by programs.
func (t *Tab) LibuiControl() uintptr {
return uintptr(unsafe.Pointer(t.c))
}
// Handle returns the OS-level handle associated with this Tab.
// On Windows this is an HWND of a standard Windows API
// WC_TABCONTROL class (as provided by Common Controls
// version 6). The pages are not children of this window and there
// currently is no way to directly access them.
// On GTK+ this is a pointer to a GtkNotebook.
// On OS X this is a pointer to a NSTabView.
func (t *Tab) Handle() uintptr {
return uintptr(C.uiControlHandle(t.c))
}
// Show shows the Tab.
func (t *Tab) Show() {
C.uiControlShow(t.c)
}
// Hide hides the Tab.
func (t *Tab) Hide() {
C.uiControlHide(t.c)
}
// Enable enables the Tab.
func (t *Tab) Enable() {
C.uiControlEnable(t.c)
}
// Disable disables the Tab.
func (t *Tab) Disable() {
C.uiControlDisable(t.c)
t.ControlBase.Destroy()
}
// Append adds the given page to the end of the Tab.
@ -91,8 +52,7 @@ func (t *Tab) InsertAt(name string, n int, child Control) {
c = touiControl(child.LibuiControl())
}
cname := C.CString(name)
// TODO why is this uintmax_t and not intmax_t
C.uiTabInsertAt(t.t, cname, C.uintmax_t(n), c)
C.uiTabInsertAt(t.t, cname, C.int(n), c)
freestr(cname)
ch := make([]Control, len(t.children) + 1)
// and insert into t.children at the right place

View File

@ -7,26 +7,17 @@ import (
)
// #include "ui.h"
// extern int doOnClosing(uiWindow *, void *);
// static inline void realuiWindowOnClosing(uiWindow *w)
// {
// uiWindowOnClosing(w, doOnClosing, NULL);
// }
// extern int doWindowOnClosing(uiWindow *, void *);
import "C"
// no need to lock this; only the GUI thread can access it
var windows = make(map[*C.uiWindow]*Window)
// Window is a Control that represents a top-level window.
// A Window contains one child Control that occupies the
// entirety of the window. Though a Window is a Control,
// a Window cannot be the child of another Control.
type Window struct {
c *C.uiControl
ControlBase
w *C.uiWindow
child Control
onClosing func(w *Window) bool
}
@ -37,66 +28,24 @@ func NewWindow(title string, width int, height int, hasMenubar bool) *Window {
ctitle := C.CString(title)
// TODO wait why did I make these ints and not intmax_ts?
w.w = C.uiNewWindow(ctitle, C.int(width), C.int(height), frombool(hasMenubar))
w.c = (*C.uiControl)(unsafe.Pointer(w.w))
freestr(ctitle)
C.realuiWindowOnClosing(w.w)
windows[w.w] = w
C.uiWindowOnClosing(w.w, C.doWindowOnClosing, nil)
w.ControlBase = NewControlBase(w, uintptr(unsafe.Pointer(w.w)))
return w
}
// Destroy destroys the Window. If the Window has a child,
// Destroy calls Destroy on that as well.
func (w *Window) Destroy() {
// first hide ourselves
w.Hide()
// get rid of the child
w.Hide() // first hide the window, in case anything in the below if statement forces an immediate redraw
if w.child != nil {
c := w.child
w.SetChild(nil)
c.Destroy()
}
// unregister events
delete(windows, w.w)
// and finally destroy ourselves
C.uiControlDestroy(w.c)
}
// LibuiControl returns the libui uiControl pointer that backs
// the Window. This is only used by package ui itself and should
// not be called by programs.
func (w *Window) LibuiControl() uintptr {
return uintptr(unsafe.Pointer(w.c))
}
// Handle returns the OS-level handle associated with this Window.
// On Windows this is an HWND of a libui-internal class.
// On GTK+ this is a pointer to a GtkWindow.
// On OS X this is a pointer to a NSWindow.
func (w *Window) Handle() uintptr {
return uintptr(C.uiControlHandle(w.c))
}
// Show shows the Window. It uses the OS conception of "presenting"
// the Window, whatever that may be on a given OS.
func (w *Window) Show() {
C.uiControlShow(w.c)
}
// Hide hides the Window.
func (w *Window) Hide() {
C.uiControlHide(w.c)
}
// Enable enables the Window.
func (w *Window) Enable() {
C.uiControlEnable(w.c)
}
// Disable disables the Window.
func (w *Window) Disable() {
C.uiControlDisable(w.c)
w.ControlBase.Destroy()
}
// Title returns the Window's title.
@ -114,6 +63,12 @@ func (w *Window) SetTitle(title string) {
freestr(ctitle)
}
// TODO ContentSize
// TODO SetContentSize
// TODO Fullscreen
// TODO SetFullscreen
// TODO OnContentSizeChanged
// OnClosing registers f to be run when the user clicks the Window's
// close button. Only one function can be registered at a time.
// If f returns true, the window is destroyed with the Destroy method.
@ -123,9 +78,9 @@ func (w *Window) OnClosing(f func(*Window) bool) {
w.onClosing = f
}
//export doOnClosing
func doOnClosing(ww *C.uiWindow, data unsafe.Pointer) C.int {
w := windows[ww]
//export doWindowOnClosing
func doWindowOnClosing(ww *C.uiWindow, data unsafe.Pointer) C.int {
w := ControlFromLibui(uintptr(unsafe.Pointer(ww))).(*Window)
if w.onClosing == nil {
return 0
}
@ -135,6 +90,16 @@ func doOnClosing(ww *C.uiWindow, data unsafe.Pointer) C.int {
return 0
}
// Borderless returns whether the Window is borderless.
func (w *Window) Borderless() bool {
return tobool(C.uiWindowBorderless(w.w))
}
// SetBorderless sets the Window to be borderless or not.
func (w *Window) SetBorderless(borderless bool) {
C.uiWindowSetBorderless(w.w, frombool(borderless))
}
// SetChild sets the Window's child to child. If child is nil, the Window
// will not have a child.
func (w *Window) SetChild(child Control) {