Fixed mouse move events on Mac OS X not returning buttons right, I think: turns out I was sending the wrong message in. Now I have to figure out how to filter out mouse move messages; then I can really make sure this works right...
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@ -118,9 +118,12 @@ func areaView_isFlipped_acceptsFirstResponder(self C.id, sel C.SEL) C.BOOL {
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}
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var (
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_NSEvent = objc_getClass("NSEvent")
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_modifierFlags = sel_getUid("modifierFlags")
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_buttonNumber = sel_getUid("buttonNumber")
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_clickCount = sel_getUid("clickCount")
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_pressedMouseButtons = sel_getUid("pressedMouseButtons")
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)
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func parseModifiers(e C.id) (m Modifiers) {
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@ -168,7 +171,8 @@ func areaMouseEvent(self C.id, e C.id, click bool, up bool) {
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} else {
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which = 0 // reset for Held processing below
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}
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held := C.objc_msgSend_uintret_noargs(e, _clickCount)
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// pressedMouseButtons is a class method; calling objc_msgSend() directly with e as an argument on these will panic (in real Objective-C the compiler can detect [e pressedMouseButtons])
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held := C.objc_msgSend_uintret_noargs(_NSEvent, _pressedMouseButtons)
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if which != 1 && (held & 1) != 0 { // button 1
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me.Held = append(me.Held, 1)
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}
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