tree/table.go

338 lines
8.5 KiB
Go

// Although most code from WIT.COM Inc is under the GPL
// This code is more generic because it must be able
// to be used in any GUI plugin
package tree
import (
"fmt"
"time"
"go.wit.com/lib/gui/shell"
"go.wit.com/lib/protobuf/guipb"
"go.wit.com/log"
"go.wit.com/widget"
"google.golang.org/protobuf/proto"
"google.golang.org/protobuf/types/known/anypb"
"google.golang.org/protobuf/types/known/timestamppb"
)
func (me *TreeInfo) doTable(a widget.Action) {
if a.TablePB == nil {
log.Log(TREE, "tree: action didn't have a Table PB")
return
}
pb := guipb.NewTables()
if err := pb.Unmarshal(a.TablePB); err != nil {
log.Info("unmarshal error", err, "data len =", len(a.TablePB))
return
}
log.Info("tree.doTables() start. # of tables:", len(pb.Tables))
all := pb.All()
for all.Scan() {
t := all.Next()
// for i, o := range t.Order {
// log.Info("got order:", t.Title, i, o)
// }
// dumpTable(t)
// me.ShowTable(t)
// log.Info("TREE FOUND TABLE UUID", t.Uuid)
for i, ot := range me.currentTables {
// log.Info("TREE already has UUID", i, ot.Uuid)
if t.Uuid == ot.Uuid {
log.Info("TREE found UUID! update table here", i, ot.Uuid)
if ot.Grid == nil {
log.Info("TREE found UUID! ot.grid.Id = nil. need to find grid id here")
return
} else {
log.Info("TREE found UUID! grid.Id =", ot.Grid.Id)
t.Grid = ot.Grid
}
if t.Grid == nil {
log.Info("TREE found UUID! grid.Id = nil. need to find grid id here")
return
}
log.Info("TREE found UUID! update table here", i, ot.Uuid, "grid.Id =", t.Grid.Id)
me.updateTable(t)
return
}
}
me.currentTables = append(me.currentTables, t)
if t.Grid == nil {
log.Info("NEW TREE ERROR: grid.Id = nil need to set grid id here")
} else {
log.Info("NEW TREE: grid.Id =", t.Grid.Id)
}
me.makeTable(t)
}
}
func (grid *Node) makeGridLabel(pb *guipb.Widget, w int, h int) *Node {
a := new(widget.Action)
a.WidgetType = widget.Label
a.WidgetId = int(pb.Id)
a.ParentId = grid.WidgetId
a.State.Enable = true
a.State.Label = pb.Name
a.State.AtW = w
a.State.AtH = h
a.State.GridOffset.X = w
a.State.GridOffset.Y = h
// log.Info("makeGridLabel()", a.State)
return addNode(a)
}
func (grid *Node) makeGridButton(pb *guipb.Widget, w int, h int) *Node {
a := new(widget.Action)
a.WidgetType = widget.Button
a.WidgetId = int(pb.Id)
a.ParentId = grid.WidgetId
a.State.Enable = true
a.State.Label = pb.Name
a.State.AtW = w
a.State.AtH = h
a.State.GridOffset.X = w
a.State.GridOffset.Y = h
// log.Info("makeGridLabel()", a.State)
return addNode(a)
}
func (me *TreeInfo) updateTable(t *guipb.Table) {
grid := FindWidgetId(int(t.Grid.Id))
if grid == nil {
log.Info("tree: updateTable() failed to make grid")
return
}
// delete the existing table
me.DeleteNode(grid)
// remake the table
me.Add(grid)
var h int = 0
var w int = 0
for _, name := range t.Order {
// log.Info("got order:", t.Title, name)
if me.addTableRow(t, grid, name, w) {
// log.Info("tree:row() COLUMN GOOD", t.Title, name, w, h)
} else {
log.Info("tree:row() COLOMN FAIL", t.Title, name, w, h)
}
w += 1
}
}
/*
func (me *TreeInfo) updateRow(t *guipb.Table, name string) {
for _, r := range t.StringRows {
if name == r.Header.Name {
// debugging code
// id := r.Header.Id
// n := treeRoot.FindWidgetId(int(id))
// if n == nil {
// log.Info("could not find widget id", id)
// }
log.Info("tree.updateRow(string)", r.Header, "len =", len(r.Widgets))
// if r.Header.Name == "Hostname" {
// }
// log.Info("tree.updateRow() found Hostnames", r.Vals)
for i, v := range r.Vals {
// log.Info("tree: Hostname Widget", i, v, w.Name)
w := r.Widgets[i]
if v != w.Name {
log.Info("tree: need to update:", i, v, "vs", w.Name, w.Id)
n := treeRoot.FindWidgetId(int(w.Id))
if n == nil {
log.Info("tree.TableUpdate() err n == nil ", w.Id, w.Name)
continue
}
me.SetText(n, v)
}
if r.Header.Name == "CurrentBranchName" {
log.Info("tree: check:", i, v, "vs", w.Name, w.Id)
}
}
return
}
}
for _, r := range t.TimeRows {
if name != r.Header.Name {
continue
}
log.Info("tree.updateRow(time)", r.Header, "len =", len(r.Widgets))
for i, _ := range r.Vals {
