Adjusted Button and Combobox sizes on Windows to be better...
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@ -40,6 +40,7 @@ const (
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_BS_NOTIFY = 0x00004000
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_BS_FLAT = 0x00008000
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_BS_RIGHTBUTTON = _BS_LEFTTEXT
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// from commctrl.h
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// _BS_SPLITBUTTON = 0x0000000C // Windows Vista and newer and(/or?) comctl6 only
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// _BS_DEFSPLITBUTTON = 0x0000000D // Windows Vista and newer and(/or?) comctl6 only
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@ -59,6 +60,10 @@ const (
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_BM_GETIMAGE = 0x00F6
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_BM_SETIMAGE = 0x00F7
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_BM_SETDONTCLICK = 0x00F8
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// from commctrl.h
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_BCM_FIRST = 0x1600
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_BCM_GETIDEALSIZE = (_BCM_FIRST + 0x0001)
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)
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// Button WM_COMMAND notifications.
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@ -16,6 +16,7 @@ import (
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// - http://msdn.microsoft.com/en-us/library/ms645502%28VS.85%29.aspx - the calculation needed
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// - http://support.microsoft.com/kb/125681 - to get the base X and Y
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// (thanks to http://stackoverflow.com/questions/58620/default-button-size)
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// For push buttons, date/time pickers, links (which we don't use), toolbars, and rebars (another type of toolbar), Common Controls version 6 provides convenient methods to use instead, falling back to the old way if it fails.
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// As we are left with incomplete data, an arbitrary size will be chosen
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const (
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@ -26,12 +27,14 @@ type dlgunits struct {
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width int
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height int
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longest bool // TODO actually use this
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getsize uintptr
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}
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var stdDlgSizes = [nctypes]dlgunits{
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c_button: dlgunits{
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width: 50,
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height: 14,
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getsize: _BCM_GETIDEALSIZE,
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},
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c_checkbox: dlgunits{
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// widtdh is not defined here so assume longest
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@ -40,7 +43,7 @@ var stdDlgSizes = [nctypes]dlgunits{
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},
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c_combobox: dlgunits{
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longest: true,
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height: 14,
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height: 12, // from the Visual Studio 2012 offline docs's Win32 layout page; the online page above says 14
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},
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c_lineedit: dlgunits{
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longest: true,
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@ -59,6 +62,7 @@ var stdDlgSizes = [nctypes]dlgunits{
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width: 237, // the first reference says 107 also works; TODO decide which to use
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height: 8,
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},
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// TODO area
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}
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var (
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@ -70,6 +74,21 @@ var (
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// This function runs on uitask; call the functions directly.
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func (s *sysData) preferredSize() (width int, height int) {
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if msg := stdDlgSizes[s.ctype].getsize; msg != 0 {
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var size _SIZE
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r1, _, _ := _sendMessage.Call(
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uintptr(s.hwnd),
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msg,
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uintptr(0),
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uintptr(unsafe.Pointer(&size)))
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if r1 != uintptr(_FALSE) { // success
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return int(size.cx), int(size.cy)
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}
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// otherwise the message approach failed, so fall back to the regular approach
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println("message failed; falling back")
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}
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var dc _HANDLE
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var tm _TEXTMETRICS
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var baseX, baseY int
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@ -126,6 +145,11 @@ func muldiv(ma int, mb int, div int) int {
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return int(int32(r1))
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}
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type _SIZE struct {
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cx int32 // originally LONG
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cy int32
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}
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type _TEXTMETRICS struct {
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tmHeight int32
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tmAscent int32
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3
todo.md
3
todo.md
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@ -37,9 +37,8 @@ important things:
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- some Cocoa controls don't seem to resize correctly: Buttons have space around the edges and don't satisfy stretchiness
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- make sure GTK+ documentation version point differences (x in 4.3.x) don't matter
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- LineEdit heights on Windows seem too big; either that or LineEdit, Button, and Label text is not vertically centered properly
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- are Checkboxes too small?
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- are Checkboxes and Comboboxes too small?
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- Cocoa has similar margining issues (like Comboboxes having margins)
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- on Windows 7 controls seem to use a slightly larger font than what the UI guidelines want? there really should have been a system call for this, Microsoft...
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- oh, because message boxes use a different font on Windows 7 now, apparently?... Microsoft... TODO find out for sure
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- sometimes the size of the drop-down part of a Combobox becomes 0 or 1 or some other impossibly small value on Windows
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- make gcc (Unix)/clang (Mac OS X) pedantic about warnings/errors; also -Werror
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