107 lines
2.4 KiB
Go
107 lines
2.4 KiB
Go
package main
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/*
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a simple function to handle widget actions
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You can tie this into your toolkit here.
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*/
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import (
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"go.wit.com/log"
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"go.wit.com/toolkits/tree"
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"go.wit.com/widget"
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)
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func Add(n *tree.Node) {
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log.Log(INFO, "Add() END =", n.WidgetType, n.String())
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if n == nil {
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log.Warn("Tree Error: Add() sent n == nil")
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return
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}
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switch n.WidgetType {
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case widget.Root:
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me.treeRoot = n
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log.Log(INFO, "Add() found treeRoot")
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return
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}
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log.Log(INFO, "Add() END =", n.WidgetType, n.String())
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}
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func newaction(n *tree.Node, atype widget.ActionType) {
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log.Log(INFO, "newaction() START", atype)
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if n == nil {
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log.Warn("Tree Error: Add() sent n == nil")
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return
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}
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if n.TK == nil {
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log.Warn("Tree sent an action on a widget we didn't seem to have.")
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// do this init here again? Probably something
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// went wrong and we should reset the our while gocui.View tree
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// n.TK = initWidget(n)
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}
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// w := n.TK.(*guiWidget)
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switch atype {
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case widget.Show:
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log.Log(NOW, "Show() HERE. a.Hidden() was =", n.Hidden())
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// w.Show()
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case widget.Hide:
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log.Log(NOW, "Hide() HERE. a.State.Hidden was =", n.Hidden())
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// w.Hide()
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case widget.Move:
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log.Log(NOW, "attempt to move() =", atype, n.WidgetType, n.ProgName())
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case widget.Enable:
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// w.enable = true
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// w.enableColor()
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case widget.Disable:
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// w.enable = false
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// w.disableColor()
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case widget.Delete:
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log.Info("newaction() DeleteNode()")
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n.DeleteNode()
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case widget.ToolkitClose:
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log.Info("newaction() toolkit closed. are the channels cleand up?")
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return
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default:
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log.Log(ERROR, "newaction() UNHANDLED Action Type =", atype, "WidgetType =", n.WidgetType, "Name =", n.ProgName())
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}
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log.Log(INFO, "newaction() END", atype, n.String())
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}
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func SetTitle(n *tree.Node, s string) {
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SetText(n, s)
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}
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func SetLabel(n *tree.Node, s string) {
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SetText(n, s)
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}
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func SetText(n *tree.Node, s string) {
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if n == nil {
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log.Warn("Tree Error: Add() sent n == nil")
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return
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}
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if n.TK == nil {
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log.Warn("Tree sent an action on a widget we didn't seem to have.")
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return
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}
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// w := n.TK.(*guiWidget)
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// w.SetText(s)
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log.Info("SetText()", n.WidgetType, n.String())
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}
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func AddText(n *tree.Node, s string) {
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if n == nil {
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log.Warn("Tree Error: Add() sent n == nil")
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return
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}
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if n.TK == nil {
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log.Warn("Tree sent an action on a widget we didn't seem to have.")
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return
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}
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log.Info("AddText()", n.WidgetType, n.String())
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// w := n.TK.(*guiWidget)
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// w.AddText(s)
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}
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