469 lines
19 KiB
Go
469 lines
19 KiB
Go
// 12 august 2018
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package ui
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// #include "ui.h"
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import "C"
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// Attribute stores information about an attribute in an
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// AttributedString.
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//
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// The following types can be used as Attributes:
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//
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// - TextFamily
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// - TextSize
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// - TextWeight
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// - TextItalic
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// - TextStretch
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// - TextColor
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// - TextBackground
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// - Underline
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// - UnderlineColor
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// - OpenTypeFeatures
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//
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// For every Unicode codepoint in the AttributedString, at most one
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// value of each attribute type can be applied.
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type Attribute interface {
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toLibui() *C.uiAttribute
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}
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// TextFamily is an Attribute that changes the font family of the text
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// it is applied to. Font family names are case-insensitive.
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type TextFamily string
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func (f TextFamily) toLibui() *C.uiAttribute {
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fstr := C.CString(string(f))
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defer freestr(fstr)
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return C.uiNewFamilyAttribute(fstr)
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}
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// TextSize is an Attribute that changes the size of the text it is
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// applied to, in typographical points.
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type TextSize float64
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func (s TextSize) toLibui() *C.uiAttribute {
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return C.uiNewSizeAttribute(C.double(size))
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}
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// TextWeight is an Attribute that changes the weight of the text
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// it is applied to. These roughly map to the OS/2 text weight field
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// of TrueType and OpenType fonts, or to CSS weight numbers. The
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// named constants are nominal values; the actual values may vary
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// by font and by OS, though this isn't particularly likely. Any value
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// between TextWeightMinimum and TextWeightMaximum,
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// inclusive, is allowed.
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//
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// Note that due to restrictions in early versions of Windows, some
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// fonts have "special" weights be exposed in many programs as
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// separate font families. This is perhaps most notable with
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// Arial Black. Package ui does not do this, even on Windows
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// (because the DirectWrite API libui uses on Windows does not do
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// this); to specify Arial Black, use family Arial and weight
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// TextWeightBlack.
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type TextWeight int
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const (
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TextWeightMinimum = 0,
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TextWeightThin = 100,
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TextWeightUltraLight = 200,
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TextWeightLight = 300,
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TextWeightBook = 350,
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TextWeightNormal = 400,
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TextWeightMedium = 500,
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TextWeightSemiBold = 600,
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TextWeightBold = 700,
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TextWeightUltraBold = 800,
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TextWeightHeavy = 900,
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TextWeightUltraHeavy = 950,
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TextWeightMaximum = 1000,
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)
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func (w TextWeight) toLibui() *C.uiAttribute {
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return C.uiNewWeightAttribute(C.uiTextWeight(w))
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}
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// TextItalic is an Attribute that changes the italic mode of the text
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// it is applied to. Italic represents "true" italics where the slanted
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// glyphs have custom shapes, whereas oblique represents italics
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// that are merely slanted versions of the normal glyphs. Most fonts
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// usually have one or the other.
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type TextItalic int
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const (
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TextItalicNormal TextItalic = iota
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TextItalicOblique
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TextItalicItalic
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)
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func (i TextItalic) toLibui() *C.uiAttribute {
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return C.uiNewItalicAttribute(C.uiTextItalic(i))
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}
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// TextStretch is an Attribute that changes the stretch (also called
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// "width") of the text it is applied to.
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//
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// Note that due to restrictions in early versions of Windows, some
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// fonts have "special" stretches be exposed in many programs as
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// separate font families. This is perhaps most notable with
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// Arial Condensed. Package ui does not do this, even on Windows
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// (because the DirectWrite API package ui uses on Windows does
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// not do this); to specify Arial Condensed, use family Arial and
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// stretch TextStretchCondensed.
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type TextStretch int
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const (
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TextStretchUltraCondensed TextStretch = iota
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TextStretchExtraCondensed
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TextStretchCondensed
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TextStretchSemiCondensed
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TextStretchNormal
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TextStretchSemiExpanded
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TextStretchExpanded
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TextStretchExtraExpanded
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TextStretchUltraExpanded
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)
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func (s TextStretch) toLibui() *C.uiAttribute {
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return C.uiNewStretchAttribute(C.uiTextStretch(s))
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}
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// TextColor is an Attribute that changes the color of the text it is
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// applied to.
