ah, a much cleaner start to a debugger
Finally there is some sense this debugger can finally be useful. It can be developed and worked on in isolation from the 'gui' package therefore it can call more sophisticated widget collections. 'gadgets' all moved to gadgets.BasicWindow() thank goodness all this code is isolated finally can finally rename the files first gadgets.BasicWindow() Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
1f0e212002
commit
ff32316084
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@ -9,18 +9,18 @@ import (
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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"go.wit.com/gui/gadgets"
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)
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var debugWG *sync.WaitGroup
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var debugNumberChan chan int
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func DebugGoChannels(n *gui.Node) {
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var w, g *gui.Node
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func DebugGoChannels(p *gui.Node) *gadgets.BasicWindow {
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var w *gadgets.BasicWindow
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var g *gui.Node
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w = n.NewWindow("Debug GO Channels")
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w.Custom = w.StandardClose
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g = w.NewGroup("Channel stuff")
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w = gadgets.NewBasicWindow(p, "Debug GO Channels")
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g = w.Box().NewGroup("Channel stuff").Pad()
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// var debugWG sync.WaitGroup
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g.NewButton("init()", func () {
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@ -63,7 +63,9 @@ func DebugGoChannels(n *gui.Node) {
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g.NewButton("print", func () {
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log.Log(true, "waitgroup counter is ?")
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})
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return w
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}
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func sendNumber(i int) {
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log.Log(true, "START debugNumberChan <-", i, " (sending", i, "to channel)")
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debugNumberChan <- i
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@ -10,16 +10,15 @@ import (
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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"go.wit.com/gui/gadgets"
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)
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func DebugGolangWindow(n *gui.Node) {
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var newW, newB, g, og, outputTextbox *gui.Node
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func DebugGolangWindow(p *gui.Node) *gadgets.BasicWindow {
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var w *gadgets.BasicWindow
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var g, og, outputTextbox *gui.Node
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newW = n.NewWindow("GO")
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newW.Custom = newW.StandardClose
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newB = newW.NewBox("hBox", true)
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g = newB.NewGroup("Language Internals")
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w = gadgets.NewBasicWindow(p, "GO")
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g = w.Box().NewGroup("Language Internals").Pad()
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g.NewButton("ReadModuleInfo()", func () {
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tmp, _ := debug.ReadBuildInfo()
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@ -91,7 +90,7 @@ func DebugGolangWindow(n *gui.Node) {
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panic("test")
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})
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g = newB.NewGroup("TODO: finish these")
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g = w.Box().NewGroup("TODO: finish these").Pad()
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// g.NewLabel("TODO:")
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@ -122,11 +121,13 @@ func DebugGolangWindow(n *gui.Node) {
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outputTextbox.SetText(dumpModuleInfo())
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})
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og = newB.NewGroup("output")
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og = w.Box().NewGroup("output").Pad()
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outputTextbox = og.NewTextbox("outputBox")
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outputTextbox.Custom = func () {
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log.Log(true, "custom TextBox() for golang output a =", outputTextbox.S)
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}
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return w
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}
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func runtimeReadMemStats() string {
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@ -5,6 +5,7 @@ import (
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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"go.wit.com/gui/gadgets"
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"go.wit.com/gui/gadgets/logsettings"
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)
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@ -13,35 +14,40 @@ import (
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*/
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func DebugWindow(p *gui.Node) {
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myGui = p
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bugWin = myGui.NewWindow("go.wit.com/gui debug window")
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bugWin.StandardClose()
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bugTab = DebugWindow2(bugWin, "Debug Tab")
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bugTab.StandardClose()
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if (me != nil) {
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me.bugWin.Toggle()
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return
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}
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me = new(debuggerSettings)
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me.myGui = p
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me.bugWin = gadgets.NewBasicWindow(p,"go.wit.com/gui debug window")
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DebugWindow2(me.bugWin.Box(), "Debug Tab")
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// initialize the log settings window (does not display it)
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myLS = logsettings.New(myGui)
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me.myLS = logsettings.New(me.myGui)
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if ArgDebug() {
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log.SetTmp()
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}
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}
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func DebugWindow2(n *gui.Node, title string) *gui.Node {
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var newW, newB, gr *gui.Node
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// var logSettings *gadgets.LogSettings
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// time.Sleep(1 * time.Second)
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newW = n.NewWindow(title)
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newB = newW.NewBox("hBox", true)
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func DebugWindow2(newB *gui.Node, title string) *gui.Node {
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var gr *gui.Node
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//////////////////////// main debug things //////////////////////////////////
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gr = newB.NewGroup("Debugging Windows:")
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gr.NewButton("logging", func () {
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myLS.Show()
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me.myLS.Toggle()
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})
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gr.NewButton("Debug Widgets", func () {
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DebugWidgetWindow(myGui)
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gr.NewButton("Widgets Window", func () {
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if me.widgets == nil {
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me.widgets = DebugWidgetWindow(me.myGui)
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me.widgets.Draw()
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return
