Fixed the proper recursive application of spaced on Windows tabs by having container.resize() also take the origin coordinates as arguments.

This commit is contained in:
Pietro Gagliardi 2014-07-28 15:02:27 -04:00
parent 13bcf728ba
commit 286704bedd
7 changed files with 28 additions and 21 deletions

View File

@ -42,6 +42,7 @@ func (t *tab) allocate(x int, y int, width int, height int, d *sizing) []*alloca
func tabResized(data unsafe.Pointer, width C.intptr_t, height C.intptr_t) {
t := (*tab)(unsafe.Pointer(data))
for _, c := range t.containers {
c.resize(int(width), int(height))
// the tab area's coordinate system is localized, so the origin is (0, 0)
c.resize(0, 0, int(width), int(height))
}
}

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@ -66,5 +66,6 @@ func (t *tab) allocate(x int, y int, width int, height int, d *sizing) []*alloca
//export layoutResizing
func layoutResizing(wid *C.GtkWidget, r *C.GdkRectangle, data C.gpointer) {
c := (*container)(unsafe.Pointer(data))
c.resize(int(r.width), int(r.height))
// the layout's coordinate system is localized, so the origin is (0, 0)
c.resize(0, 0, int(r.width), int(r.height))
}

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@ -10,7 +10,7 @@ import (
import "C"
/*
On Windows, container controls are just regular controls; their children have to be children of the parent window, and changing the contents of a switching container (such as a tab control) must be done manually. Mind the odd code here.
On Windows, container controls are just regular controls; their children have to be children of the parent window, and changing the contents of a switching container (such as a tab control) must be done manually.
TODO
- make sure all tabs cannot be deselected (that is, make sure the current tab can never have index -1)
@ -20,7 +20,7 @@ TODO
type tab struct {
*widgetbase
tabs []Control
tabs []*container
}
func newTab() Tab {
@ -38,14 +38,16 @@ func newTab() Tab {
func (t *tab) setParent(win C.HWND) {
t.widgetbase.setParent(win)
for _, c := range t.tabs {
c.setParent(win)
c.child.setParent(win)
}
}
func (t *tab) Append(name string, control Control) {
t.tabs = append(t.tabs, control)
c := new(container)
t.tabs = append(t.tabs, c)
c.child = control
if t.parent != nil {
control.setParent(t.parent)
c.child.setParent(t.parent)
}
C.tabAppend(t.hwnd, toUTF16(name))
}
@ -53,31 +55,31 @@ func (t *tab) Append(name string, control Control) {
//export tabChanging
func tabChanging(data unsafe.Pointer, current C.LRESULT) {
t := (*tab)(data)
t.tabs[int(current)].containerHide()
t.tabs[int(current)].child.containerHide()
}
//export tabChanged
func tabChanged(data unsafe.Pointer, new C.LRESULT) {
t := (*tab)(data)
t.tabs[int(new)].containerShow()
t.tabs[int(new)].child.containerShow()
}
// a tab control contains other controls; size appropriately
func (t *tab) allocate(x int, y int, width int, height int, d *sizing) []*allocation {
var r C.RECT
// first, append the tab control itself
a := t.widgetbase.allocate(x, y, width, height, d)
// now figure out what the rect for each child is
r.left = C.LONG(x) // load rect with existing values
// figure out what the rect for each child is...
r.left = C.LONG(x) // load structure with the window's rect
r.top = C.LONG(y)
r.right = C.LONG(x + width)
r.bottom = C.LONG(y + height)
C.tabGetContentRect(t.hwnd, &r)
// and allocate
// don't allocate to just hte current tab; allocate to all tabs!
// don't allocate to just the current tab; allocate to all tabs!
for _, c := range t.tabs {
a = append(a, c.allocate(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top), d)...)
// because each widget is actually a child of the Window, the origin is the one we calculated above
c.resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top))
}
return a
// and now allocate the tab control itself
return t.widgetbase.allocate(x, y, width, height, d)
}

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@ -34,12 +34,12 @@ type container struct {
// set to true to apply spacing to all windows
var spaced bool = false
func (c *container) resize(width, height int) {
func (c *container) resize(x, y, width, height int) {
if c.child == nil { // no children; nothing to do
return
}
d := c.beginResize()
allocations := c.child.allocate(0 + d.xmargin, 0 + d.ymargin, width - (2 * d.xmargin), height - (2 * d.ymargin), d)
allocations := c.child.allocate(x + d.xmargin, y + d.ymargin, width - (2 * d.xmargin), height - (2 * d.ymargin), d)
c.translateAllocationCoords(allocations, width, height)
// move in reverse so as to approximate right->left order so neighbors make sense
for i := len(allocations) - 1; i >= 0; i-- {

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@ -77,6 +77,7 @@ func windowClosing(xw unsafe.Pointer) C.BOOL {
//export windowResized
func windowResized(xw unsafe.Pointer, width C.uintptr_t, height C.uintptr_t) {
w := (*window)(unsafe.Pointer(xw))
w.resize(int(width), int(height))
// the origin of the window's content area is always (0, 0)
w.resize(0, 0, int(width), int(height))
fmt.Printf("new size %d x %d\n", width, height)
}

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@ -110,6 +110,7 @@ func windowClosing(wid *C.GtkWidget, e *C.GdkEvent, data C.gpointer) C.gboolean
//export windowResizing
func windowResizing(wid *C.GtkWidget, r *C.GdkRectangle, data C.gpointer) {
w := (*window)(unsafe.Pointer(data))
w.resize(int(r.width), int(r.height))
// the origin of the window's content area is always (0, 0)
w.resize(0, 0, int(r.width), int(r.height))
fmt.Printf("new size %d x %d\n", r.width, r.height)
}

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@ -96,7 +96,8 @@ func storeWindowHWND(data unsafe.Pointer, hwnd C.HWND) {
//export windowResize
func windowResize(data unsafe.Pointer, r *C.RECT) {
w := (*window)(data)
w.resize(int(r.right - r.left), int(r.bottom - r.top))
// the origin of the window's content area is always (0, 0), but let's use the values from the RECT just to be safe
w.resize(int(r.left), int(r.top), int(r.right - r.left), int(r.bottom - r.top))
}
//export windowClosing