andlabs-ui/prefsize_windows.go

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// 24 february 2014
package ui
import (
"fmt"
// "syscall"
"unsafe"
)
// For Windows, Microsoft just hands you a list of preferred control sizes as part of the MSDN documentation and tells you to roll with it.
// These sizes are given in "dialog units", which are independent of the font in use.
// We need to convert these into standard pixels, which requires we get the device context of the OS window.
// References:
// - http://msdn.microsoft.com/en-us/library/windows/desktop/aa511279.aspx#controlsizing for control sizes
// - http://msdn.microsoft.com/en-us/library/ms645502%28VS.85%29.aspx - the calculation needed
// - http://support.microsoft.com/kb/125681 - to get the base X and Y
// (thanks to http://stackoverflow.com/questions/58620/default-button-size)
// For push buttons, date/time pickers, links (which we don't use), toolbars, and rebars (another type of toolbar), Common Controls version 6 provides convenient methods to use instead, falling back to the old way if it fails.
// As we are left with incomplete data, an arbitrary size will be chosen
const (
defaultWidth = 100 // 2 * preferred width of buttons
)
type dlgunits struct {
width int
height int
longest bool // TODO actually use this
getsize uintptr
}
var stdDlgSizes = [nctypes]dlgunits{
c_button: dlgunits{
width: 50,
height: 14,
getsize: _BCM_GETIDEALSIZE,
},
c_checkbox: dlgunits{
// widtdh is not defined here so assume longest
longest: true,
height: 10,
},
c_combobox: dlgunits{
longest: true,
height: 12, // from the Visual Studio 2012 offline docs's Win32 layout page; the online page above says 14
},
c_lineedit: dlgunits{
longest: true,
height: 14,
},
c_label: dlgunits{
longest: true,
height: 8,
},
c_listbox: dlgunits{
longest: true,
// height is not clearly defined here ("an integral number of items (3 items minimum)") so just use a three-line edit control
height: 14 + 10 + 10,
},
c_progressbar: dlgunits{
width: 237, // the first reference says 107 also works; TODO decide which to use
height: 8,
},
// TODO area
}
var (
_selectObject = gdi32.NewProc("SelectObject")
_getTextMetrics = gdi32.NewProc("GetTextMetricsW")
_getWindowDC = user32.NewProc("GetWindowDC")
_releaseDC = user32.NewProc("ReleaseDC")
)
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// This function runs on uitask; call the functions directly.
func (s *sysData) preferredSize() (width int, height int) {
if msg := stdDlgSizes[s.ctype].getsize; msg != 0 {
var size _SIZE
r1, _, _ := _sendMessage.Call(
uintptr(s.hwnd),
msg,
uintptr(0),
uintptr(unsafe.Pointer(&size)))
if r1 != uintptr(_FALSE) { // success
return int(size.cx), int(size.cy)
}
// otherwise the message approach failed, so fall back to the regular approach
println("message failed; falling back")
}
var dc _HANDLE
var tm _TEXTMETRICS
var baseX, baseY int
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// TODO use GetDC() and not GetWindowDC()?
r1, _, err := _getWindowDC.Call(uintptr(s.hwnd))
if r1 == 0 { // failure
panic(fmt.Errorf("error getting DC for preferred size calculations: %v", err))
}
dc = _HANDLE(r1)
r1, _, err = _selectObject.Call(
uintptr(dc),
uintptr(controlFont))
if r1 == 0 { // failure
panic(fmt.Errorf("error loading control font into device context for preferred size calculation: %v", err))
}
r1, _, err = _getTextMetrics.Call(
uintptr(dc),
uintptr(unsafe.Pointer(&tm)))
if r1 == 0 { // failure
panic(fmt.Errorf("error getting text metrics for preferred size calculations: %v", err))
}
baseX = int(tm.tmAveCharWidth) // TODO not optimal; third reference has better way
baseY = int(tm.tmHeight)
r1, _, err = _releaseDC.Call(
uintptr(s.hwnd),
uintptr(dc))
if r1 == 0 { // failure
panic(fmt.Errorf("error releasing DC for preferred size calculations: %v", err))
}
// now that we have the conversion factors...
width = stdDlgSizes[s.ctype].width
if width == 0 {
width = defaultWidth
}
height = stdDlgSizes[s.ctype].height
width = muldiv(width, baseX, 4) // equivalent to right of rect
height = muldiv(height, baseY, 8) // equivalent to bottom of rect
return width, height
}
var (
_mulDiv = kernel32.NewProc("MulDiv")
)
func muldiv(ma int, mb int, div int) int {
// div will not be 0 in the usages above
// we also ignore overflow; that isn't likely to happen for our use case anytime soon
r1, _, _ := _mulDiv.Call(
uintptr(int32(ma)),
uintptr(int32(mb)),
uintptr(int32(div)))
return int(int32(r1))
}
type _SIZE struct {
cx int32 // originally LONG
cy int32
}
type _TEXTMETRICS struct {
tmHeight int32
tmAscent int32
tmDescent int32
tmInternalLeading int32
tmExternalLeading int32
tmAveCharWidth int32
tmMaxCharWidth int32
tmWeight int32
tmOverhang int32
tmDigitizedAspectX int32
tmDigitizedAspectY int32
tmFirstChar uint16
tmLastChar uint16
tmDefaultChar uint16
tmBreakChar uint16
tmItalic byte
tmUnderlined byte
tmStruckOut byte
tmPitchAndFamily byte
tmCharSet byte
}