gocui panic loads nocui
Signed-off-by: Jeff Carr <jcarr@wit.com>
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@ -16,7 +16,7 @@ func (me *TreeInfo) AddNode(a *widget.Action) *Node {
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// n.Strings = make(map[string]int)
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// slices.Reverse(lines)
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// dropdown strings
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n.ddStrings = make([]string, 0)
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n.ddStrings = make([]string, 0)
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for _, s := range a.State.Strings {
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n.ddStrings = append(n.ddStrings, s)
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}
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7
init.go
7
init.go
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@ -2,6 +2,7 @@ package tree
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import (
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"errors"
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"runtime/debug"
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"sync"
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"go.wit.com/log"
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@ -13,6 +14,11 @@ var muAction sync.Mutex
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// TODO: add checks for nil function pointers
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func (me *TreeInfo) newAction(a widget.Action) {
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n := me.treeRoot.FindWidgetId(a.WidgetId)
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if n == nil {
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log.Log(TREEWARN, "tree.FindWidgetId() n == nil", a.WidgetId, a.WidgetType, a.ActionType)
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log.Log(TREEWARN, "tree.FindWidgetId() n == nil", a.State.CurrentS)
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log.Log(TREEWARN, "tree.FindWidgetId() n == nil. This should not happen. Bug in gui or tree package?")
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}
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switch a.ActionType {
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case widget.Add:
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if n == nil {
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@ -70,6 +76,7 @@ func (me *TreeInfo) catchActionChannel() {
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log.Log(TREEWARN, "YAHOOOO Recovered in tree.catchActionChannel()", r)
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log.Log(TREEWARN, "YAHOOOO Recovered in tree.catchActionChannel() Plugin:", me.PluginName)
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me.SendToolkitPanic()
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debug.PrintStack()
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me.ToolkitClose()
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}
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}()
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14
structs.go
14
structs.go
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@ -24,13 +24,13 @@ type TreeInfo struct {
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// NodeI interface{}
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// ActionFromChannel func(widget.Action)
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NodeAction func(*Node, widget.ActionType)
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Add func(*Node)
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AddText func(*Node, string)
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SetText func(*Node, string)
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SetTitle func(*Node, string)
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SetLabel func(*Node, string)
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SetChecked func(*Node, bool)
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NodeAction func(*Node, widget.ActionType)
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Add func(*Node)
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AddText func(*Node, string)
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SetText func(*Node, string)
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SetTitle func(*Node, string)
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SetLabel func(*Node, string)
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SetChecked func(*Node, bool)
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ToolkitClose func()
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}
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