log/flags.go

219 lines
5.1 KiB
Go

// Copyright 2024 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package log
/*
Handles the on/off flags for things like log.Info() and log.Warn()
*/
/*
The original log flags:
log.Ldate: The date in the local time zone: YYYY/MM/DD.
log.Ltime: The time in the local time zone: HH:MM:SS.
log.Lmicroseconds: Microsecond resolution: HH:MM:SS.microseconds.
log.Llongfile: Full file name and line number: /a/b/c/d.go:23.
log.Lshortfile: Final file name element and line number: d.go:23.
log.LUTC: If Ldate or Ltime is set, use UTC rather than the local time zone.
log.Lmsgprefix: Move the "prefix" from the beginning of the line to before the message.
log.LstdFlags: Initial values for the standard logger (Ldate | Ltime).
can be set this way:
myLogger.SetFlags(log.Ldate | log.Ltime)
*/
import (
"sync"
)
var INFO *LogFlag // toggles log.Info()
var VERBOSE *LogFlag // toggles log.Verbose()
var SPEW *LogFlag // toggles log.Spew()
var WARN *LogFlag // toggles log.Warn() (true by default)
var ERROR *LogFlag // toggles log.Warn() (true by default)
var PRINTLN *LogFlag // toggles log.Println() (true by default)
var always *LogFlag
var allon bool = false
// writeMutex protects locks the write process
var flagsMutex sync.Mutex
type LogFlag struct {
b bool
orig bool // used as the Default value. set at the time of Registration()
name string
// TODO: figure out what package is sending the Registration
subsystem string // probably should just be forced to be the package name
short string // string actually printed on each line
desc string
}
var flags []*LogFlag
var daemonMode bool
func init() {
full := "go.wit.com/log"
short := "log"
// internally used to bypass the possibility that all the flags are off
always = new(LogFlag)
always.b = true
always.orig = true
always.subsystem = full
always.short = short
always.desc = "internal only"
daemonMode = false
INFO = NewFlag("INFO", true, full, short, "Enable log.Info()")
SPEW = NewFlag("SPEW", false, full, short, "Enable log.Spew()")
WARN = NewFlag("WARN", true, full, short, "Enable log.Warn()")
ERROR = NewFlag("ERROR", true, full, short, "Enable log.Error()")
PRINTLN = NewFlag("PRINTLN", true, full, short, "Enable log.Println()")
VERBOSE = NewFlag("VERBOSE", false, full, short, "Enable log.Verbose()")
}
// restores flag to it's default value
func (f *LogFlag) SetDefault() {
if ! f.Ok() {return}
f.b = f.orig
}
// set all the flags
func SetDefaults() {
flagsMutex.Lock()
defer flagsMutex.Unlock()
for _, f := range flags {
f.SetDefault()
}
}
// simply protects against panic() by making sure it exists.
func (f *LogFlag) Ok() bool {
if f == nil {return false}
return true
}
// set all the flags
func SetAll(b bool) {
flagsMutex.Lock()
defer flagsMutex.Unlock()
allon = b
for _, f := range flags {
f.b = b
}
}
// this bypasses all checks and _always_ logs the info to STDOUT
// is this a bad idea? Probably not....
// TODO: returning []*LogFlag is not safe and access must be locked
// but this is only used by the log debugging window at this time
func ShowFlags() []*LogFlag {
flagsMutex.Lock()
defer flagsMutex.Unlock()
for _, f := range flags {
Log(always, "ShowFlags() ", "(" + f.subsystem + ")", f.name, "=", f.b, ":", f.desc)
}
return flags
}
// TODO, switch to this. maybe.
func ProcessFlags(callback func(*LogFlag)) {
flagsMutex.Lock()
defer flagsMutex.Unlock()
for _, f := range flags {
Log(always, "ProcessFlags() run callback(f) here on", f)
callback(f)
}
}
// probably a better name than Get()
// switch to this
func (f *LogFlag) Bool() bool {
if ! f.Ok() {return false}
return f.b
}
// returns the value of the flag
func (f *LogFlag) Get() bool {
if ! f.Ok() {return false}
return f.b
}
/*
func (f *LogFlag) Set(b bool) {
if ! f.Ok() {}
f.b = b
}
*/
// returns the name of the flag
func (f *LogFlag) GetName() string {
if ! f.Ok() {return ""}
return f.name
}
// returns the subsystem of the flag
func (f *LogFlag) GetSubsystem() string {
if ! f.Ok() {return ""}
return f.subsystem
}
// returns the description of the flag
func (f *LogFlag) GetDesc() string {
if ! f.Ok() {return ""}
return f.desc
}
// returns the description of the flag
func (f *LogFlag) GetDefault() bool {
if ! f.Ok() {return false}
return f.orig
}
// register a variable name from a subsystem
// inspired by Alex Flint
// set the Default value at the time of registration
// this is what the current log.SetFlag() function should become
func NewFlag(name string, b bool, full, short, desc string) *LogFlag {
flagsMutex.Lock()
defer flagsMutex.Unlock()
f := new(LogFlag)
// Log(always, "log.SetFlag() ", full, short, name, b)
if allon {
f.b = true
} else {
f.b = b
}
f.orig = b
f.short = short
f.subsystem = full
f.name = name
f.desc = desc
flags = append(flags,f)
return f
}
func (f *LogFlag) SetBool(b bool) {
/*
if ! f.Ok() {return}
flagsMutex.Lock()
defer flagsMutex.Unlock()
*/
Info("Set() ", "(" + f.subsystem + ")", f.name, "=", f.b, ":", f.desc)
f.b = b
Info("Set() f.b is now", f.b)
}