tree/addNode.go

61 lines
1.8 KiB
Go

package tree
import (
"go.wit.com/log"
"go.wit.com/widget"
)
// this is in common.go, do not move it
func (me *TreeInfo) AddNode(a *widget.Action) *Node {
n := new(Node)
n.WidgetType = a.WidgetType
n.WidgetId = a.WidgetId
n.ParentId = a.ParentId
n.State = a.State
n.Strings = make(map[string]int)
if a.WidgetType == widget.Root {
log.Log(TREE, "AddNode() Root")
n.Parent = n
me.treeRoot = n
return n
}
if me.treeRoot.FindWidgetId(a.WidgetId) != nil {
log.Warn("AddNode() WidgetId already exists", a.WidgetId)
log.Warn("probably this is a Show() / Hide() issue")
log.Warn("TODO: figure out what to do here")
return me.treeRoot.FindWidgetId(a.WidgetId)
}
// add this new widget on the binary tree
p := me.treeRoot.FindWidgetId(a.ParentId)
n.Parent = p
if n.Parent == nil {
log.Log(TREEWARN, "AddNode() ERROR n.Parent == nil n =", n.WidgetId, n.WidgetType, n.GetProgName())
log.Log(TREEWARN, "AddNode() ERROR n.Parent == nil a =", a.WidgetId, a.WidgetType, a.State.ProgName)
log.Log(TREEWARN, "AddNode() ERROR n.Parent == nil a.pid =", a.ParentId)
return n
}
log.Log(TREE, "AddNode() Adding to parent =", p.ParentId, p.WidgetType, p.GetProgName())
log.Log(TREE, "AddNode() Adding child =", n.ParentId, n.WidgetType, n.GetProgName())
p.children = append(p.children, n)
return n
}
func (n *Node) DeleteNode() {
p := n.Parent
for i, child := range p.children {
log.Log(TREE, "parent has child:", i, child.WidgetId, child.GetProgName())
if n == child {
log.Log(TREE, "Found child ==", i, child.WidgetId, child.GetProgName())
log.Log(TREE, "Found n ==", i, n.WidgetId, n.GetProgName())
p.children = append(p.children[:i], p.children[i+1:]...)
}
}
for i, child := range p.children {
log.Log(TREE, "parent now has child:", i, child.WidgetId, child.GetProgName())
}
}