219 lines
5.1 KiB
Go
219 lines
5.1 KiB
Go
// Copyright 2024 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package log
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/*
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Handles the on/off flags for things like log.Info() and log.Warn()
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*/
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/*
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The original log flags:
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log.Ldate: The date in the local time zone: YYYY/MM/DD.
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log.Ltime: The time in the local time zone: HH:MM:SS.
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log.Lmicroseconds: Microsecond resolution: HH:MM:SS.microseconds.
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log.Llongfile: Full file name and line number: /a/b/c/d.go:23.
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log.Lshortfile: Final file name element and line number: d.go:23.
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log.LUTC: If Ldate or Ltime is set, use UTC rather than the local time zone.
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log.Lmsgprefix: Move the "prefix" from the beginning of the line to before the message.
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log.LstdFlags: Initial values for the standard logger (Ldate | Ltime).
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can be set this way:
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myLogger.SetFlags(log.Ldate | log.Ltime)
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*/
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import (
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"sync"
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)
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var INFO *LogFlag // toggles log.Info()
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var VERBOSE *LogFlag // toggles log.Verbose()
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var SPEW *LogFlag // toggles log.Spew()
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var WARN *LogFlag // toggles log.Warn() (true by default)
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var ERROR *LogFlag // toggles log.Warn() (true by default)
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var PRINTLN *LogFlag // toggles log.Println() (true by default)
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var always *LogFlag
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var allon bool = false
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// writeMutex protects locks the write process
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var flagsMutex sync.Mutex
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type LogFlag struct {
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b bool
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orig bool // used as the Default value. set at the time of Registration()
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name string
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// TODO: figure out what package is sending the Registration
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subsystem string // probably should just be forced to be the package name
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short string // string actually printed on each line
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desc string
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}
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var flags []*LogFlag
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var daemonMode bool
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func init() {
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full := "go.wit.com/log"
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short := "log"
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// internally used to bypass the possibility that all the flags are off
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always = new(LogFlag)
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always.b = true
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always.orig = true
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always.subsystem = full
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always.short = short
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always.desc = "internal only"
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daemonMode = false
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INFO = NewFlag("INFO", true, full, short, "Enable log.Info()")
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SPEW = NewFlag("SPEW", false, full, short, "Enable log.Spew()")
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WARN = NewFlag("WARN", true, full, short, "Enable log.Warn()")
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ERROR = NewFlag("ERROR", true, full, short, "Enable log.Error()")
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PRINTLN = NewFlag("PRINTLN", true, full, short, "Enable log.Println()")
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VERBOSE = NewFlag("VERBOSE", false, full, short, "Enable log.Verbose()")
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}
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// restores flag to it's default value
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func (f *LogFlag) SetDefault() {
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if ! f.Ok() {return}
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f.b = f.orig
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}
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// set all the flags
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func SetDefaults() {
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flagsMutex.Lock()
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defer flagsMutex.Unlock()
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for _, f := range flags {
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f.SetDefault()
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}
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}
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// simply protects against panic() by making sure it exists.
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func (f *LogFlag) Ok() bool {
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if f == nil {return false}
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return true
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}
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// set all the flags
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func SetAll(b bool) {
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flagsMutex.Lock()
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defer flagsMutex.Unlock()
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allon = b
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for _, f := range flags {
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f.b = b
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}
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}
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// this bypasses all checks and _always_ logs the info to STDOUT
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// is this a bad idea? Probably not....
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// TODO: returning []*LogFlag is not safe and access must be locked
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// but this is only used by the log debugging window at this time
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func ShowFlags() []*LogFlag {
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flagsMutex.Lock()
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defer flagsMutex.Unlock()
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for _, f := range flags {
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Log(always, "ShowFlags() ", "(" + f.subsystem + ")", f.name, "=", f.b, ":", f.desc)
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}
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return flags
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}
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// TODO, switch to this. maybe.
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func ProcessFlags(callback func(*LogFlag)) {
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flagsMutex.Lock()
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defer flagsMutex.Unlock()
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for _, f := range flags {
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Log(always, "ProcessFlags() run callback(f) here on", f)
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callback(f)
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}
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}
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// probably a better name than Get()
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// switch to this
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func (f *LogFlag) Bool() bool {
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if ! f.Ok() {return false}
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return f.b
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}
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// returns the value of the flag
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func (f *LogFlag) Get() bool {
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if ! f.Ok() {return false}
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return f.b
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}
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/*
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func (f *LogFlag) Set(b bool) {
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if ! f.Ok() {}
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f.b = b
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}
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*/
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// returns the name of the flag
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func (f *LogFlag) GetName() string {
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if ! f.Ok() {return ""}
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return f.name
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}
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// returns the subsystem of the flag
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func (f *LogFlag) GetSubsystem() string {
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if ! f.Ok() {return ""}
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return f.subsystem
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}
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// returns the description of the flag
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func (f *LogFlag) GetDesc() string {
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if ! f.Ok() {return ""}
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return f.desc
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}
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// returns the description of the flag
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func (f *LogFlag) GetDefault() bool {
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if ! f.Ok() {return false}
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return f.orig
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}
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// register a variable name from a subsystem
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// inspired by Alex Flint
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// set the Default value at the time of registration
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// this is what the current log.SetFlag() function should become
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func NewFlag(name string, b bool, full, short, desc string) *LogFlag {
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flagsMutex.Lock()
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defer flagsMutex.Unlock()
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f := new(LogFlag)
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// Log(always, "log.SetFlag() ", full, short, name, b)
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if allon {
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f.b = true
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} else {
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f.b = b
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}
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f.orig = b
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f.short = short
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f.subsystem = full
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f.name = name
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f.desc = desc
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flags = append(flags,f)
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return f
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}
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func (f *LogFlag) SetBool(b bool) {
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/*
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if ! f.Ok() {return}
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flagsMutex.Lock()
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defer flagsMutex.Unlock()
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*/
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Info("Set() ", "(" + f.subsystem + ")", f.name, "=", f.b, ":", f.desc)
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f.b = b
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Info("Set() f.b is now", f.b)
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}
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