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type TextColor struct {
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R float64
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G float64
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B float64
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A float64
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}
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func (c TextColor) toLibui() *C.uiAttribute {
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return C.uiNewColorAttribute(C.double(c.R), C.double(c.G), C.double(c.B), C.double(c.A))
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}
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// TextBackground is an Attribute that changes the background
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// color of the text it is applied to.
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type TextBackground struct {
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R float64
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G float64
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B float64
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A float64
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}
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func (b TextBackground) toLibui() *C.uiAttribute {
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return C.uiNewBackgroundAttribute(C.double(b.R), C.double(b.G), C.double(b.b), C.double(b.A))
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}
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// Underline is an Attribute that specifies a type of underline to use
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// on text.
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type Underline int
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const (
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UnderlineNone Underline = iota
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UnderlineSingle
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UnderlineDouble
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UnderlineSuggestion // wavy or dotted underlines used for spelling/grammar checkers
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)
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func (u Underline) toLibui() *C.uiAttribute {
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return C.uiNewUnderlineAttribute(C.uiUnderline(u))
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}
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////////// TODOTODO
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// uiUnderlineColor specifies the color of any underline on the text it
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// is applied to, regardless of the type of underline. In addition to
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// being able to specify a custom color, you can explicitly specify
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// platform-specific colors for suggestion underlines; to use them
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// correctly, pair them with uiUnderlineSuggestion (though they can
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// be used on other types of underline as well).
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//
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// If an underline type is applied but no underline color is
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// specified, the text color is used instead. If an underline color
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// is specified without an underline type, the underline color
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// attribute is ignored, but not removed from the uiAttributedString.
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_UI_ENUM(uiUnderlineColor) {
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uiUnderlineColorCustom,
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uiUnderlineColorSpelling,
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uiUnderlineColorGrammar,
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uiUnderlineColorAuxiliary, // for instance, the color used by smart replacements on macOS or in Microsoft Office
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};
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// uiNewUnderlineColorAttribute() creates a new uiAttribute that
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// changes the color of the underline on the text it is applied to.
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// It is an error to specify an underline color not specified in
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// uiUnderlineColor.
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//
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// If the specified color type is uiUnderlineColorCustom, it is an
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// error to specify an invalid color value. Otherwise, the color values
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// are ignored and should be specified as zero.
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_UI_EXTERN uiAttribute *uiNewUnderlineColorAttribute(uiUnderlineColor u, double r, double g, double b, double a);
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// uiAttributeUnderlineColor() returns the underline color stored in
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// a. It is an error to call this on a uiAttribute that does not hold an
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// underline color.
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_UI_EXTERN void uiAttributeUnderlineColor(const uiAttribute *a, uiUnderlineColor *u, double *r, double *g, double *b, double *alpha);
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// uiOpenTypeFeatures represents a set of OpenType feature
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// tag-value pairs, for applying OpenType features to text.
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// OpenType feature tags are four-character codes defined by
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// OpenType that cover things from design features like small
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// caps and swashes to language-specific glyph shapes and
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// beyond. Each tag may only appear once in any given
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// uiOpenTypeFeatures instance. Each value is a 32-bit integer,
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// often used as a Boolean flag, but sometimes as an index to choose
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// a glyph shape to use.
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//
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// If a font does not support a certain feature, that feature will be
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// ignored. (TODO verify this on all OSs)
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//
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// See the OpenType specification at
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// https://www.microsoft.com/typography/otspec/featuretags.htm
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// for the complete list of available features, information on specific
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// features, and how to use them.
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// TODO invalid features
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typedef struct uiOpenTypeFeatures uiOpenTypeFeatures;
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// uiOpenTypeFeaturesForEachFunc is the type of the function
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// invoked by uiOpenTypeFeaturesForEach() for every OpenType
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// feature in otf. Refer to that function's documentation for more
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// details.
