widget/widget.go

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package widget
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// passes information between the gui package and the toolkit plugins
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//
// This is the only thing that is passed between the toolkit plugin
//
// what names should be used? This is not part of [[Graphical Widget]]
// Event() seems like a good name.
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// Event is used too much: web dev, cloud, etc
// I'm using "Action". Maybe it should really be
// "Interaction" as per wikipedia [[User interface]]
//
// TODO: convert this to a protobuf (?)
//
type WidgetType int // Button, Menu, Checkbox, etc.
const (
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Unknown WidgetType = iota + 1
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Root // the master 'root' node of the binary tree
Flag // used to send configuration values to plugins
Window // in certain gui's (ncurses), these are tabs
Tab // internally, this is a window
Frame // deprecate?
Grid // like drawers in a chest
Group // like the 'Appetizers' section on a menu
Box // a vertical or horizontal stack of widgets
Button
Checkbox // select 'on' or 'off'
Dropdown
Combobox // dropdown with edit=true
Label
Textbox // is this a Label with edit=true
Slider // like a progress bar
Spinner // like setting the oven temperature
Separator // TODO
Image // TODO
Area // TODO
Form // TODO
Font // TODO
Color // TODO
Dialog // TODO
Stdout // can be used to capture and display log output
)
func (s WidgetType) String() string {
switch s {
case Root:
return "Root"
case Flag:
return "Flag"
case Window:
return "Window"
case Tab:
return "Tab"
case Frame:
return "Frame"
case Grid:
return "Grid"
case Group:
return "Group"
case Box:
return "Box"
case Button:
return "Button"
case Checkbox:
return "Checkbox"
case Dropdown:
return "Dropdown"
case Combobox:
return "Combobox"
case Label:
return "Label"
case Textbox:
return "Textbox"
case Slider:
return "Slider"
case Spinner:
return "Spinner"
case Separator:
return "Separator"
case Image:
return "Image"
case Area:
return "Area"
case Form:
return "Form"
case Font:
return "Font"
case Color:
return "Color"
case Dialog:
return "Dialog"
case Stdout:
return "Stdout"
case Unknown:
return "Unknown"
}
return "WidgetType.String() Error"
}