parent
ab0d77d388
commit
bc292d0968
4
Makefile
4
Makefile
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@ -8,8 +8,8 @@ all:
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redomod:
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rm -f go.*
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go mod init
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go mod tidy
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GO111MODULE= go mod init
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GO111MODULE= go mod tidy
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# sync repo to the github backup
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# git remote add github git@github.com:wit-go/widget.git
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@ -0,0 +1,104 @@
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package widget
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type Action struct {
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ActionType ActionType
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WidgetType WidgetType
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WidgetId int
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ParentId int
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// Text string // what is visable to the user
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ProgName string // a name useful for programming
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// most primitive widgets just store a single thing
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Value any
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// how to arrange widgets
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Direction Orientation
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// This is used for things like a slider(0,100)
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X int
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Y int
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// This is for the grid size & widget position
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W int
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H int
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AtW int
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AtH int
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// Put space around elements to improve look & feel
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Margin bool
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// Make widgets fill up the space available
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Expand bool
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}
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type ActionType int // Add, SetText, Click, Hide, Append, Delete, etc
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const (
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Add ActionType = iota
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Delete
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Get
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Set
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GetText
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SetText
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AddText
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Show
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Hide
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Enable
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Disable
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Margin
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Unmargin
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Pad
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Unpad
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Append
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Move
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Dump
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User // the user did something (mouse, keyboard, etc)
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InitToolkit // initializes the toolkit
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CloseToolkit // closes the toolkit
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UserQuit // the user closed the GUI
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EnableDebug // open the debugging window
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)
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func (s ActionType) String() string {
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switch s {
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case Add:
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return "Add"
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case Delete:
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return "Delete"
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case Get:
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return "Get"
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case Set:
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return "Set"
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case GetText:
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return "GetText"
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case SetText:
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return "SetText"
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case AddText:
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return "AddText"
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case Show:
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return "Show"
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case Hide:
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return "Hide"
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case Enable:
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return "Enable"
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case Disable:
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return "Disable"
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case Margin:
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return "Margin"
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case Unmargin:
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return "Unmargin"
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case Pad:
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return "Pad"
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case Unpad:
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return "Unpad"
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case Append:
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return "Append"
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case Move:
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return "Move"
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case Dump:
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return "Dump"
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}
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return "ActionType.String() Error"
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}
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@ -0,0 +1,14 @@
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package widget
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// passes information between the gui package and the toolkit plugins
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//
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// This is the only thing that is passed between the toolkit plugin
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//
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// what names should be used? This is not part of [[Graphical Widget]]
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// Event() seems like a good name.
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// Event is used too much: web dev, cloud, etc
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// I'm using "Action". Maybe it should really be
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// "Interaction" as per wikipedia [[User interface]]
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//
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// TODO: convert this to a protobuf (?)
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//
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@ -0,0 +1,64 @@
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package widget
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/*
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2D geometry values
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There are lots of issues when supporting multiple toolkit plugin
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geometries. The geometries vary widely especially between the
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graphical displays and the serial console ones.
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To simplyfy this, we stick to using the concepts:
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------------------------------ ^
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| top | |
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| | |
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| left right | height
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| | |
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| bottom | |
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------------------------------ v
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<----------- width ---------->
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This way, width & height are always positive numbers.
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The qustion of (top,bottom) & (left,right) becomes problematic.
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In almost every toolkit, right > left. However, top & bottom
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vary and a choice can not be made easily. Luckily, we maybe do
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not have to make that decision here and can pass that determination
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to the toolkits. So, we use excusively:
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geom(left, right, top, bottom)
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size(width, height)
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*/
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type Geom struct {
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Left any
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Right any
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Top any
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Bottom any
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}
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type Size struct {
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Width any
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Height any
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}
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type Orientation int // Add, SetText, Click, Hide, Append, Delete, etc
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const (
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Horizontal Orientation = iota
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Vertical
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)
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func (s Orientation) String() string {
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switch s {
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case Horizontal:
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return "Horizontal"
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case Vertical:
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return "Vertical"
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default:
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return "Horizontal"
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}
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return "Horizontal"
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}
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@ -0,0 +1,41 @@
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package widget
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// This is how grids are handled. On the application side,
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// things are mostly handled this way. Web browsers, etc
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//
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// On the toolkit side, this must be translated into the display
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// code. This is particularly complicated with ncurses but once
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// done in the toolkits, bears fruit in the application code simplicity
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// NOTE: X numbers horizontally, Y is numbered down. Like in mathematics, EXCEPT Y IS DOWN
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// this is the only sensible way. It's way too confusing to use negative numbers for Y.