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typedef uiForEach (*uiOpenTypeFeaturesForEachFunc)(const uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t value, void *data);
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// @role uiOpenTypeFeatures constructor
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// uiNewOpenTypeFeatures() returns a new uiOpenTypeFeatures
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// instance, with no tags yet added.
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_UI_EXTERN uiOpenTypeFeatures *uiNewOpenTypeFeatures(void);
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// @role uiOpenTypeFeatures destructor
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// uiFreeOpenTypeFeatures() frees otf.
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_UI_EXTERN void uiFreeOpenTypeFeatures(uiOpenTypeFeatures *otf);
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// uiOpenTypeFeaturesClone() makes a copy of otf and returns it.
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// Changing one will not affect the other.
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_UI_EXTERN uiOpenTypeFeatures *uiOpenTypeFeaturesClone(const uiOpenTypeFeatures *otf);
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// uiOpenTypeFeaturesAdd() adds the given feature tag and value
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// to otf. The feature tag is specified by a, b, c, and d. If there is
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// already a value associated with the specified tag in otf, the old
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// value is removed.
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_UI_EXTERN void uiOpenTypeFeaturesAdd(uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t value);
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// uiOpenTypeFeaturesRemove() removes the given feature tag
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// and value from otf. If the tag is not present in otf,
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// uiOpenTypeFeaturesRemove() does nothing.
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_UI_EXTERN void uiOpenTypeFeaturesRemove(uiOpenTypeFeatures *otf, char a, char b, char c, char d);
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// uiOpenTypeFeaturesGet() determines whether the given feature
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// tag is present in otf. If it is, *value is set to the tag's value and
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// nonzero is returned. Otherwise, zero is returned.
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//
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// Note that if uiOpenTypeFeaturesGet() returns zero, value isn't
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// changed. This is important: if a feature is not present in a
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// uiOpenTypeFeatures, the feature is NOT treated as if its
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// value was zero anyway. Script-specific font shaping rules and
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// font-specific feature settings may use a different default value
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// for a feature. You should likewise not treat a missing feature as
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// having a value of zero either. Instead, a missing feature should
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// be treated as having some unspecified default value.
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_UI_EXTERN int uiOpenTypeFeaturesGet(const uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t *value);
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// uiOpenTypeFeaturesForEach() executes f for every tag-value
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// pair in otf. The enumeration order is unspecified. You cannot
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// modify otf while uiOpenTypeFeaturesForEach() is running.
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_UI_EXTERN void uiOpenTypeFeaturesForEach(const uiOpenTypeFeatures *otf, uiOpenTypeFeaturesForEachFunc f, void *data);
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// uiNewFeaturesAttribute() creates a new uiAttribute that changes
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// the font family of the text it is applied to. otf is copied; you may
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// free it after uiNewFeaturesAttribute() returns.
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_UI_EXTERN uiAttribute *uiNewFeaturesAttribute(const uiOpenTypeFeatures *otf);
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// uiAttributeFeatures() returns the OpenType features stored in a.
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// The returned uiOpenTypeFeatures object is owned by a. It is an
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// error to call this on a uiAttribute that does not hold OpenType
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// features.
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_UI_EXTERN const uiOpenTypeFeatures *uiAttributeFeatures(const uiAttribute *a);
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// uiAttributedString represents a string of UTF-8 text that can
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// optionally be embellished with formatting attributes. libui
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// provides the list of formatting attributes, which cover common
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// formatting traits like boldface and color as well as advanced
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// typographical features provided by OpenType like superscripts
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// and small caps. These attributes can be combined in a variety of
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// ways.
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//
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// Attributes are applied to runs of Unicode codepoints in the string.
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// Zero-length runs are elided. Consecutive runs that have the same
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// attribute type and value are merged. Each attribute is independent
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// of each other attribute; overlapping attributes of different types
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// do not split each other apart, but different values of the same
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// attribute type do.
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//
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// The empty string can also be represented by uiAttributedString,
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// but because of the no-zero-length-attribute rule, it will not have
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// attributes.
