More attributes.
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72
drawtext.go
72
drawtext.go
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@ -16,9 +16,9 @@ import "C"
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// - TextItalic
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// - TextStretch
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// - TextColor
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// - TextBackgroundColor
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// - TextUnderline
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// - TextUnderlineColor
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// - TextBackground
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// - Underline
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// - UnderlineColor
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// - OpenTypeFeatures
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//
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// For every Unicode codepoint in the AttributedString, at most one
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@ -97,8 +97,6 @@ func (i TextItalic) toLibui() *C.uiAttribute {
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return C.uiNewItalicAttribute(C.uiTextItalic(i))
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}
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///// TODOTODO
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// TextStretch is an Attribute that changes the stretch (also called
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// "width") of the text it is applied to.
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//
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@ -126,41 +124,47 @@ func (s TextStretch) toLibui() *C.uiAttribute {
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return C.uiNewStretchAttribute(C.uiTextStretch(s))
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}
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/////// TODOTODO
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// TextColor is an Attribute that changes the color of the text it is
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// applied to.
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type TextColor struct {
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R float64
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G float64
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B float64
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A float64
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}
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// uiNewColorAttribute() creates a new uiAttribute that changes the
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// color of the text it is applied to. It is an error to specify an invalid
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// color.
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_UI_EXTERN uiAttribute *uiNewColorAttribute(double r, double g, double b, double a);
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func (c TextColor) toLibui() *C.uiAttribute {
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return C.uiNewColorAttribute(C.double(c.R), C.double(c.G), C.double(c.B), C.double(c.A))
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}
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// uiAttributeColor() returns the text color stored in a. It is an
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// error to call this on a uiAttribute that does not hold a text color.
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_UI_EXTERN void uiAttributeColor(const uiAttribute *a, double *r, double *g, double *b, double *alpha);
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// TextBackground is an Attribute that changes the background
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// color of the text it is applied to.
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type TextBackground struct {
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R float64
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G float64
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B float64
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A float64
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}
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// uiNewBackgroundAttribute() creates a new uiAttribute that
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// changes the background color of the text it is applied to. It is an
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// error to specify an invalid color.
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_UI_EXTERN uiAttribute *uiNewBackgroundAttribute(double r, double g, double b, double a);
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func (b TextBackground) toLibui() *C.uiAttribute {
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return C.uiNewBackgroundAttribute(C.double(b.R), C.double(b.G), C.double(b.b), C.double(b.A))
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}
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// TODO reuse uiAttributeColor() for background colors, or make a new function...
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// Underline is an Attribute that specifies a type of underline to use
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// on text.
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type Underline int
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const (
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UnderlineNone Underline = iota
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UnderlineSingle
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UnderlineDouble
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UnderlineSuggestion // wavy or dotted underlines used for spelling/grammar checkers
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)
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// uiUnderline specifies a type of underline to use on text.
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_UI_ENUM(uiUnderline) {
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uiUnderlineNone,
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uiUnderlineSingle,
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uiUnderlineDouble,
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uiUnderlineSuggestion, // wavy or dotted underlines used for spelling/grammar checkers
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};
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func (u Underline) toLibui() *C.uiAttribute {
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return C.uiNewUnderlineAttribute(C.uiUnderline(u))
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}
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// uiNewUnderlineAttribute() creates a new uiAttribute that changes
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// the type of underline on the text it is applied to. It is an error to
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// specify an underline type not specified in uiUnderline.
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_UI_EXTERN uiAttribute *uiNewUnderlineAttribute(uiUnderline u);
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// uiAttributeUnderline() returns the underline type stored in a. It is
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// an error to call this on a uiAttribute that does not hold an underline
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// style.
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_UI_EXTERN uiUnderline uiAttributeUnderline(const uiAttribute *a);
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////////// TODOTODO
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// uiUnderlineColor specifies the color of any underline on the text it
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// is applied to, regardless of the type of underline. In addition to
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