a simpler time

This commit is contained in:
Jeff Carr 2025-02-13 17:52:43 -06:00
parent dcfa5d03ee
commit a75f0be460
3 changed files with 106 additions and 81 deletions

87
action.go Normal file
View File

@ -0,0 +1,87 @@
// Although most code from WIT.COM Inc is under the GPL
// This code is more generic because it must be able
// to be used in any GUI plugin
package tree
import (
"go.wit.com/log"
"go.wit.com/widget"
)
// everything from the application goes through here
func (me *TreeInfo) doAction(a widget.Action) {
n := treeRoot.FindWidgetId(a.WidgetId)
switch a.ActionType {
case widget.Add:
if n == nil {
n := me.AddNode(&a)
me.Add(n)
return
}
log.Log(TREEWARN, "attempting to re-add widget", a.WidgetId, a.WidgetType, a.ActionType)
return
}
if n == nil {
// log.Log(TREEWARN, "tree.FindWidgetId() n == nil", a.WidgetId, a.WidgetType, a.ActionType)
// log.Log(TREEWARN, "tree.FindWidgetId() n == nil", a.State.CurrentS)
// log.Log(TREEWARN, "tree.FindWidgetId() n == nil. A bug in your application?")
log.Log(TREEWARN, "tree.doAction() bug in gui. trying to do action", a.ActionType, "before widget init() wId =", a.WidgetId)
return
}
switch a.ActionType {
case widget.SetText:
log.Log(TREE, "tree.SetText() a.State.CurrentS =", a.State.CurrentS)
log.Log(TREE, "tree.SetText() a.State.DefaultS =", a.State.DefaultS)
log.Log(TREE, "tree.SetText() a.State.NewString =", a.State.NewString)
switch n.WidgetType {
case widget.Dropdown:
me.SetText(n, a.State.NewString)
case widget.Combobox:
me.SetText(n, a.State.NewString)
case widget.Textbox:
me.SetText(n, a.State.NewString)
case widget.Window:
me.SetTitle(n, a.State.Label)
default:
// buttons, checkboxes, groups, etc
me.SetLabel(n, a.State.Label)
}
case widget.AddText:
switch n.WidgetType {
case widget.Dropdown:
n.ddStrings = append(n.ddStrings, a.State.NewString)
me.AddText(n, a.State.NewString)
case widget.Combobox:
n.ddStrings = append(n.ddStrings, a.State.NewString)
me.AddText(n, a.State.NewString)
default:
log.Log(TREEWARN, "AddText() not supported on widget", n.WidgetType, n.String())
}
case widget.Checked:
switch n.WidgetType {
case widget.Checkbox:
if me.SetChecked == nil {
log.Log(TREEWARN, "SetChecked() == nil in toolkit", me.PluginName)
} else {
me.SetChecked(n, a.State.Checked)
}
default:
log.Log(TREEWARN, "SetChecked() not supported on widget", n.WidgetType, n.String())
}
case widget.Show:
n.State.Hidden = false
me.Show(n)
case widget.Hide:
n.State.Hidden = true
me.Hide(n)
case widget.Enable:
me.Enable(n)
case widget.Disable:
me.Disable(n)
default:
log.Log(TREEWARN, "tree.Action() unknown action", a.ActionType, "on wId", a.WidgetId)
// me.NodeAction(n, a.ActionType)
}
}