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}
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me.widgets.Toggle()
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})
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gr.NewLabel("Force Quit:")
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@ -98,10 +104,24 @@ func DebugWindow2(n *gui.Node, title string) *gui.Node {
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gr = newB.NewGroup("Learn GO")
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gr.NewButton("GO Language Internals", func () {
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DebugGolangWindow(myGui)
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if me.golang == nil {
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me.golang = DebugGolangWindow(me.myGui)
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me.golang.Draw()
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return
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}
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if me.golang.Ready() {
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me.golang.Toggle()
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}
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})
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gr.NewButton("GO Channels debug", func () {
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DebugGoChannels(myGui)
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if me.gochan == nil {
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me.gochan = DebugGoChannels(me.myGui)
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me.gochan.Draw()
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return
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}
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if me.gochan.Ready() {
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me.gochan.Toggle()
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}
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})
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return newB
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@ -169,4 +189,5 @@ func dropdownWindowWidgets(p *gui.Node) {
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}
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func setActiveWidget(w *gui.Node) {
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log.Warn("TODO: setActiveWidget()")
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}
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30
structs.go
30
structs.go
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@ -2,17 +2,35 @@ package debugger
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import (
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"go.wit.com/gui/gui"
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"go.wit.com/gui/gadgets"
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"go.wit.com/gui/gadgets/logsettings"
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)
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// main debugging window
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var myGui *gui.Node
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var me *debuggerSettings
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type debuggerSettings struct {
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ready bool
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hidden bool
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err error
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myGui *gui.Node
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bugWin *gadgets.BasicWindow
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widgets *gadgets.BasicWindow
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golang *gadgets.BasicWindow
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gochan *gadgets.BasicWindow
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myLS *logsettings.LogSettings
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mapWindows map[string]*gui.Node // tracks all windows that exist
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}
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var bugWin *gui.Node
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/*
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// main debugging window
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var bugTab *gui.Node
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var myLS *logsettings.LogSettings
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var mapWindows map[string]*gui.Node // tracks all windows that exist
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var myGui *gui.Node
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*/
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// global var for checking to see if this
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// window/tab for debugging a widget exists
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@ -6,6 +6,7 @@ import (
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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"go.wit.com/gui/gadgets"
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)
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@ -29,20 +30,11 @@ func setActiveWidget(w *gui.Node) {
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}
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*/
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func DebugWidgetWindow(w *gui.Node) {
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var newW, newB *gui.Node
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if (bugWidget != nil) {
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// this window was already created. Just change the widget we are working against
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setActiveWidget(w)
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return
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}
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func DebugWidgetWindow(p *gui.Node) *gadgets.BasicWindow {
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var w *gadgets.BasicWindow
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w = gadgets.NewBasicWindow(p, "Widgets")
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newW = w.NewWindow("Widgets")
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newW.Custom = newW.StandardClose
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bugWidget = newW
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newB = newW.NewBox("hBox", true)
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g := newB.NewGroup("widget:")
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g := w.Box().NewGroup("widget:").Pad()
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g2 := g.NewGroup("widget:")
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activeLabel = g2.NewLabel("undef")
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// common things that should work against each widget
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g = newB.NewGroup("common things")
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g = w.Box().NewGroup("common things")
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g.NewButton("Enable()", func () {
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activeWidget.Enable()
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})
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activeWidget.Dump()
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})
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g = newB.NewGroup("add things")
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g = w.Box().NewGroup("add things")
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debugAddWidgetButton(g)
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g.NewLabel("experiments:")
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debugAddWidgetButtons(g)
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g = newB.NewGroup("change things")
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g = w.Box().NewGroup("change things")
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g.NewButton("AddText()", func () {
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activeWidget.AddText(activeLabelNewName.S)
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/*
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activeWidget.Delete(activeWidget)
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})
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g = newB.NewGroup("not working?")
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activeJunk = newB.NewGroup("junk:")
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g = w.Box().NewGroup("not working?")
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activeJunk = w.Box().NewGroup("junk:")
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activeJunk.NewLabel("test junk")
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if (activeWidget == nil) {
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setActiveWidget(myGui)
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setActiveWidget(me.myGui)
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}
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return w
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}
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func debugAddWidgetButtons(n *gui.Node) {
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