andlabs-ui/checkbox.go

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// 13 february 2014
package ui
import (
"sync"
)
// A Checkbox is a clickable square with a label. The square can be either checked or unchecked. Checkboxes start out unchecked.
type Checkbox struct {
lock sync.Mutex
created bool
sysData *sysData
initText string
initCheck bool
}
// NewCheckbox creates a new checkbox with the specified text.
func NewCheckbox(text string) (c *Checkbox) {
return &Checkbox{
sysData: mksysdata(c_checkbox),
initText: text,
}
}
// SetText sets the checkbox's text.
func (c *Checkbox) SetText(text string) {
c.lock.Lock()
defer c.lock.Unlock()
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if c.created {
c.sysData.setText(text)
return
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}
c.initText = text
}
// Text returns the checkbox's text.
func (c *Checkbox) Text() string {
c.lock.Lock()
defer c.lock.Unlock()
if c.created {
return c.sysData.text()
}
return c.initText
}
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// Checked() returns whether or not the checkbox has been checked.
func (c *Checkbox) Checked() bool {
c.lock.Lock()
defer c.lock.Unlock()
if c.created {
return c.sysData.isChecked()
}
return false
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}
func (c *Checkbox) make(window *sysData) error {
c.lock.Lock()
defer c.lock.Unlock()
err := c.sysData.make(window)
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if err != nil {
return err
}
c.sysData.setText(c.initText)
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c.created = true
return nil
}
func (c *Checkbox) setRect(x int, y int, width int, height int, rr *[]resizerequest) {
*rr = append(*rr, resizerequest{
sysData: c.sysData,
x: x,
y: y,
width: width,
height: height,
})
}
func (c *Checkbox) preferredSize() (width int, height int) {
return c.sysData.preferredSize()
}