andlabs-ui/checkbox_darwin.go

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// 16 july 2014
package ui
import (
"unsafe"
)
// #include "objc_darwin.h"
import "C"
type checkbox struct {
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*controlSingleObject
toggled *event
}
func newCheckbox(text string) *checkbox {
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
c := &checkbox{
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controlSingleObject: newControlSingleObject(C.newCheckbox()),
toggled: newEvent(),
}
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C.buttonSetText(c.id, ctext)
C.checkboxSetDelegate(c.id, unsafe.Pointer(c))
return c
}
func (c *checkbox) OnToggled(e func()) {
c.toggled.set(e)
}
func (c *checkbox) Text() string {
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return C.GoString(C.buttonText(c.id))
}
func (c *checkbox) SetText(text string) {
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
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C.buttonSetText(c.id, ctext)
}
func (c *checkbox) Checked() bool {
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return fromBOOL(C.checkboxChecked(c.id))
}
func (c *checkbox) SetChecked(checked bool) {
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C.checkboxSetChecked(c.id, toBOOL(checked))
}
//export checkboxToggled
func checkboxToggled(xc unsafe.Pointer) {
c := (*checkbox)(unsafe.Pointer(xc))
c.toggled.fire()
}