andlabs-ui/redo/table_windows.go

109 lines
2.9 KiB
Go
Raw Normal View History

// 28 july 2014
package ui
import (
"fmt"
"unsafe"
"reflect"
)
// #include "winapi_windows.h"
import "C"
type table struct {
*tablebase
_hwnd C.HWND
noautosize bool
colcount C.int
}
func finishNewTable(b *tablebase, ty reflect.Type) Table {
t := &table{
_hwnd: C.newControl(C.xWC_LISTVIEW,
C.LVS_REPORT | C.LVS_OWNERDATA | C.LVS_NOSORTHEADER | C.LVS_SHOWSELALWAYS | C.WS_HSCROLL | C.WS_VSCROLL,
C.WS_EX_CLIENTEDGE), // WS_EX_CLIENTEDGE without WS_BORDER will show the canonical visual styles border (thanks to MindChild in irc.efnet.net/#winprog)
tablebase: b,
}
C.setTableSubclass(t._hwnd, unsafe.Pointer(t))
// LVS_EX_FULLROWSELECT gives us selection across the whole row, not just the leftmost column; this makes the list view work like on other platforms
// LVS_EX_SUBITEMIMAGES gives us images in subitems, which will be important when both images and checkboxes are added
C.tableAddExtendedStyles(t._hwnd, C.LVS_EX_FULLROWSELECT | C.LVS_EX_SUBITEMIMAGES)
for i := 0; i < ty.NumField(); i++ {
C.tableAppendColumn(t._hwnd, C.int(i), toUTF16(ty.Field(i).Name))
}
t.colcount = C.int(ty.NumField())
return t
}
func (t *table) Unlock() {
t.unlock()
// TODO RACE CONDITION HERE
// I think there's a way to set the item count without causing a refetch of data that works around this...
t.RLock()
defer t.RUnlock()
C.tableUpdate(t._hwnd, C.int(reflect.Indirect(reflect.ValueOf(t.data)).Len()))
}
//export tableGetCellText
func tableGetCellText(data unsafe.Pointer, row C.int, col C.int, str *C.LPWSTR) {
t := (*table)(data)
t.RLock()
defer t.RUnlock()
d := reflect.Indirect(reflect.ValueOf(t.data))
datum := d.Index(int(row)).Field(int(col))
s := fmt.Sprintf("%v", datum)
*str = toUTF16(s)
}
//export tableStopColumnAutosize
func tableStopColumnAutosize(data unsafe.Pointer) {
t := (*table)(data)
t.noautosize = true
}
//export tableAutosizeColumns
func tableAutosizeColumns(data unsafe.Pointer) C.BOOL {
t := (*table)(data)
if t.noautosize {
return C.FALSE
}
return C.TRUE
}
//export tableColumnCount
func tableColumnCount(data unsafe.Pointer) C.int {
t := (*table)(data)
return t.colcount
}
func (t *table) hwnd() C.HWND {
return t._hwnd
}
func (t *table) setParent(p *controlParent) {
basesetParent(t, p)
}
func (t *table) allocate(x int, y int, width int, height int, d *sizing) []*allocation {
return baseallocate(t, x, y, width, height, d)
}
const (
// from C++ Template 05 in http://msdn.microsoft.com/en-us/library/windows/desktop/bb226818%28v=vs.85%29.aspx as this is the best I can do for now... (TODO see if I can reliably get item width/height from text size)
tableWidth = 183
tableHeight = 50
)
func (t *table) preferredSize(d *sizing) (width, height int) {
return fromdlgunitsX(tableWidth, d), fromdlgunitsY(tableHeight, d)
}
func (t *table) commitResize(a *allocation, d *sizing) {
basecommitResize(t, a, d)
}
func (t *table) getAuxResizeInfo(d *sizing) {
basegetAuxResizeInfo(t, d)
}