68
init.go
View File

@ -16,72 +16,6 @@ import (
var muAction sync.Mutex
// TODO: add checks for nil function pointers
func (me *TreeInfo) newAction(a widget.Action) {
n := treeRoot.FindWidgetId(a.WidgetId)
switch a.ActionType {
case widget.Add:
if n == nil {
n := me.AddNode(&a)
me.Add(n)
return
}
log.Log(TREEWARN, "attempting to re-add widget", a.WidgetId, a.WidgetType, a.ActionType)
return
}
if n == nil {
// log.Log(TREEWARN, "tree.FindWidgetId() n == nil", a.WidgetId, a.WidgetType, a.ActionType)
// log.Log(TREEWARN, "tree.FindWidgetId() n == nil", a.State.CurrentS)
// log.Log(TREEWARN, "tree.FindWidgetId() n == nil. This should not happen. Bug in gui or tree package?")
// log.Log(TREEWARN, "tree.FindWidgetId() n == nil. A bug in your application?")
return
}
switch a.ActionType {
case widget.SetText:
log.Log(TREE, "tree.SetText() a.State.CurrentS =", a.State.CurrentS)
log.Log(TREE, "tree.SetText() a.State.DefaultS =", a.State.DefaultS)
log.Log(TREE, "tree.SetText() a.State.NewString =", a.State.NewString)
switch n.WidgetType {
case widget.Dropdown:
me.SetText(n, a.State.NewString)
case widget.Combobox:
me.SetText(n, a.State.NewString)
case widget.Textbox:
me.SetText(n, a.State.NewString)
case widget.Window:
me.SetTitle(n, a.State.Label)
default:
// buttons, checkboxes, groups, etc
me.SetLabel(n, a.State.Label)
}
case widget.AddText:
switch n.WidgetType {
case widget.Dropdown:
n.ddStrings = append(n.ddStrings, a.State.NewString)
me.AddText(n, a.State.NewString)
case widget.Combobox:
n.ddStrings = append(n.ddStrings, a.State.NewString)
me.AddText(n, a.State.NewString)
default:
log.Log(TREEWARN, "AddText() not supported on widget", n.WidgetType, n.String())
}
case widget.Checked:
switch n.WidgetType {
case widget.Checkbox:
if me.SetChecked == nil {
log.Log(TREEWARN, "SetChecked() == nil in toolkit", me.PluginName)
} else {
me.SetChecked(n, a.State.Checked)
}
default:
log.Log(TREEWARN, "SetChecked() not supported on widget", n.WidgetType, n.String())
}
default:
me.NodeAction(n, a.ActionType)
}
}
func (me *TreeInfo) catchActionChannel() {
defer func() {
if r := recover(); r != nil {
@ -102,7 +36,7 @@ func (me *TreeInfo) catchActionChannel() {
case a := <-me.pluginChan:
log.Verbose("catchActionChannel() on ", a.WidgetId, a.WidgetType, a.ProgName)
muAction.Lock()
me.newAction(a)
me.doAction(a)
muAction.Unlock()
}
}

View File

@ -17,21 +17,25 @@ import (
var treeRoot *Node
type TreeInfo struct {
ok bool // indicates the plugin actually initialized
PluginName string // used to identify the plugin
config *ToolkitConfigs // protobuf of plugin settings
callback chan widget.Action // mouse clicks or keyboard events back to the program
pluginChan chan widget.Action // this is the channel we get requests to make widgets
NodeAction func(*Node, widget.ActionType) // deprecate
Add func(*Node) // add a new widget
AddText func(*Node, string) // add a string to a dropdown widget
SetText func(*Node, string) // set the text of a widget
SetTitle func(*Node, string) // update the title of a window or tab
SetLabel func(*Node, string) // update the "label" (aka "Name") for a widget
SetChecked func(*Node, bool) // set the state of a checkbox
ToolkitClose func() // shutdown and unload the plugin
ShowTable func(*Node) // attempt at sending a whole table
ok bool // indicates the plugin actually initialized
PluginName string // used to identify the plugin
config *ToolkitConfigs // protobuf of plugin settings
callback chan widget.Action // mouse clicks or keyboard events back to the program
pluginChan chan widget.Action // this is the channel we get requests to make widgets
Add func(*Node) // add a new widget
AddText func(*Node, string) // add a string to a dropdown widget
SetText func(*Node, string) // set the text of a widget
SetTitle func(*Node, string) // update the title of a window or tab
SetLabel func(*Node, string) // update the "label" (aka "Name") for a widget
SetChecked func(*Node, bool) // set the state of a checkbox
ToolkitClose func() // shutdown and unload the plugin
ShowTable func(*Node) // attempt at sending a whole table
Show func(*Node) // show a widget
Hide func(*Node) // hide a widget
Enable func(*Node) // enable a widget
Disable func(*Node) // disable a widget
// NodeI interface{} // is an interface useful here?
// NodeAction func(*Node, widget.ActionType) // deprecate
}
type Node struct {