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//
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// A uiAttributedString takes ownership of all attributes given to
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// it, as it may need to duplicate or delete uiAttribute objects at
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// any time. By extension, when you free a uiAttributedString,
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// all uiAttributes within will also be freed. Each method will
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// describe its own rules in more details.
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//
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// In addition, uiAttributedString provides facilities for moving
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// between grapheme clusters, which represent a character
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// from the point of view of the end user. The cursor of a text editor
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// is always placed on a grapheme boundary, so you can use these
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// features to move the cursor left or right by one "character".
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// TODO does uiAttributedString itself need this
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//
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// uiAttributedString does not provide enough information to be able
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// to draw itself onto a uiDrawContext or respond to user actions.
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// In order to do that, you'll need to use a uiDrawTextLayout, which
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// is built from the combination of a uiAttributedString and a set of
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// layout-specific properties.
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typedef struct uiAttributedString uiAttributedString;
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// uiAttributedStringForEachAttributeFunc is the type of the function
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// invoked by uiAttributedStringForEachAttribute() for every
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// attribute in s. Refer to that function's documentation for more
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// details.
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typedef uiForEach (*uiAttributedStringForEachAttributeFunc)(const uiAttributedString *s, const uiAttribute *a, size_t start, size_t end, void *data);
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// @role uiAttributedString constructor
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// uiNewAttributedString() creates a new uiAttributedString from
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// initialString. The string will be entirely unattributed.
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_UI_EXTERN uiAttributedString *uiNewAttributedString(const char *initialString);
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// @role uiAttributedString destructor
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// uiFreeAttributedString() destroys the uiAttributedString s.
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// It will also free all uiAttributes within.
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_UI_EXTERN void uiFreeAttributedString(uiAttributedString *s);
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// uiAttributedStringString() returns the textual content of s as a
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// '\0'-terminated UTF-8 string. The returned pointer is valid until
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// the next change to the textual content of s.
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_UI_EXTERN const char *uiAttributedStringString(const uiAttributedString *s);
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// uiAttributedStringLength() returns the number of UTF-8 bytes in
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// the textual content of s, excluding the terminating '\0'.
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_UI_EXTERN size_t uiAttributedStringLen(const uiAttributedString *s);
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// uiAttributedStringAppendUnattributed() adds the '\0'-terminated
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// UTF-8 string str to the end of s. The new substring will be
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// unattributed.
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_UI_EXTERN void uiAttributedStringAppendUnattributed(uiAttributedString *s, const char *str);
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// uiAttributedStringInsertAtUnattributed() adds the '\0'-terminated
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// UTF-8 string str to s at the byte position specified by at. The new
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// substring will be unattributed; existing attributes will be moved
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// along with their text.
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_UI_EXTERN void uiAttributedStringInsertAtUnattributed(uiAttributedString *s, const char *str, size_t at);
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// TODO add the Append and InsertAtExtendingAttributes functions
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// TODO and add functions that take a string + length
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// uiAttributedStringDelete() deletes the characters and attributes of
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// s in the byte range [start, end).
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_UI_EXTERN void uiAttributedStringDelete(uiAttributedString *s, size_t start, size_t end);
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// TODO add a function to uiAttributedString to get an attribute's value at a specific index or in a specific range, so we can edit
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// uiAttributedStringSetAttribute() sets a in the byte range [start, end)
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// of s. Any existing attributes in that byte range of the same type are
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// removed. s takes ownership of a; you should not use it after
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// uiAttributedStringSetAttribute() returns.
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_UI_EXTERN void uiAttributedStringSetAttribute(uiAttributedString *s, uiAttribute *a, size_t start, size_t end);
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// uiAttributedStringForEachAttribute() enumerates all the
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// uiAttributes in s. It is an error to modify s in f. Within f, s still
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// owns the attribute; you can neither free it nor save it for later
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// use.
