move logSettings window here
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parent
6b49c4139e
commit
796d07652e
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@ -0,0 +1,96 @@
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package debugger
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import (
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"go.wit.com/log"
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"go.wit.com/gui/gui"
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)
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type LogSettings struct {
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ready bool
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hidden bool
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err error
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name string
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parent *gui.Node // should be the root of the 'gui' package binary tree
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window *gui.Node // our window for displaying the log package settings
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group *gui.Node //
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grid *gui.Node //
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checkbox *gui.Node
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label *gui.Node
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}
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func (ls *LogSettings) Set(b bool) {
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log.Set(ls.name, b)
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ls.checkbox.Set(b)
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}
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func NewLogFlag(p *gui.Node, name string) *LogSettings {
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ls := new(LogSettings)
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ls.parent = p
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ls.ready = false
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ls.name = name
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ls.checkbox = p.NewCheckbox(name)
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ls.label = p.NewLabel("Enable log." + name)
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ls.checkbox.Set(log.Get(name))
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ls.checkbox.Custom = func() {
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log.Set(name, ls.checkbox.B)
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}
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return ls
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}
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// Let's you toggle on and off the various types of debugging output
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// These checkboxes should be in the same order as the are printed
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func DebugFlags(n *gui.Node) {
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var newW, newB, g *gui.Node
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logGadgets := make(map[string]*LogSettings)
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newW = myGui.NewWindow("Debug Flags")
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newW.Custom = myGui.StandardClose
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newB = newW.NewBox("hBox", true)
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g = newB.NewGroup("Show").Pad()
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g.NewButton("log.SetTmp()", func () {
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log.SetTmp()
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})
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g.NewButton("log.All(true)", func () {
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for _, lf := range logGadgets {
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lf.Set(true)
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}
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log.All(true)
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})
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g.NewButton("log.All(false)", func () {
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for _, lf := range logGadgets {
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lf.Set(false)
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}
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log.All(false)
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})
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g.NewButton("Dump Flags", func () {
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// ShowDebugValues()
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log.ListFlags()
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})
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/*
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g.NewButton("All On", func () {
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SetDebug(true)
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})
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g.NewButton("All Off", func () {
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SetDebug(false)
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})
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*/
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g = newB.NewGroup("List")
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g = g.NewGrid("flags grid", 2, 2)
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logGadgets["INFO"] = NewLogFlag(g, "INFO")
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logGadgets["WARN"] = NewLogFlag(g, "WARN")
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logGadgets["SPEW"] = NewLogFlag(g, "SPEW")
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logGadgets["ERROR"] = NewLogFlag(g, "ERROR")
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}
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@ -7,13 +7,6 @@ import (
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"go.wit.com/gui/gui"
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)
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// main debugging window
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var myGui *gui.Node
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var bugWin *gui.Node
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var bugTab *gui.Node
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var mapWindows map[string]*gui.Node // tracks all windows that exist
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/*
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Creates a window helpful for debugging this package
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*/
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@ -26,7 +19,6 @@ func DebugWindow(p *gui.Node) {
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bugTab.StandardClose()
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if gui.ArgDebug() {
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log.SetTmp()
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// myGui.DebugFlags()
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}
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}
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@ -52,7 +44,7 @@ func DebugWindow2(n *gui.Node, title string) *gui.Node {
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n.SetTabs(false)
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gog.NewButton("logging", func () {
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bugWin.DebugFlags()
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DebugFlags(myGui)
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})
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gog.NewButton("Debug Widgets", func () {
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gui.DebugWidgetWindow(myGui)
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@ -5,6 +5,12 @@ import (
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// "go.wit.com/gui/gui/toolkit"
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)
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// main debugging window
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var myGui *gui.Node
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var bugWin *gui.Node
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var bugTab *gui.Node
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var mapWindows map[string]*gui.Node // tracks all windows that exist
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// global var for checking to see if this
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// window/tab for debugging a widget exists
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