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// This is an attempt to make it simple for people to program against this code,
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// then we hide these implementation details in the toolkit plugins
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// Grid numbering examples (H) or (W,H)
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// -----------------------
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// -- (1) -- (2) -- (3) -- (X)
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// -----------------------
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//
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// (Y)
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// ---------
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// -- (1) --
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// -- (2) --
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// ---------
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//
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// (X,Y)
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// --------------------------------------
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// -- (1,1) -- (2,1) -- (3,1) -- (4,1) --
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// -- (1,2) -- (2,2) -- (3,2) -- --
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// -- (1,3) -- -- (3,3) -- (4,3) --
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// --------------------------------------
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type GridSize struct {
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Width int
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Height int
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}
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type GridOffset struct {
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X int
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Y int
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}
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@ -0,0 +1,96 @@
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package widget
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import (
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"reflect"
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"strconv"
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)
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func GetString(A any) string {
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if A == nil {
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// log.Warn("getString() got nil")
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return ""
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}
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var k reflect.Kind
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k = reflect.TypeOf(A).Kind()
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switch k {
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case reflect.Int:
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var i int
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i = A.(int)
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return strconv.Itoa(i)
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case reflect.String:
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return A.(string)
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case reflect.Bool:
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if A.(bool) == true {
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return "true"
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} else {
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return "false"
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}
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default:
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// log.Warn("getString uknown kind", k, "value =", A)
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return ""
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}
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return ""
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}
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// work like unix os.Exec() ? everything other than 0 is false
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func GetBool(A any) bool {
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if A == nil {
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// log.Warn("getBool() got nil")
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return false
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}
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var k reflect.Kind
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k = reflect.TypeOf(A).Kind()
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switch k {
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case reflect.Int:
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var i int
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i = A.(int)
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if i == 0 {
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return true
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} else {
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return false
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}
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case reflect.String:
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if A.(string) == "true" {
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return true
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} else {
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return false
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}
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case reflect.Bool:
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return A.(bool)
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default:
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// log.Warn("getString uknown kind", k, "value =", A)
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return false
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}
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return false
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}
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// work like unix? everything other than 0 is false
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func GetInt(A any) int {
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if A == nil {
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// log.Warn("getBool() got nil")
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return -1
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}
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var k reflect.Kind
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k = reflect.TypeOf(A).Kind()
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switch k {
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case reflect.Int:
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return A.(int)
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case reflect.String:
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tmp := A.(string)
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i, _ := strconv.Atoi(tmp)
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return i
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case reflect.Bool:
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if A.(bool) {
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return 0
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} else {
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return -1
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}
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default:
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// log.Warn("getString uknown kind", k, "value =", A)
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return -1
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}
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return -1
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}
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106
widget.go
106
widget.go
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@ -5,7 +5,7 @@ package widget
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// This is the only thing that is passed between the toolkit plugin
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//
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// what names should be used? This is not part of [[Graphical Widget]]
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// Event() seems like a good name.
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// Event() seems like a good name.
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// Event is used too much: web dev, cloud, etc
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// I'm using "Action". Maybe it should really be
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// "Interaction" as per wikipedia [[User interface]]
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@ -14,42 +14,6 @@ package widget
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//
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type WidgetType int // Button, Menu, Checkbox, etc.
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type ActionType int // Add, SetText, Click, Hide, Append, Delete, etc
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type Action struct {
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ActionType ActionType
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WidgetType WidgetType
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WidgetId int
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ParentId int
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Text string // what is visable to the user
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Name string // a name useful for programming
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// This is how the values are passed back and forth
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// values from things like checkboxes & dropdown's
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B bool
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I int
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S string
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A any // switch to this or deprecate this? pros/cons?
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// This is used for things like a slider(0,100)
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X int
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Y int
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// This is for the grid size & widget position
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W int
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H int
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AtW int
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AtH int
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// Put space around elements to improve look & feel
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Margin bool
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// Make widgets fill up the space available
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Expand bool
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}
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const (
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Unknown WidgetType = iota
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@ -79,32 +43,6 @@ const (
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Stdout // can be used to capture and display log output
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)
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const (
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Add ActionType = iota
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Delete
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Get
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Set
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GetText
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SetText
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AddText
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Show
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Hide
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Enable
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Disable
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Margin
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Unmargin
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Pad
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Unpad
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Append
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Move
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Dump
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User // the user did something (mouse, keyboard, etc)
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InitToolkit // initializes the toolkit
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CloseToolkit // closes the toolkit
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UserQuit // the user closed the GUI
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EnableDebug // open the debugging window
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)
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func (s WidgetType) String() string {
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switch s {
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case Root:
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@ -160,45 +98,3 @@ func (s WidgetType) String() string {
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}
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return "WidgetType.String() Error"
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}
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func (s ActionType) String() string {
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switch s {
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case Add:
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return "Add"
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case Delete:
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return "Delete"
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case Get:
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return "Get"
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case Set:
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return "Set"
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case GetText:
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return "GetText"
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case SetText:
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return "SetText"
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case AddText:
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return "AddText"
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case Show:
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return "Show"
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case Hide:
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return "Hide"
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case Enable:
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return "Enable"
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case Disable:
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return "Disable"
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case Margin:
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return "Margin"
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case Unmargin:
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return "Unmargin"
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case Pad:
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return "Pad"
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case Unpad:
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return "Unpad"
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case Append:
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return "Append"
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case Move:
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return "Move"
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case Dump:
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return "Dump"
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}
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return "ActionType.String() Error"
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}
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