// log.Info("tree: Hostname Widget", i, v, w.Name)
w := r.Widgets[i]
n := treeRoot.FindWidgetId(int(w.Id))
if n == nil {
log.Info("tree.TableUpdate() err n == nil ", w.Id, w.Name)
continue
}
msg, err := anypb.UnmarshalNew(w.Val, proto.UnmarshalOptions{})
if err != nil {
log.Fatalf("failed to unmarshal: %v", err)
}
switch v := msg.(type) {
case *timestamppb.Timestamp:
me.SetText(n, shell.FormatDuration(time.Since(v.AsTime())))
default:
me.SetText(n, fmt.Sprintf("%v", v))
}
}
return
}
}
*/
func (me *TreeInfo) makeTable(t *guipb.Table) {
var grid *Node
if t.Parent != nil {
a := new(widget.Action)
a.WidgetType = widget.Grid
a.WidgetId = int(t.Grid.Id)
a.ParentId = int(t.Parent.Id)
a.State.Enable = true
grid = addNode(a)
}
if grid == nil {
log.Info("tree: makeTable() failed to make grid")
return
}
me.Add(grid)
log.Info("tree: makeTable() finished add win & grid")
var h int = 0
var w int = 0
for _, name := range t.Order {
// log.Info("got order:", t.Title, name)
if me.addTableRow(t, grid, name, w) {
// log.Info("tree:row() COLUMN GOOD", t.Title, name, w, h)
} else {
log.Info("tree:row() COLOMN FAIL", t.Title, name, w, h)
}
w += 1
}
}
func (me *TreeInfo) addTableRow(t *guipb.Table, grid *Node, name string, w int) bool {
var h int = 0
for _, r := range t.StringRows {
if name != r.Header.Name {
// log.Info("skip string row:", r.Header.Name, "!=", name)
continue
}
// log.Info("tree: Add()ing to grid here", r.Header.Id, r.Header.Name, w, h)
head := grid.makeGridLabel(r.Header, w, h)
me.Add(head)
h += 1
for _, v := range r.Widgets {
// log.Info("tree: Add()ing to grid here", v.Id, v.Name, w, h)
lab := grid.makeGridLabel(v, w, h)
me.Add(lab)
h += 1
}
return true
}
for _, r := range t.ButtonRows {
if name != r.Header.Name {
// log.Info("skip string row:", r.Header.Name, "!=", name)
continue
}
// log.Info("tree: Add()ing to grid here", r.Header.Id, r.Header.Name, w, h)
head := grid.makeGridLabel(r.Header, w, h)
me.Add(head)
h += 1
for _, v := range r.Widgets {
// log.Info("tree: Add()ing to grid here", v.Id, v.Name, w, h)
lab := grid.makeGridButton(v, w, h)
me.Add(lab)
h += 1
}
return true
}
for _, r := range t.IntRows {
if name != r.Header.Name {
// log.Info("skip sint row:", r.Header.Name, "!=", name)
continue
}
// log.Info("tree: Add()ing to grid here", r.Header.Id, r.Header.Name, w, h)
head := grid.makeGridLabel(r.Header, w, h)
me.Add(head)
h += 1
for _, v := range r.Widgets {
v.Name = fmt.Sprintf("%d", v.Size)
// log.Info("tree: Add()ing to grid here", v.Id, v.Name, w, h)
lab := grid.makeGridLabel(v, w, h)
me.Add(lab)
h += 1
}
return true
}
for _, r := range t.TimeRows {
if name != r.Header.Name {
// log.Info("skip sint row:", r.Header.Name, "!=", name)
continue
}
// log.Info("tree: Add()ing to grid here", r.Header.Id, r.Header.Name, w, h)
head := grid.makeGridLabel(r.Header, w, h)
me.Add(head)
h += 1
for _, widg := range r.Widgets {
msg, err := anypb.UnmarshalNew(widg.Val, proto.UnmarshalOptions{})
if err != nil {
log.Fatalf("failed to unmarshal: %v", err)
}
switch v := msg.(type) {
case *timestamppb.Timestamp:
// fmt.Println("Unpacked Timestamp:", shell.FormatDuration(time.Since(v.AsTime())))
widg.Name = shell.FormatDuration(time.Since(v.AsTime()))
default:
fmt.Println("Unknown type:", v)
widg.Name = fmt.Sprintf("%v", v)
}
// log.Info("tree: Add()ing to grid here", widg.Id, widg.Name, w, h)
lab := grid.makeGridLabel(widg, w, h)
me.Add(lab)
h += 1
}
return true
}
return false
}
func dumpTable(t *guipb.Table) {
for i, o := range t.Order {
log.Info("got order:", t.Title, i, o)
}
for i, r := range t.StringRows {
log.Info("got string row:", t.Title, i, r.Header.Name, r.Vals)
for _, v := range r.Widgets {
log.Info("tree: got string widget:", v.Id, v.Name)
}
}
for i, r := range t.IntRows {
log.Info("got int row:", t.Title, i, r.Header.Name, r.Vals)
for _, v := range r.Widgets {
log.Info("tree: got int widget:", v.Id, v.Size)
}
}
}
type TreeTable struct {
PB *guipb.Table
/*
hostnames []string
columns []*gui.NodeColumn
order []*gui.NodeColumn
*/
}