andlabs-ui/redo/table_windows.go

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// 28 july 2014
package ui
import (
"unsafe"
"reflect"
)
// #include "winapi_windows.h"
import "C"
type table struct {
*widgetbase
*tablebase
}
func finishNewTable(b *tablebase, ty reflect.Type) Table {
t := &table{
widgetbase: newWidget(C.xWC_LISTVIEW,
C.LVS_REPORT | C.LVS_OWNERDATA | C.LVS_NOSORTHEADER | C.LVS_SHOWSELALWAYS | C.WS_HSCROLL | C.WS_VSCROLL,
C.WS_EX_CLIENTEDGE), // WS_EX_CLIENTEDGE without WS_BORDER will show the canonical visual styles border (thanks to MindChild in irc.efnet.net/#winprog)
tablebase: b,
}
C.setTableSubclass(t.hwnd, unsafe.Pointer(&t))
for i := 0; i < ty.NumField(); i++ {
C.tableAppendColumn(t.hwnd, C.int(i), toUTF16(ty.Field(i).Name))
}
return t
}
func (t *table) Unlock() {
t.unlock()
// TODO RACE CONDITION HERE
// I think there's a way to set the item count without causing a refetch of data that works around this...
t.RLock()
defer t.RUnlock()
C.tableUpdate(t.hwnd, C.int(reflect.Indirect(reflect.ValueOf(t.data)).Len()))
}