aminal/gui/gui.go

217 lines
5.7 KiB
Go

package gui
import (
"fmt"
"math"
"os"
"runtime"
"github.com/4ydx/gltext"
v41 "github.com/4ydx/gltext/v4.1"
"github.com/go-gl/gl/v4.1-core/gl"
"github.com/go-gl/glfw/v3.2/glfw"
"github.com/go-gl/mathgl/mgl32"
"gitlab.com/liamg/raft/config"
"gitlab.com/liamg/raft/terminal"
"go.uber.org/zap"
"golang.org/x/image/math/fixed"
)
type GUI struct {
window *glfw.Window
logger *zap.SugaredLogger
config config.Config
font *v41.Font
terminal *terminal.Terminal
width int
height int
}
func New(config config.Config, terminal *terminal.Terminal, logger *zap.SugaredLogger) *GUI {
//logger.
return &GUI{
config: config,
logger: logger,
width: 600,
height: 300,
terminal: terminal,
}
}
// inspired by https://kylewbanks.com/blog/tutorial-opengl-with-golang-part-1-hello-opengl
func (gui *GUI) SetSize(w int, h int) {
gui.window.SetSize(w, h)
gui.resize(gui.window, w, h)
}
func (gui *GUI) resize(w *glfw.Window, width int, height int) {
gui.width = width
gui.height = height
if gui.font != nil {
gui.font.ResizeWindow(float32(width), float32(height))
}
gl.Viewport(0, 0, int32(width), int32(height))
scaleMin, scaleMax := float32(1.0), float32(1.1)
text := v41.NewText(gui.font, scaleMin, scaleMax)
text.SetString("A")
cw, ch := text.Width(), text.Height()
cols := int(math.Floor(float64(float32(width) / cw)))
rows := int(math.Floor(float64(float32(height) / ch)))
if err := gui.terminal.SetSize(cols, rows); err != nil {
gui.logger.Errorf("Failed to resize terminal to %d cols, %d rows: %s", cols, rows, err)
}
}
func (gui *GUI) getTermSize() (int, int) {
scaleMin, scaleMax := float32(1.0), float32(1.1)
text := v41.NewText(gui.font, scaleMin, scaleMax)
text.SetString("A")
return gui.width / int(text.Width()), gui.height / int(text.Height())
}
// checks if the terminals cells have been updated, and updates the text objects if needed
func (gui *GUI) updateCells() {
}
// builds text objects
func (gui *GUI) createCells() {
scaleMin, scaleMax := float32(1.0), float32(1.1)
text := v41.NewText(gui.font, scaleMin, scaleMax)
text.SetString("hello")
text.SetColor(mgl32.Vec3{1, 1, 1})
text.SetPosition(mgl32.Vec2{-float32(gui.width) / 2, -float32(gui.height) / 2})
}
func (gui *GUI) Render() error {
gui.logger.Debugf("Locking OS thread...")
runtime.LockOSThread()
gui.logger.Debugf("Creating window...")
var err error
gui.window, err = gui.createWindow(gui.width, gui.height)
if err != nil {
return fmt.Errorf("Failed to create window: %s", err)
}
defer glfw.Terminate()
gui.logger.Debugf("Initialising OpenGL and creating program...")
program, err := gui.createProgram()
if err != nil {
return fmt.Errorf("Failed to initialise OpenGL: %s", err)
}
gui.logger.Debugf("Loading font...")
//gui.font, err = gui.loadFont("/usr/share/fonts/nerd-fonts-complete/ttf/Roboto Mono Nerd Font Complete.ttf", 12)
if err := gui.loadFont("./fonts/CamingoCode-Regular.ttf", 12); err != nil {
return fmt.Errorf("Failed to load font: %s", err)
}
gui.resize(gui.window, gui.width, gui.height)
gui.window.SetFramebufferSizeCallback(gui.resize)
w, h := gui.window.GetFramebufferSize()
gl.Viewport(0, 0, int32(w), int32(h))
scaleMin, scaleMax := float32(1.0), float32(1.1)
text := v41.NewText(gui.font, scaleMin, scaleMax)
text.SetString("hello")
text.SetColor(mgl32.Vec3{1, 1, 1})
text.SetPosition(mgl32.Vec2{-float32(gui.width) / 2, -float32(gui.height) / 2})
text.SetPosition(mgl32.Vec2{0, 0})
//gl.Disable(gl.MULTISAMPLE)
// stop smoothing fonts
gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
gui.logger.Debugf("Starting render...")
for !gui.window.ShouldClose() {
gl.UseProgram(program)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
// Render the string.
gui.window.SetTitle(gui.terminal.GetTitle())
text.Draw()
glfw.PollEvents()
gui.window.SwapBuffers()
}
gui.logger.Debugf("Stopping render...")
return nil
}
func (gui *GUI) loadFont(path string, scale int32) error {
fd, err := os.Open(path)
if err != nil {
return err
}
defer fd.Close()
runeRanges := make(gltext.RuneRanges, 0)
runeRanges = append(runeRanges, gltext.RuneRange{Low: 32, High: 127})
/*runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x3000, High: 0x3030})
runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x3040, High: 0x309f})
runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x30a0, High: 0x30ff})
runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x4e00, High: 0x9faf})
runeRanges = append(runeRanges, gltext.RuneRange{Low: 0xff00, High: 0xffef})
*/
runesPerRow := fixed.Int26_6(128)
conf, err := gltext.NewTruetypeFontConfig(fd, fixed.Int26_6(scale), runeRanges, runesPerRow)
if err != nil {
return err
}
font, err := v41.NewFont(conf)
if err != nil {
return err
}
font.ResizeWindow(float32(gui.width), float32(gui.height))
gui.font = font
return nil
}
func (gui *GUI) createWindow(width int, height int) (*glfw.Window, error) {
if err := glfw.Init(); err != nil {
return nil, err
}
glfw.WindowHint(glfw.Resizable, glfw.True)
glfw.WindowHint(glfw.ContextVersionMajor, 4) // OR 2
glfw.WindowHint(glfw.ContextVersionMinor, 1)
glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
window, err := glfw.CreateWindow(width, height, "Terminal", nil, nil)
if err != nil {
return nil, err
}
window.MakeContextCurrent()
return window, nil
}
// initOpenGL initializes OpenGL and returns an intiialized program.
func (gui *GUI) createProgram() (uint32, error) {
if err := gl.Init(); err != nil {
return 0, fmt.Errorf("Failed to initialise OpenGL: %s", err)
}
gui.logger.Infof("OpenGL version %s", gl.GoStr(gl.GetString(gl.VERSION)))
prog := gl.CreateProgram()
gl.LinkProgram(prog)
return prog, nil
}