57 lines
1.3 KiB
Go
57 lines
1.3 KiB
Go
package tree
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/*
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There are some helper functions that are probably going to be
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the same everywhere. Mostly due to handling the binary tree structure
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and the channel communication
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*/
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import (
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"go.wit.com/widget"
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)
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// this is the root node of the binary tree
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// There is only one of these per application
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var treeRoot *Node
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type TreeInfo struct {
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PluginName string
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// this is the channel we send user events like
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// mouse clicks or keyboard events back to the program
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callback chan widget.Action
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// this is the channel we get requests to make widgets
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pluginChan chan widget.Action
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// NodeI interface{}
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// ActionFromChannel func(widget.Action)
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NodeAction func(*Node, widget.ActionType)
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Add func(*Node)
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AddText func(*Node, string)
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SetText func(*Node, string)
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SetTitle func(*Node, string)
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SetLabel func(*Node, string)
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SetChecked func(*Node, bool)
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ToolkitClose func()
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}
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type Node struct {
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Parent *Node
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children []*Node
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WidgetId int // widget ID
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WidgetType widget.WidgetType
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ParentId int // parent ID
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State widget.State
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ddStrings []string
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// the internal plugin toolkit structure
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// in the gtk plugin, it has gtk things like margin & border settings
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// in the text console one, it has text console things like colors for menus & buttons
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TK any
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}
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