package main import "log" // import "os" import "go.wit.com/gui" // import "github.com/skratchdot/open-golang/open" // import "github.com/davecgh/go-spew/spew" // // This was the default handler for all mouse clicks (buttons, areas, etc)) // // Most mouse clicks are now moved to custom functions // type myButtonInfo struct { Custom func(*gui.Node) ADD func(*gui.Node) Name string Action string Node *gui.Node } // stores the fields we want to map into our private structure 'values' func makeButtonValues(n *gui.Node, name string, action string, custom func(*gui.Node)) *myButtonInfo { val := &myButtonInfo{} val.Custom = custom val.Name = name // val.Action = action return val } // stores the fields we want to map into our private structure 'values' func newMmakeButtonValues(name string, custom func(*gui.Node)) *myButtonInfo { val := &myButtonInfo{} val.Custom = custom val.Name = name // val.Action = action return val } func makeXtermButton(n *gui.Node, name string, action string, custom string) *gui.Node { n.NewButton(name, func() { log.Println("xterm cmd=", custom) xterm(custom) }) return nil } func makeColorButton(n *gui.Node, name string, action string, custom func(*gui.Node)) *gui.Node { val := makeButtonValues(n, name, action, custom) log.Println("val =", val) // return gui.CreateColorButton(n, custom, name, val) return nil }