logSettings window moved to 'gui/gadgets'

Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
Jeff Carr 2024-01-04 12:49:26 -06:00
parent 973f6411f4
commit 1f0e212002
4 changed files with 10 additions and 102 deletions

View File

@ -1,5 +1,8 @@
# git remote add github git@github.com:wit-go/gui-debugger.git
all:
go mod tidy
github:
git push -u github master
git push -u github devel

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@ -1,100 +0,0 @@
package debugger
import (
"go.wit.com/log"
"go.wit.com/gui/gui"
)
type LogSettings struct {
ready bool
hidden bool
err error
name string
parent *gui.Node // should be the root of the 'gui' package binary tree
window *gui.Node // our window for displaying the log package settings
group *gui.Node //
grid *gui.Node //
checkbox *gui.Node
label *gui.Node
}
func (ls *LogSettings) Set(b bool) {
// log.Set(ls.name, b)
log.Warn("log.Set() FIXME: not working here anymore")
ls.checkbox.Set(b)
}
func NewLogFlag(p *gui.Node, name string) *LogSettings {
ls := new(LogSettings)
ls.parent = p
ls.ready = false
ls.name = name
ls.checkbox = p.NewCheckbox(name)
ls.label = p.NewLabel("Enable log." + name)
// ls.checkbox.Set(log.Get(name))
ls.checkbox.Custom = func() {
// log.Set(name, ls.checkbox.B)
log.Warn("log.Set() FIXME: not working here anymore")
}
return ls
}
// Let's you toggle on and off the various types of debugging output
// These checkboxes should be in the same order as the are printed
func DebugFlags(n *gui.Node) {
var newW, newB, g *gui.Node
logGadgets := make(map[string]*LogSettings)
newW = myGui.NewWindow("Debug Flags")
newW.Custom = myGui.StandardClose
newB = newW.NewBox("hBox", true)
g = newB.NewGroup("Show").Pad()
g.NewButton("log.SetTmp()", func () {
log.SetTmp()
})
g.NewButton("log.All(true)", func () {
for _, lf := range logGadgets {
lf.Set(true)
}
log.All(true)
})
g.NewButton("log.All(false)", func () {
for _, lf := range logGadgets {
lf.Set(false)
}
log.All(false)
})
g.NewButton("Dump Flags", func () {
// ShowDebugValues()
log.ListFlags()
})
/*
g.NewButton("All On", func () {
SetDebug(true)
})
g.NewButton("All Off", func () {
SetDebug(false)
})
*/
g = newB.NewGroup("List")
g = g.NewGrid("flags grid", 2, 2)
/*
logGadgets["INFO"] = NewLogFlag(g, "INFO")
logGadgets["WARN"] = NewLogFlag(g, "WARN")
logGadgets["SPEW"] = NewLogFlag(g, "SPEW")
logGadgets["ERROR"] = NewLogFlag(g, "ERROR")
*/
}

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@ -5,6 +5,7 @@ import (
"go.wit.com/log"
"go.wit.com/gui/gui"
"go.wit.com/gui/gadgets/logsettings"
)
/*
@ -17,6 +18,8 @@ func DebugWindow(p *gui.Node) {
bugWin.StandardClose()
bugTab = DebugWindow2(bugWin, "Debug Tab")
bugTab.StandardClose()
// initialize the log settings window (does not display it)
myLS = logsettings.New(myGui)
if ArgDebug() {
log.SetTmp()
}
@ -35,7 +38,7 @@ func DebugWindow2(n *gui.Node, title string) *gui.Node {
gr = newB.NewGroup("Debugging Windows:")
gr.NewButton("logging", func () {
DebugFlags(myGui)
myLS.Show()
})
gr.NewButton("Debug Widgets", func () {
DebugWidgetWindow(myGui)

View File

@ -2,7 +2,7 @@ package debugger
import (
"go.wit.com/gui/gui"
// "go.wit.com/gui/gui/toolkit"
"go.wit.com/gui/gadgets/logsettings"
)
// main debugging window
@ -10,6 +10,8 @@ var myGui *gui.Node
var bugWin *gui.Node
var bugTab *gui.Node
var myLS *logsettings.LogSettings
var mapWindows map[string]*gui.Node // tracks all windows that exist
// global var for checking to see if this