work towards gui Draw() abstraction
Signed-off-by: Jeff Carr <jcarr@wit.com>
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parent
ff32316084
commit
198f7eac88
6
main.go
6
main.go
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@ -15,6 +15,8 @@ import (
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func DebugWindow(p *gui.Node) {
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func DebugWindow(p *gui.Node) {
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if (me != nil) {
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if (me != nil) {
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log.Warn("Draw then Toggle() debuging window here")
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me.bugWin.Draw()
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me.bugWin.Toggle()
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me.bugWin.Toggle()
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return
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return
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}
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}
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@ -22,11 +24,11 @@ func DebugWindow(p *gui.Node) {
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me.myGui = p
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me.myGui = p
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me.bugWin = gadgets.NewBasicWindow(p,"go.wit.com/gui debug window")
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me.bugWin = gadgets.NewBasicWindow(p,"go.wit.com/gui debug window")
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DebugWindow2(me.bugWin.Box(), "Debug Tab")
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DebugWindow2(me.bugWin.Box(), "Debug Tab")
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// initialize the log settings window (does not display it)
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// initialize the log settings window (does not display it)
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me.myLS = logsettings.New(me.myGui)
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me.myLS = logsettings.New(me.myGui)
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if ArgDebug() {
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if ArgDebug() {
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log.SetTmp()
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log.SetTmp()
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}
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}
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