package gui import ( "fmt" "math" "os" "runtime" "github.com/4ydx/gltext" v41 "github.com/4ydx/gltext/v4.1" "github.com/go-gl/gl/v4.1-core/gl" "github.com/go-gl/glfw/v3.2/glfw" "github.com/go-gl/mathgl/mgl32" "gitlab.com/liamg/raft/config" "gitlab.com/liamg/raft/terminal" "go.uber.org/zap" "golang.org/x/image/math/fixed" ) type GUI struct { window *glfw.Window logger *zap.SugaredLogger config config.Config font *v41.Font terminal *terminal.Terminal width int height int } func New(config config.Config, terminal *terminal.Terminal, logger *zap.SugaredLogger) *GUI { //logger. return &GUI{ config: config, logger: logger, width: 600, height: 300, terminal: terminal, } } // inspired by https://kylewbanks.com/blog/tutorial-opengl-with-golang-part-1-hello-opengl func (gui *GUI) SetSize(w int, h int) { gui.window.SetSize(w, h) gui.resize(gui.window, w, h) } func (gui *GUI) resize(w *glfw.Window, width int, height int) { gui.width = width gui.height = height if gui.font != nil { gui.font.ResizeWindow(float32(width), float32(height)) } gl.Viewport(0, 0, int32(width), int32(height)) scaleMin, scaleMax := float32(1.0), float32(1.1) text := v41.NewText(gui.font, scaleMin, scaleMax) text.SetString("A") cw, ch := text.Width(), text.Height() cols := int(math.Floor(float64(float32(width) / cw))) rows := int(math.Floor(float64(float32(height) / ch))) if err := gui.terminal.SetSize(cols, rows); err != nil { gui.logger.Errorf("Failed to resize terminal to %d cols, %d rows: %s", cols, rows, err) } } func (gui *GUI) getTermSize() (int, int) { scaleMin, scaleMax := float32(1.0), float32(1.1) text := v41.NewText(gui.font, scaleMin, scaleMax) text.SetString("A") return gui.width / int(text.Width()), gui.height / int(text.Height()) } // checks if the terminals cells have been updated, and updates the text objects if needed func (gui *GUI) updateCells() { } // builds text objects func (gui *GUI) createCells() { scaleMin, scaleMax := float32(1.0), float32(1.1) text := v41.NewText(gui.font, scaleMin, scaleMax) text.SetString("hello") text.SetColor(mgl32.Vec3{1, 1, 1}) text.SetPosition(mgl32.Vec2{-float32(gui.width) / 2, -float32(gui.height) / 2}) } func (gui *GUI) Render() error { gui.logger.Debugf("Locking OS thread...") runtime.LockOSThread() gui.logger.Debugf("Creating window...") var err error gui.window, err = gui.createWindow(gui.width, gui.height) if err != nil { return fmt.Errorf("Failed to create window: %s", err) } defer glfw.Terminate() gui.logger.Debugf("Initialising OpenGL and creating program...") program, err := gui.createProgram() if err != nil { return fmt.Errorf("Failed to initialise OpenGL: %s", err) } gui.logger.Debugf("Loading font...") //gui.font, err = gui.loadFont("/usr/share/fonts/nerd-fonts-complete/ttf/Roboto Mono Nerd Font Complete.ttf", 12) if err := gui.loadFont("./fonts/CamingoCode-Regular.ttf", 12); err != nil { return fmt.Errorf("Failed to load font: %s", err) } gui.resize(gui.window, gui.width, gui.height) gui.window.SetFramebufferSizeCallback(gui.resize) w, h := gui.window.GetFramebufferSize() gl.Viewport(0, 0, int32(w), int32(h)) scaleMin, scaleMax := float32(1.0), float32(1.1) text := v41.NewText(gui.font, scaleMin, scaleMax) text.SetString("hello") text.SetColor(mgl32.Vec3{1, 1, 1}) text.SetPosition(mgl32.Vec2{-float32(gui.width) / 2, -float32(gui.height) / 2}) text.SetPosition(mgl32.Vec2{0, 0}) //gl.Disable(gl.MULTISAMPLE) // stop smoothing fonts gl.TexParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST) gui.logger.Debugf("Starting render...") for !gui.window.ShouldClose() { gl.UseProgram(program) gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT) // Render the string. gui.window.SetTitle(gui.terminal.GetTitle()) text.Draw() glfw.PollEvents() gui.window.SwapBuffers() } gui.logger.Debugf("Stopping render...") return nil } func (gui *GUI) loadFont(path string, scale int32) error { fd, err := os.Open(path) if err != nil { return err } defer fd.Close() runeRanges := make(gltext.RuneRanges, 0) runeRanges = append(runeRanges, gltext.RuneRange{Low: 32, High: 127}) /*runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x3000, High: 0x3030}) runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x3040, High: 0x309f}) runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x30a0, High: 0x30ff}) runeRanges = append(runeRanges, gltext.RuneRange{Low: 0x4e00, High: 0x9faf}) runeRanges = append(runeRanges, gltext.RuneRange{Low: 0xff00, High: 0xffef}) */ runesPerRow := fixed.Int26_6(128) conf, err := gltext.NewTruetypeFontConfig(fd, fixed.Int26_6(scale), runeRanges, runesPerRow) if err != nil { return err } font, err := v41.NewFont(conf) if err != nil { return err } font.ResizeWindow(float32(gui.width), float32(gui.height)) gui.font = font return nil } func (gui *GUI) createWindow(width int, height int) (*glfw.Window, error) { if err := glfw.Init(); err != nil { return nil, err } glfw.WindowHint(glfw.Resizable, glfw.True) glfw.WindowHint(glfw.ContextVersionMajor, 4) // OR 2 glfw.WindowHint(glfw.ContextVersionMinor, 1) glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile) glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True) window, err := glfw.CreateWindow(width, height, "Terminal", nil, nil) if err != nil { return nil, err } window.MakeContextCurrent() return window, nil } // initOpenGL initializes OpenGL and returns an intiialized program. func (gui *GUI) createProgram() (uint32, error) { if err := gl.Init(); err != nil { return 0, fmt.Errorf("Failed to initialise OpenGL: %s", err) } gui.logger.Infof("OpenGL version %s", gl.GoStr(gl.GetString(gl.VERSION))) prog := gl.CreateProgram() gl.LinkProgram(prog) return prog, nil }