package tree /* These code should be common to all gui plugins There are some helper functions that are probably going to be the same everywhere. Mostly due to handling the binary tree structure and the channel communication For now, it's just a symlink to the 'master' version in ./toolkit/nocui/common.go */ import ( "go.wit.com/log" "go.wit.com/widget" ) func (me *TreeInfo) SendEnableDebugger() { if me.callback == nil { log.Log(TREEWARN, "SendEnableDebugger() callback == nil") return } var a widget.Action a.ActionType = widget.EnableDebug a.ProgName = me.PluginName me.callback <- a return } func (me *TreeInfo) SendToolkitLoad(s string) { if me.callback == nil { log.Log(TREEWARN, "SendToolkitLoad() callback == nil") return } log.Log(TREEWARN, "SendToolkitLoad() START: toolkit load", s) var a widget.Action a.ActionType = widget.ToolkitLoad a.Value = s a.ProgName = me.PluginName me.callback <- a log.Log(TREEWARN, "SendToolkitLoad() END: toolkit load", s) return } func (me *TreeInfo) SendToolkitPanic() { if me.callback == nil { log.Log(TREEWARN, "SendToolkitPanic() callback == nil") return } log.Log(TREEWARN, "SendToolkitPanic() START") var a widget.Action a.ActionType = widget.ToolkitPanic a.ProgName = me.PluginName me.callback <- a log.Log(TREEWARN, "SendToolkitPanic() END") return } func (me *TreeInfo) SendWindowCloseEvent(n *Node) { if me.callback == nil { log.Log(TREEWARN, "SendWindowClose() callback == nil", n.WidgetId) return } log.Log(TREE, "SendWindowClose() START: user closed the window", n.GetProgName()) var a widget.Action a.WidgetId = n.WidgetId a.ActionType = widget.CloseWindow a.ProgName = me.PluginName me.callback <- a log.Log(TREE, "SendWindowClose() END: user closed the window", n.GetProgName()) return } // this name is better, but I can't use it // is multiple toolkit support worth this sacrifice? // func (n *Node) SendWidgetEvent() { // } // The user clicked on something. Or typed something func (me *TreeInfo) SendWidgetEvent(n *Node) { me.SendUserEvent(n) } func (me *TreeInfo) SendFromUser(n *Node) { me.SendUserEvent(n) } // Other goroutines must use this to access the GUI func (me *TreeInfo) SendUserEvent(n *Node) { if me.callback == nil { log.Log(TREEWARN, "SendUserEvent() callback == nil", n.WidgetId) return } log.Log(TREE, "SendUserEvent() START: send a user event to the callback channel") var a widget.Action a.WidgetId = n.WidgetId a.State = n.State a.ActionType = widget.User a.ProgName = me.PluginName me.callback <- a log.Log(TREE, "SendUserEvent() END: sent a user event to the callback channel") return }