andlabs-ui/redo/tab_windows.go

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// 25 july 2014
package ui
import (
"unsafe"
)
// #include "winapi_windows.h"
import "C"
/*
On Windows, container controls are just regular controls that notify their parent when the user wants to do things; changing the contents of a switching container (such as a tab control) must be done manually.
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We'll create a dummy window using the pre-existing Window window class for each tab page. This makes showing and hiding tabs a matter of showing and hiding one control.
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*/
type tab struct {
_hwnd C.HWND
tabs []*container
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}
func newTab() Tab {
hwnd := C.newControl(C.xWC_TABCONTROL,
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C.TCS_TOOLTIPS | C.WS_TABSTOP,
0) // don't set WS_EX_CONTROLPARENT here; see uitask_windows.c
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t := &tab{
_hwnd: hwnd,
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}
C.controlSetControlFont(t._hwnd)
C.setTabSubclass(t._hwnd, unsafe.Pointer(t))
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return t
}
func (t *tab) Append(name string, control Control) {
c := newContainer(control)
c.setParent(t._hwnd)
t.tabs = append(t.tabs, c)
// initially hide tab 1..n controls; if we don't, they'll appear over other tabs, resulting in weird behavior
if len(t.tabs) != 1 {
t.tabs[len(t.tabs) - 1].hide()
}
C.tabAppend(t._hwnd, toUTF16(name))
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}
//export tabChanging
func tabChanging(data unsafe.Pointer, current C.LRESULT) {
t := (*tab)(data)
t.tabs[int(current)].hide()
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}
//export tabChanged
func tabChanged(data unsafe.Pointer, new C.LRESULT) {
t := (*tab)(data)
t.tabs[int(new)].show()
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}
//export tabTabHasChildren
func tabTabHasChildren(data unsafe.Pointer, which C.LRESULT) C.BOOL {
t := (*tab)(data)
if t.tabs[int(which)].nchildren > 0 {
return C.TRUE
}
return C.FALSE
}
func (t *tab) hwnd() C.HWND {
return t._hwnd
}
func (t *tab) setParent(p *controlParent) {
basesetParent(t, p)
}
func (t *tab) allocate(x int, y int, width int, height int, d *sizing) []*allocation {
return baseallocate(t, x, y, width, height, d)
}
func (t *tab) preferredSize(d *sizing) (width, height int) {
for _, s := range t.tabs {
w, h := s.child.preferredSize(d)
if width < w {
width = w
}
if height < h {
height = h
}
}
return width, height + int(C.tabGetTabHeight(t._hwnd))
}
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// a tab control contains other controls; size appropriately
func (t *tab) commitResize(c *allocation, d *sizing) {
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var r C.RECT
// figure out what the rect for each child is...
// the tab contents are children of the tab itself, so ignore c.x and c.y, which are relative to the window!
r.left = C.LONG(0)
r.top = C.LONG(0)
r.right = C.LONG(c.width)
r.bottom = C.LONG(c.height)
C.tabGetContentRect(t._hwnd, &r)
// and resize tabs
// don't resize just the current tab; resize all tabs!
for _, c := range t.tabs {
// because each widget is actually a child of the Window, the origin is the one we calculated above
c.move(&r)
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}
// and now resize the tab control itself
basecommitResize(t, c, d)
}
func (t *tab) getAuxResizeInfo(d *sizing) {
basegetAuxResizeInfo(t, d)
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}