tree/structs.go

52 lines
1.1 KiB
Go

package tree
/*
These code should be common to all gui plugins
There are some helper functions that are probably going to be
the same everywhere. Mostly due to handling the binary tree structure
and the channel communication
For now, it's just a symlink to the 'master' version in
./toolkit/nocui/common.go
*/
import (
// "go.wit.com/log"
"go.wit.com/widget"
)
// var me *TreeInfo
type TreeInfo struct {
// this is the channel we send user events like
// mouse clicks or keyboard events back to the program
callback chan widget.Action
// this is the channel we get requests to make widgets
pluginChan chan widget.Action
treeRoot *Node
NodeI interface{}
ActionFromChannel func(widget.Action)
PluginName string
}
type Node struct {
Parent *Node
children []*Node
WidgetId int // widget ID
WidgetType widget.WidgetType
ParentId int // parent ID
State widget.State
Strings map[string]int
// the internal plugin toolkit structure
// in the gtk plugin, it has gtk things like margin & border settings
// in the text console one, it has text console things like colors for menus & buttons
TK any
}