tree/toolkitConfig.save.go

117 lines
2.7 KiB
Go

// Copyright 2025 WIT.COM Inc Licensed GPL 3.0
package tree
// functions to import and export the protobuf
// data to and from config files
import (
"errors"
"fmt"
"os"
"path/filepath"
"go.wit.com/log"
)
// load the ~/.config/forge/ files
func configLoad() *ToolkitConfigs {
if os.Getenv("FORGE_CONFIG") == "" {
homeDir, _ := os.UserHomeDir()
fullpath := filepath.Join(homeDir, ".config/forge")
os.Setenv("FORGE_CONFIG", fullpath)
}
c, err := loadText()
if err != nil {
log.Info("gui toolkit configLoad() error", err)
}
if c != nil {
return c
}
// first time user. make a template config file
c = sampleConfig()
return c
}
// makes a sample config (and saves it)
func sampleConfig() *ToolkitConfigs {
all := NewToolkitConfigs()
new1 := new(ToolkitConfig)
new1.Plugin = "tree"
new1.Name = "test"
new1.Value = "apple"
all.Append(new1)
all.configSave()
fmt.Println("first time user. adding an example config file with", len(all.ToolkitConfigs), "repos")
return all
}
// write to ~/.config/forge/ unless ENV{FORGE_CONFIG} is set
func (c *ToolkitConfigs) configSave() error {
s := c.FormatTEXT()
configWrite("toolkit.text", []byte(s))
return nil
}
func loadText() (*ToolkitConfigs, error) {
// this lets the user hand edit the config
data, err := loadFile("toolkit.text")
if err != nil {
return nil, err
}
if data == nil {
return nil, fmt.Errorf("toolkit.text data was nil")
}
if len(data) == 0 {
return nil, fmt.Errorf("toolkit.text was empty")
}
c := new(ToolkitConfigs)
// attempt to marshal toolkit.text
if err := c.UnmarshalTEXT(data); err != nil {
return nil, err
}
log.Log(TREE, "ConfigLoad()", len(c.ToolkitConfigs), "entries in ~/.config/forge")
return c, nil
}
func loadFile(filename string) ([]byte, error) {
fullname := filepath.Join(os.Getenv("FORGE_CONFIG"), filename)
data, err := os.ReadFile(fullname)
if errors.Is(err, os.ErrNotExist) {
// if file does not exist, just return nil. this
// will cause ConfigLoad() to try the next config file like "toolkit.text"
// because the user might want to edit the .config by hand
return nil, nil
}
if err != nil {
// log.Info("open config file :", err)
return nil, err
}
return data, nil
}
func configWrite(filename string, data []byte) error {
fullname := filepath.Join(os.Getenv("FORGE_CONFIG"), filename)
cfgfile, err := os.OpenFile(fullname, os.O_RDWR|os.O_CREATE|os.O_TRUNC, 0644)
defer cfgfile.Close()
if err != nil {
log.Warn("open config file :", err)
return err
}
if filename == "toolkit.text" {
// add header
cfgfile.Write([]byte("\n"))
cfgfile.Write([]byte("# you can customize your GUI toolkit user settings here\n"))
cfgfile.Write([]byte("\n"))
}
cfgfile.Write(data)
return nil
}