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// TODO reword the above for consistency (TODO and find out what I meant by that)
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// TODO define an enumeration order (or mark it as undefined); also define how consecutive runs of identical attributes are handled here and sync with the definition of uiAttributedString itself
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_UI_EXTERN void uiAttributedStringForEachAttribute(const uiAttributedString *s, uiAttributedStringForEachAttributeFunc f, void *data);
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// TODO const correct this somehow (the implementation needs to mutate the structure)
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_UI_EXTERN size_t uiAttributedStringNumGraphemes(uiAttributedString *s);
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// TODO const correct this somehow (the implementation needs to mutate the structure)
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_UI_EXTERN size_t uiAttributedStringByteIndexToGrapheme(uiAttributedString *s, size_t pos);
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// TODO const correct this somehow (the implementation needs to mutate the structure)
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_UI_EXTERN size_t uiAttributedStringGraphemeToByteIndex(uiAttributedString *s, size_t pos);
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// uiFontDescriptor provides a complete description of a font where
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// one is needed. Currently, this means as the default font of a
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// uiDrawTextLayout and as the data returned by uiFontButton.
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// All the members operate like the respective uiAttributes.
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typedef struct uiFontDescriptor uiFontDescriptor;
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struct uiFontDescriptor {
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// TODO const-correct this or figure out how to deal with this when getting a value
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char *Family;
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double Size;
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uiTextWeight Weight;
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uiTextItalic Italic;
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uiTextStretch Stretch;
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};
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// uiDrawTextLayout is a concrete representation of a
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// uiAttributedString that can be displayed in a uiDrawContext.
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// It includes information important for the drawing of a block of
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// text, including the bounding box to wrap the text within, the
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// alignment of lines of text within that box, areas to mark as
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// being selected, and other things.
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//
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// Unlike uiAttributedString, the content of a uiDrawTextLayout is
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// immutable once it has been created.
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//
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// TODO talk about OS-specific differences with text drawing that libui can't account for...
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typedef struct uiDrawTextLayout uiDrawTextLayout;
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// uiDrawTextAlign specifies the alignment of lines of text in a
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// uiDrawTextLayout.
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// TODO should this really have Draw in the name?
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_UI_ENUM(uiDrawTextAlign) {
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uiDrawTextAlignLeft,
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uiDrawTextAlignCenter,
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uiDrawTextAlignRight,
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};
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// uiDrawTextLayoutParams describes a uiDrawTextLayout.
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// DefaultFont is used to render any text that is not attributed
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// sufficiently in String. Width determines the width of the bounding
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// box of the text; the height is determined automatically.
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typedef struct uiDrawTextLayoutParams uiDrawTextLayoutParams;
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// TODO const-correct this somehow
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struct uiDrawTextLayoutParams {
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uiAttributedString *String;
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uiFontDescriptor *DefaultFont;
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double Width;
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uiDrawTextAlign Align;
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};
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// @role uiDrawTextLayout constructor
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// uiDrawNewTextLayout() creates a new uiDrawTextLayout from
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// the given parameters.
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//
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// TODO
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// - allow creating a layout out of a substring
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// - allow marking compositon strings
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// - allow marking selections, even after creation
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// - add the following functions:
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// - uiDrawTextLayoutHeightForWidth() (returns the height that a layout would need to be to display the entire string at a given width)
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// - uiDrawTextLayoutRangeForSize() (returns what substring would fit in a given size)
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// - uiDrawTextLayoutNewWithHeight() (limits amount of string used by the height)
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// - some function to fix up a range (for text editing)
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_UI_EXTERN uiDrawTextLayout *uiDrawNewTextLayout(uiDrawTextLayoutParams *params);
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// @role uiDrawFreeTextLayout destructor
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// uiDrawFreeTextLayout() frees tl. The underlying
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// uiAttributedString is not freed.
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_UI_EXTERN void uiDrawFreeTextLayout(uiDrawTextLayout *tl);
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// uiDrawText() draws tl in c with the top-left point of tl at (x, y).
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_UI_EXTERN void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y);
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// uiDrawTextLayoutExtents() returns the width and height of tl
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// in width and height. The returned width may be smaller than
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// the width passed into uiDrawNewTextLayout() depending on
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// how the text in tl is wrapped. Therefore, you can use this
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// function to get the actual size of the text layout.
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_UI_EXTERN void uiDrawTextLayoutExtents(uiDrawTextLayout *tl, double *width, double *height);
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