package tree /* These code should be common to all gui plugins There are some helper functions that are probably going to be the same everywhere. Mostly due to handling the binary tree structure and the channel communication For now, it's just a symlink to the 'master' version in ./toolkit/nocui/common.go */ import ( // "go.wit.com/log" "go.wit.com/lib/widget" ) // var me *TreeInfo type TreeInfo struct { // this is the channel we send user events like // mouse clicks or keyboard events back to the program callback chan widget.Action // this is the channel we get requests to make widgets pluginChan chan widget.Action treeRoot *Node NodeI interface {} ActionFromChannel func (widget.Action) () PluginName string } type Node struct { Parent *Node children []*Node WidgetId int // widget ID WidgetType widget.WidgetType ParentId int // parent ID State widget.State Strings map[string]int // the internal plugin toolkit structure // in the gtk plugin, it has gtk things like margin & border settings // in the text console one, it has text console things like colors for menus & buttons TK any }