tree/structs.go

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package tree
/*
There are some helper functions that are probably going to be
the same everywhere. Mostly due to handling the binary tree structure
and the channel communication
*/
import (
"go.wit.com/widget"
)
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// TODO: use protocol buffers
// this is the root node of the binary tree
// There is only one of these per application
var treeRoot *Node
type TreeInfo struct {
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ok bool // indicates the plugin actually initialized
PluginName string // used to identify the plugin
config *ToolkitConfigs // protobuf of plugin settings
callback chan widget.Action // mouse clicks or keyboard events back to the program
pluginChan chan widget.Action // this is the channel we get requests to make widgets
NodeAction func(*Node, widget.ActionType) // deprecate
Add func(*Node) // add a new widget
AddText func(*Node, string) // add a string to a dropdown widget
SetText func(*Node, string) // set the text of a widget
SetTitle func(*Node, string) // update the title of a window or tab
SetLabel func(*Node, string) // update the "label" (aka "Name") for a widget
SetChecked func(*Node, bool) // set the state of a checkbox
ToolkitClose func() // shutdown and unload the plugin
ShowTable func(*Node) // attempt at sending a whole table
// NodeI interface{} // is an interface useful here?
}
type Node struct {
Parent *Node
children []*Node
WidgetId int // widget ID
WidgetType widget.WidgetType
ParentId int // parent ID
State widget.State
ddStrings []string
// the internal plugin toolkit structure
// in the gtk plugin, it has gtk things like margin & border settings
// in the text console one, it has text console things like colors for menus & buttons
TK any
}